English how to make own tiles?

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24.01.10 04:42:54 am
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Anybody know how to make own tiles ? not sprite

Admin/mod comment:

No Capslock please. Writing everything in caps just makes you look like an attention whore. Fixed. /TheKilledDeath
24.01.10 05:01:41 am
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its easy
use Paint
by the way please turn off your caps that make no sense only you get is a warning
WIPs : • Lost Souls •
24.01.10 08:21:41 am
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Question : How to i make a tile like box and not like a floor evrywhere.

Box + wall + floor.. etc
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24.01.10 09:29:10 am
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You can't.
24.01.10 09:37:01 am
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Don't forget about transparent color, in bmp tiles it is 255|0|255
24.01.10 01:38:37 pm
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Tiles duh? easy. every tile is 32x32 size i use paint to make them
^.^ all
25.01.10 07:21:01 am
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doom15 has written:
Question : How to i make a tile like box and not like a floor evrywhere.

Box + wall + floor.. etc

R04R didn't understand your question.

Use Func_Dynwall in map editor.

> Place it on the map tile/box you want.

> Click on it.

> And Change the function.

> You can make Walls turn into tiles and tiles etc.

Spoiler >
.PlayerNoob si emaN yM , Backwards
25.01.10 12:51:04 pm
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Mumu has written:
Here are some things that might hep you out:

I reccomend that your tileset shold look like this:

- 2to6 "Dirt/Floor" tiles.
- 1,2 all (4) direction "Step/Latter" tiles.
- 1 "Water" tile.
- 2to6 "Obstacle" tiles.
- 2to6 "Wall" tiles.
-2,3 Masked Tiles. Tip 01
-2,3 Masks.

Ok lets begin ...
This is my "grided template"
-Helps orienting when paiting sprites.
-Good for majoring sprites.
http://i303.photobucket.com/albums/nn138/mumu029we/Cs2D/Tutor.jpg <-The Figures
Tips & Tricks

01. Masked Tiles
Thise tiles are as you can see "masks", meaning that you can use them as "masks" via DW_wall.
Usefull when :
-You want to create Explosive Crates/Walls/etc.
-You can make "Doors"
-You can create Visual effects like my Gargoile statue.

02."Fake 3d"
Ok simple ... its all about coloring see the 3 colors (all of them are default), you can easely create a shadow effect making your tiles seem elevated.

03."Fake 3d'less"
Same thing as 02. only this time by using diferent colored lines you can see the diference in the elevation
Good for "floor" tiles.

04.Color Mask
You can easely add an colored mask to cover your tiles (ex. I used an light blue mask to create an apropriate color for water), you can use this tehnique to create a Blue Base/Red Base setting (ex.1,2,3).

05.Path Blokers
Careful when drawing tiles ... as you can see in image 5
its crucial to keep in mind the "Path" so that the player can tuch the "Walls" not get stuk in them.

06.Sprite's and effects
Sprites are a powerfull tool. As you look at the image you can see 3 steps:
1/3 add a sprite via env_sprite
2/3 edit it so it fits your situation
I used on mine the flowing options:
change its collor to light blue
Used "Mask (0,2,4)"
And set an rotation speed.
3/3 have fun and experiment

Experiment and be creative remember that there are a lot of possibilites. In my chase I've combined all the elements so far:
I've used a mask (just an black sqare) + a masked tile of an flare.
:note: You can use a sprite just remember to use a mask (0,2,4) and Offset it still it fits your needs.
Used an sprite (called flare3.bmp) for the light effect.
:note: Keep in mind the order and such (don't forget the "bring in front" send to back" commands (via Right Clik
on the sprite)
My Eng. Suks so don't comment on my Gram. misstakes !!! IMG:http://www.walkover.org/files/walkbutton.gif
25.01.10 02:23:45 pm
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for begginners its good to make a cs2dnorm tileset copy and rename it to something else like cs2dnorm_extra, as example

and then use the avaliable red and dark red as a template, you will not only have the default cs2d tilesets but also your own tiles included! remember to do not overwrite the actual original cs2dnorm

see the .cfg file named as cs2dnorm? copy and paste it, remane it as the same name as your tileset so you dont need to designate what each tile is again, just yours

okay so you have created a cs2dnorm_extra tileset and added some new custom tiles to the default cs2d tileset and also copied the .cfg file and renamed it as the same, what u do now? launch cs2d, go to editor, load (in this case) cs2dnorm_extra

click one of your custom tiles, click tile properities, click load properities, (if you named the .cfg correctely) you should see that the default tiles already have their designaitons such as floors and walls, but the custom ones that were previously red and dark red tiles are all Floor-Soundless, so designate each one of them as you like and save the properities

clicking save will add its designations to the .cfg relative to your tileset (which has the same name as the actual tileset, so there will be tileset.bmp and tileset.cfg)

done! yay! remember to backup in case you screw up with the tilesets or .cfgs
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