Forum

> > CS2D > General > Fun Allinone Maps
ForenübersichtCS2D-ÜbersichtGeneral-ÜbersichtEinloggen, um zu antworten

Englisch Fun Allinone Maps

12 Antworten
Zum Anfang Vorherige 1 Nächste Zum Anfang

alt Fun Allinone Maps

TheManiak-SVK
User Off Offline

Zitieren
hey pls help how i can create map fun_pool in stle fun_allinone ? i cant do this with triggers

pls help... i have got created a map and i need create triggers

alt Re: Fun Allinone Maps

KimKat
GAME BANNED Off Offline

Zitieren
@TheManiak-SVK: If you open the map editor you see this small lightbulb icon it represents Entities tab, click it. Then you see this dropbox, by default it displays the text "All" click it and select "Triggers" and there you have it, the triggers.

Could you please elaborate on what you want to make, so that I can give some instructions on how to make that by using these triggers.

Are you saying that you want to rework my fun_allinone map, what is the purpose of that?

alt Re: Fun Allinone Maps

KimKat
GAME BANNED Off Offline

Zitieren
Elaborate on that please, what do you want to make out of this. Then I could give you some help.

alt Re: Fun Allinone Maps

KimKat
GAME BANNED Off Offline

Zitieren
Ah well... I wish there was just one big info file on all of these entities and what they do, so that I wouldn't have to explain it over and over. I am not the right guy to do that... I already wrote a whole page about how the sprites work for the old CS2D at FPSB.com.

My answer to the Maniak; please try any of the entities out and see what you can create out of them... learn independently I can't learn for you.

alt Re: Fun Allinone Maps

NozliW
User Off Offline

Zitieren
trigger_use:
name : (optional)
trigger : once
------------------
trigger_once:
name : once
trigger : wall
-------------------
dyn_wall:
name : wall
trigger : (optional)

alt Re: Fun Allinone Maps

Mawd
User Off Offline

Zitieren
-WiLSoN- hat geschrieben
trigger_use:
name : (optional)
trigger : once
------------------
trigger_once:
name : once
trigger : wall
-------------------
dyn_wall:
name : wall
trigger : (optional)


wrong, the trigger once must trigger back

1. trigger_use:
name : 11
trigger : 1
------------------
2.trigger_once:
name : 1
trigger : 11
-------------------
3.dyn_wall:
name : 1
trigger : (optional)

ive edit over thousand of triggers and i know all what the triggers did.

alt Re: Fun Allinone Maps

NozliW
User Off Offline

Zitieren
@Mod-_er_-
did you test it ??? nope, it works fine for me. i've made lots of maps too and i've worked with almost every entity.

alt Re: Fun Allinone Maps

Flacko
User Off Offline

Zitieren
@Mod-_er_-
You CAN trigger a trigger, but it sounds weird and it IS weird, because its useless.
So you should do it as wilson said.
Zum Anfang Vorherige 1 Nächste Zum Anfang
Einloggen, um zu antwortenGeneral-ÜbersichtCS2D-ÜbersichtForenübersicht