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old Re: SMOD:2D - Greater Public Beta Version

archmage
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Good news SMOD players the next release should be within a week. Once I fix some bugs and Yorty does a few things. It should be ready for release! Also thanks to the courtesy of DC to make Al_Kazansky a Super User, SMOD will now be downloaded from the Unreal Software file archive!

old Re: SMOD:2D - Greater Public Beta Version

Killahamsta
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I am still part of the active group, but I am EXTEMELY lazy when it comes to creating GFX through undetailed proposals. Spy gave me some specifications on the splash anyways, so I may as well start with it.

old Re: SMOD:2D - Greater Public Beta Version

Spyware
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Killahamsta has written
I am still part of the active group

You barely even post on the forums which you so complain and you always ask for money to do your work.

That and you're our primary dispenser of negative morale. I mean, come on... I already have a whip and slave-driver outfit... But no, you just had to say "SMOD2D IS DYING! IT'S DEAD! IT'S DYING AGAIN! SMOD2D HAD A HEART ATTACK!" Xd

Then I cried...

old Re: SMOD:2D - Greater Public Beta Version

archmage
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The release of SMOD 1.4 is drawing near. Only a few last things must be done in for the release.
Here are things that you can expect for SMOD 1.4:
More >


Simple SMOD Script Tutorial
edited 1×, last 25.07.10 10:33:14 pm

old Re: SMOD:2D - Greater Public Beta Version

Yorty
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Dark Byte has written
Other stuff I don't remember

A LOT of other stuff. Hell, I'd pay someone who could make a full change log.
edited 1×, last 26.07.10 12:41:29 am

old Re: SMOD:2D - Greater Public Beta Version

Yorty
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R a G e has written
SMOD it's dying..

I can see cause no one plays.
No one even bother to check from time to time the server.

No, because it currently isn't alive. The server isn't even there. Because we're still making 1.4.

old Re: SMOD:2D - Greater Public Beta Version

archmage
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Yorty has written
[...]The server isn't even there.[...]

Well there is [SMOD] Beta Testing sometimes I leave that up for a while, but it is mostly only up for a few minutes.

old Re: SMOD:2D - Greater Public Beta Version

archmage
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There is a new Lua powered gamemode Conquest (82% complete). It is about keeping the flags. Not just about capturing them all. Each conquest map has 5 flags. 2 are unconquerable the rest are normal. When one team has lost control over the majority of the flags they lose tickets. Tickets are just a point system they start at 135 (default) and go down if what above said or someone dies. When a teams tickets have reached 0 they lose.

Here is an image
IMG:https://a.imageshack.us/img299/719/mahaconquestmode00005.png


Note the image has incorrect colors it does not look like that in game

The A B C tell whom has control over the flags terrorist are the red ones CTs are the blue ones if no one has control over the flag it is white. The numbers below tell the tickets of each team. Ts are on the left and CTs the right.


Edit
Just noticed it is a bit difficult to decipher the A B C in the screen they are under the radar. They are distinctive in game.

Edit
More screens
http://a.imageshack.us/img101/3210/mahaconquestmode00013.jpg
http://a.imageshack.us/img168/1891/mahaconquestmode00006.jpg
edited 2×, last 27.07.10 01:44:44 am
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