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old Re: Super Hero 2D Suggestions (V1)

SQ
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redefinder has written
Spoiler >

There are few ways how to make Bomber-Man.
You will be able to make "Penguin Grenade" with bounces from walls. (explodes only on collision with player)
• There is going to be SH image system, about that I'm going to explain in next my post.

== Old Style Bomberman Example ==
• 1 LVL - Needs 2 points to upgrade, grenade re-spawning in 15 secs.
• 2 LVL - Needs 2 points to upgrade, grenade re-spawning in 10 secs.
• 3 LVL - Needs 1 point to upgrade, grenade re-spawning in 5 secs.
1
#addhero : #name = Bomberman : #level = 1 : #info = Re-Grenades : #point = 2 > 2 > 1 : #re_item= 51 ~ 15 > 51 ~ 10 > 51~ 5
@memo,
Hehe, your CODMW2D health recovery written by me thought.
And there is hit/stunt hero in SH 1.2b already, so don't worry.

Your Hulk... You will be able to make it with SH configuration yourself.
Because I'm not going to add glowing images for every hero. ( "#image" function witch is unstable right now)

Nope, in my plans Spider-man is going to have a rope.

Anyway, you should suggest configuration functions "#" or abilities instead heroes...

old Bug Report

reinnald15
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Quote
Type: Lua Menus, Other
Description: Extra Points bug!
Explaination.. Extra point bug is when they spawn They get Extra points randomly! when
They Join the server ONLY if they do this method
>
Go spectate
If it said that you have 4 points or any points unless 0
then
Press F2 and Select heroes and add skills
and It will give you random Points.. last time i got 99
and When I join CT or T I got another 99 points in level 48(2 points per level)
Skills dont reset. It stays!

Another way to do this bug
Spoiler >


Hope this get fixed! Thanks for Reading!

old Re: Super Hero 2D Suggestions (V1)

Deatherr
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•Hero/Skill Name: Lighting Fork
•Effect:Shoots lighting and damages enemy around you.
•Stats:
Level 1
-Attacks 2 enemy
-20 Damage
Level 2
-Attacks 3 enemy
-30 Damage
Level 3
-Attacks 4 enemy
-40 damage

•Hero/Skill Name: Shadow Strike
•Effect:Shoots a Shadow Orb and causes damage on hit and slowly damages the target
•Stats:
Level 1
-20 Damage on hit
-3 Damage per sec(Last of 5 sec)
Level 2
-40 Damage on hit
-5 Damage per sec(Last of 8 sec)
Level 3
-60 Damage on hit
-7 Damage per sec(Last of 10 sec)

old Re: Super Hero 2D Suggestions (V1)

Hiddenx
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> Hero : Graveler
> Power : Self destruct ( in 10 grids range kill all ) Earthquake ( Dispel )

Level 1

-Armor + 10

Level 2

-Speed + 5
-More armor + 20

Level 3

-Health + 20
-More Speed + 10
-Lots of armor + 40

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
@reinnald15,
That problem already fixed for next SuperHero.
Thanks.

@Deatherr, Hiddenx,
It's possible to make own heroes. Easy & simple
There are about 50 configuration functions to make heroes.
Some of functions including #sh_item for heroes is also customizable.
You can put images, add throwable objects for heroes. (Penguin bombs, laser beams)

However, I don't like new style of menu .
All heroes displayed in pages, not in class pages...

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
There is my post about some new features like Customizable Superheroes.
Here:
Spoiler >

old Re: Super Hero 2D Suggestions (V1)

Admir
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Quote
Blazzingxx has written
There is my post about some new features like Customizable Superheroes.
Here:
Spoiler >


that why I want, imba

old Re: Super Hero 2D Suggestions (V1)

reinnald15
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How about the Shop and Inventory? are those also Customizable? Adding new items in shop?

If not then thats my suggestion Add Customizable Shop and Inventory

old Re: Super Hero 2D Suggestions (V1)

RAVENOUS
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Quote
Deatherr has written
So there goings to be a menu or a lua that you can open and make you own heroes for the new versoin?


You can open a seperate file which is including heroes, items and buildings which you can change by yourself.

reinnald15 has written
How about the Shop and Inventory? are those also Customizable? Adding new items in shop?


Yes, that's possible.

old Re: Super Hero 2D Suggestions (V1)

Anders4000
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What about a Gate Field Builder?

Equips Wrench - But is only allowed to build Gate Fields

Levels:
1.     3 Gate Fields
2.     5 Gate Fields
3.     7 Gate Fields
4.     10 Gate Fields
5.     15 Gate Fields

old Re: Super Hero 2D Suggestions (V1)

Maniek
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If you whant i have medic script

Quote
addhook("attack","health")
function health(id)
if (player(id,"weapontype") == 78) then
parse("spawnitem 64 "..player(id,"tilex").." "..player(id,"tiley"))

     end


spawn medic kit on player pos when hi hit claw

old Re: Super Hero 2D Suggestions (V1)

SQ
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Quote
@Maniek,
New SuperHero script doesn't work like that at all.
• It loads heroes into abilities list(s).
• Each ability is implemented as different state.
• Players have own heroes lists. (Lists are going to be saved!)

Attention, script traffic on server depends on selected heroes count.

For example, there are 32 players, but they haven't selected heroes latency could be low. ( √ )
However, if there are 5 players and they have selected about 44 heroes (for each player)
- server could have more latency because of more calculations and parse() attempts . ( × )
edited 1×, last 16.02.10 11:36:56 pm
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