0.1.1.8 pre-release
215 replies Map exporting as image works incorrect if game runs in bigger resolution (like 1366x768 ) & fullscreen mode

Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?
united has written:
Lag compensation doesn't seem to be working, and in console the command "mp_lagcompensation" isn't there. Was it really implemented?
No, not yet maybe for the next version.
My curse will sail against the wind and enrage the earth.
wrong. please don't claim things without knowing what you are talking about.
I already said that it IS implemented but that it has not been tested.
I already said that it IS implemented but that it has not been tested.
So , let me be sure that I completly understood it .
This was a test.
You have to work on it more.
You will Release a PRE-RELEASE 2 before final ?
This was a test.
You have to work on it more.
You will Release a PRE-RELEASE 2 before final ?
R a G e. | doom15

Okay, so the bots are total retards... Let's keep it this way and let the people who know Lua create better scripts.
there will be no pre-release 2. the next release will be a full release of the next version ( which is 0.1.1.8 )
pretty much like the pre-release with some of the problems of the pre-release fixed.
for example (this is not a complete list!):
not able to move with radio/buy menu: fixed 
npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed 
npc entity has health setting
npc entity can be triggered to spawn more npcs
npc entity has checkbox to spawn npc at beginning or not
http file download possibility (instead of loading from game server)
pings are more accurate
and some more.
todo:
some bot fixes
testing/fixing lag compensation
not todo:
additional suggestions which may be posted here! I will not realize them for this release and I don't want you to post them!
pretty much like the pre-release with some of the problems of the pre-release fixed.
for example (this is not a complete list!):









and some more.
todo:


not todo:

DC has written:
pings are more accurate

could you explain this in more detail?
:(){ :|:& };: http://github.com/floood
DC has written:
npcs walking over obstacles, ignoring mines/lasermines, not hitable with rockets: fixed 
npc entity has health setting
npc entity can be triggered to spawn more npcs
npc entity has checkbox to spawn npc at beginning or not





Awesome!

DC has written:
http file download possibility (instead of loading from game server)

And that too

I'd like too know more about the better "rank" in-game interface output & and how the "pings" are more accurate.
diamond i think you've already seen how the new ranks look all fancy n shit

:(){ :|:& };: http://github.com/floood
I've just tried out the rank system on the Pre-release version, and i think it's really good. Much better than the previous version.
I just dislike, how CS2D runs in windowed mode by default.
I just dislike, how CS2D runs in windowed mode by default.
ping more accurate means two things
ping is updated more frequently
ping value is more exact. precision was limited by the server's fps in previous versions which means that the ping was always something about ~ x*20. this "problem" has been fixed. at least for dedicated servers. you might still get imprecise pings when running a listen server with low fps (because I don't want to use multithreading).


DCThis all good, really thanks that your listen other players (not only yourself), but Ctrl+Z still not working in editor!
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
what do you mean with Ctrl+z not working in editor? I can cut entities and text box contents with Ctrl+z.
there's nothing else you can cut/copy/paste in the editor.
there's nothing else you can cut/copy/paste in the editor.
yes, as I remember, there is z instead of y and y instead of z in german keyboard, so, he means, ctrl+y (if in german keyboard)
okay sorry I mixed up ctrl+x and ctrl+z.
this will surely not be available in 0118. maybe in a later release.
I still don't accept suggestions btw.
this will surely not be available in 0118. maybe in a later release.
I still don't accept suggestions btw.
