English 0.1.1.8 pre-release

215 replies
Goto Page
To the start Previous 1 2 ... 9 10 11 Next To the start
23.08.10 09:14:08 pm
Up
Fasttt
User
Offline Off
Map exporting as image works incorrect if game runs in bigger resolution (like 1366x768 ) & fullscreen mode
23.08.10 10:24:20 pm
Up
united
User
Offline Off
Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?
23.08.10 11:07:32 pm
Up
Admir
User
Offline Off
united has written:
Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?


No, not yet maybe for the next version.
My curse will sail against the wind and enrage the earth.
23.08.10 11:38:51 pm
Up
DC
Admin
Offline Off
wrong. please don't claim things without knowing what you are talking about.

I already said that it IS implemented but that it has not been tested.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
23.08.10 11:40:33 pm
Up
R a G e
User
Offline Off
So , let me be sure that I completly understood it .

This was a test.

You have to work on it more.

You will Release a PRE-RELEASE 2 before final ?
R a G e. | doom15
24.08.10 12:07:19 am
Up
YellowBanana
BANNED
Offline Off
Okay, so the bots are total retards... Let's keep it this way and let the people who know Lua create better scripts.
24.08.10 12:13:35 am
Up
DC
Admin
Offline Off
there will be no pre-release 2. the next release will be a full release of the next version ( which is 0.1.1.8 )

pretty much like the pre-release with some of the problems of the pre-release fixed.

for example (this is not a complete list!):
• not able to move with radio/buy menu: fixed √
• npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed √
• npc entity has health setting
• npc entity can be triggered to spawn more npcs
• npc entity has checkbox to spawn npc at beginning or not
• http file download possibility (instead of loading from game server)
• pings are more accurate

and some more.

todo:
• some bot fixes
• testing/fixing lag compensation

not todo:
× additional suggestions which may be posted here! I will not realize them for this release and I don't want you to post them!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
24.08.10 06:20:39 am
Up
FlooD
GAME BANNED
Offline Off
DC has written:
• pings are more accurate


could you explain this in more detail?
:(){ :|:& };: http://github.com/floood
24.08.10 06:51:55 am
Up
Nem
User
Offline Off
DC has written:
• npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed √
• npc entity has health setting
• npc entity can be triggered to spawn more npcs
• npc entity has checkbox to spawn npc at beginning or not

Awesome!
DC has written:
• http file download possibility (instead of loading from game server)

And that too
24.08.10 06:54:16 am
Up
-D1aMoNd_
User
Offline Off
I'd like too know more about the better "rank" in-game interface output & and how the "pings" are more accurate.
IMG:http://i216.photobucket.com/albums/cc81/diamond_xr6/long.gif
24.08.10 07:23:55 am
Up
FlooD
GAME BANNED
Offline Off
diamond i think you've already seen how the new ranks look all fancy n shit
:(){ :|:& };: http://github.com/floood
24.08.10 07:33:39 am
Up
-D1aMoNd_
User
Offline Off
I've just tried out the rank system on the Pre-release version, and i think it's really good. Much better than the previous version.

I just dislike, how CS2D runs in windowed mode by default.
IMG:http://i216.photobucket.com/albums/cc81/diamond_xr6/long.gif
24.08.10 11:17:37 am
Up
DC
Admin
Offline Off
ping more accurate means two things

• ping is updated more frequently

• ping value is more exact. precision was limited by the server's fps in previous versions which means that the ping was always something about ~ x*20. this "problem" has been fixed. at least for dedicated servers. you might still get imprecise pings when running a listen server with low fps (because I don't want to use multithreading).
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
24.08.10 08:15:38 pm
Up
StirlizZ-Fapicon
Super User
Offline Off
DCThis all good, really thanks that your listen other players (not only yourself), but Ctrl+Z still not working in editor!
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
24.08.10 08:26:44 pm
Up
DC
Admin
Offline Off
what do you mean with Ctrl+z not working in editor? I can cut entities and text box contents with Ctrl+z.

there's nothing else you can cut/copy/paste in the editor.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
24.08.10 08:33:26 pm
Up
SkullFace
User
Offline Off
i think he wants undo button like me also
IMG:https://i.imgur.com/kZBVkjM.gif
24.08.10 09:45:11 pm
Up
Vectarrio
User
Offline Off
yes, as I remember, there is z instead of y and y instead of z in german keyboard, so, he means, ctrl+y (if in german keyboard)
24.08.10 10:13:43 pm
Up
StirlizZ-Fapicon
Super User
Offline Off
DC I mean "remove last step"
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
24.08.10 11:14:02 pm
Up
DC
Admin
Offline Off
okay sorry I mixed up ctrl+x and ctrl+z.
this will surely not be available in 0118. maybe in a later release.

I still don't accept suggestions btw.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
24.08.10 11:41:29 pm
Up
FlooD
GAME BANNED
Offline Off
i wish i were able to vote people on the other team...
:(){ :|:& };: http://github.com/floood
To the start Previous 1 2 ... 9 10 11 Next To the start