How i disable delay loops ?
13 replies



31.03.10 07:56:37 pm
I have 3 delays and i make them looping ... and how i stop them if i for example use the button ?
edited 1×, last 31.03.10 09:29:02 pm
example:
prepare these
1 (ur first delay)
2 (ur second delay)
3 (ur third delay)
4 (a use trigger)
5 (a once trigger if you want it to be pressed ONCE)
Name: 1
Trigger: 2, something
Name: 2
Trigger: 3, something
Name: 3
Trigger: something
Name: 4
Trigger: 1, 5
Name: 5
Trigger: 4
The 4 probably changes everything.
prepare these
1 (ur first delay)
2 (ur second delay)
3 (ur third delay)
4 (a use trigger)
5 (a once trigger if you want it to be pressed ONCE)
Name: 1
Trigger: 2, something
Name: 2
Trigger: 3, something
Name: 3
Trigger: something
Name: 4
Trigger: 1, 5
Name: 5
Trigger: 4
The 4 probably changes everything.
start-delay1triggerwall,2-delay2triggerwall,3-(loops)-triggerwall,1,msg
i do that whaen the red message show i click the trigger then it stop try my table
more information open spoiler
i do that whaen the red message show i click the trigger then it stop try my table
more information open spoiler

DRoNe has written:
If you try to spend some time learning and experiment with triggers in the CS2D editor I think you'll come up with the answer by yourself. That's how I did, I already know how all triggers work, so my advice is to try to learn by yourself and stop asking for hints that won't help you develope your mapping skills at all. With no disrespect, I hope you understand. moder can you write me example how to stop delay imidiately ?
KimKat has written:
DRoNe has written:
If you try to spend some time learning and experiment with triggers in the CS2D editor I think you'll come up with the answer by yourself. That's how I did, I already know how all triggers work, so my advice is to try to learn by yourself and stop asking for hints that won't help you develope your mapping skills at all. With no disrespect, I hope you understand.moder can you write me example how to stop delay imidiately ?
lol i think you right, i know all in trigger system but with delays i have not experience.So, if you're good in CS2D mapping, i have one question for you : Is possible to disable delay loop ?
I'm realy sorry for my English
You can do that manually, it's the best way imho.
You must first know which delay entity you want to disable and then open console and execute the command that is shown below with or without RCON access it depends if you're the server or not.
trigger <entity name> (Effect: will trigger entity on/off)
If you try to do this using the entities in the CS2D map editor, this will be alot more difficult, complicated and very complex.

You must first know which delay entity you want to disable and then open console and execute the command that is shown below with or without RCON access it depends if you're the server or not.
trigger <entity name> (Effect: will trigger entity on/off)
If you try to do this using the entities in the CS2D map editor, this will be alot more difficult, complicated and very complex.
DRoNe has written:
lol i think you right, i know all in trigger system but with delays i have not experience.So, if you're good in CS2D mapping, i have one question for you : Is possible to disable delay loop ?
I'm realy sorry for my English
KimKat has written:
DRoNe has written:
If you try to spend some time learning and experiment with triggers in the CS2D editor I think you'll come up with the answer by yourself. That's how I did, I already know how all triggers work, so my advice is to try to learn by yourself and stop asking for hints that won't help you develope your mapping skills at all. With no disrespect, I hope you understand.moder can you write me example how to stop delay imidiately ?
lol i think you right, i know all in trigger system but with delays i have not experience.So, if you're good in CS2D mapping, i have one question for you : Is possible to disable delay loop ?
I'm realy sorry for my English
You can disable the loop with another delay, put 1 on the delay time (0 if the delay loop is 1 on 1 seconds) and that delay triggers one or more delays in the loop, so the delay is unable to work because the other delay resets the timer every second
Note: i dont know if the 0 sec delay lags.
I'm sorry for my english, i speak spanish
Should I come back and make one last map for CS2D?



