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old Re: 0.1.1.8 pre-release

FlooD
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DC has written
it's about hitting other players only.
the server caches previous player positions and performs the hit-test when shooting based on older positions (depending on the ping of the player who shoots) instead of the current positions.


does this even work on the prerelease?

ajsec and some others claim that mp_lagcompensation has no effect in his linux dedi server

old Re: 0.1.1.8 pre-release

SkullFace
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BureX has written
Sorat has written
First bug: if u stand up there u cannot be killed by glock with burst mode (yep u are immortal)


i can duck in-game ??


can somebody answer me this ?

old Re: 0.1.1.8 pre-release

FlooD
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DC has written
Flood: it has not been tested yet but it is implemented.


hm alrite
i will do some testing with high ping ppl tomorrow

old Re: 0.1.1.8 pre-release

Flacko
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I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0

old Re: 0.1.1.8 pre-release

devilmonkey
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Flacko has written
I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0


i know but is annoying when you are on other side of map and you head fire in hole so many times dc can you just make when we are 5-10 ft. away to hear it

old Re: 0.1.1.8 pre-release

Ruirize
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No, it is not. EDIT: Argh, returning is not consistent! Return 0 to allow the message? Return 1 would be more fitting.

Also, a bug:
When saving a PNG Screenshot, the map's background is not rendered, leaving very weird artifacts on the screenshot.
edited 1×, last 21.08.10 06:30:16 pm

old Re: 0.1.1.8 pre-release

SkullFace
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devilmonkey has written
Flacko has written
I remember there was an option to disable that.
I'd personally never disable it because it acts as a warning when your team mates are engaging the enemy.

Edit: It's hud_fireinthehole, set it to 0


i know but is annoying when you are on other side of map and you head fire in hole so many times dc can you just make when we are 5-10 ft. away to hear it


it is supposed to be radio ... he doesnt yell out loud ... Ts/CTs would hear him...

old Re: 0.1.1.8 pre-release

Flacko
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Ruirize has written
No, it is not. EDIT: Argh, returning is not consistent! Return 0 to allow the message? Return 1 would be more fitting.

No it wouldn't.
Lua functions return 0 to it's API when no return value is given.
So it's better to set the default behaviour to 0.
If you take a look at the hook list you'll notice that it's always like this, even in this new version.
It seems consistent enough to me...

old Re: 0.1.1.8 pre-release

DC
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I agree that it is not logical but it's the best solution - Flacko already described the problem: you would have to write a return 1 whenever you want to keep the normal behavior. that would be pretty annoying.
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