What CS2D should have in 0119 sometime...
263 replies i want to have turrets i can script my own because sometimes i want to use turrets for something else

We don't need new weapons, we need commands to change ALL the values of current weapons, including name.
Quote:
"Give a small boy a hammer, and he will find that everything he encounters needs pounding."
loooser has written:
i want to have turrets i can script my own because sometimes i want to use turrets for something else
u can do it with script, but it will be hard.
w0w im so eXotiK
Quote:
We don't need new weapons, we need commands to change ALL the values of current weapons, including name.
And that is not going to happen considering DC's reactions.
Currently hope is all we've got.

sorry guys i ment we need turrets were you can change the behavior by scripting (like the bots in this version)
by the way could you please add the flashed parameter for the player function:
by the way could you please add the flashed parameter for the player function:
Code:
1
player(id,"flashed")
edited 1×, last 23.11.10 05:10:00 pm








I remember CS2D in 2009-2010...

The current bots are stupid.

24.11.10 02:15:48 pm
I think its a good idea to make env_item "upgrade"
Add weapon bullets
example- Bullets
[30]-[90]
And some new armors (like speed + 5;gaining ammo every 1 min or something like this)
Sry for bad eng
Add weapon bullets
example- Bullets
[30]-[90]
And some new armors (like speed + 5;gaining ammo every 1 min or something like this)
Sry for bad eng

edited 1×, last 24.11.10 02:29:20 pm
Danikah has written:
A "weapon" that heals instead of hurts. So like that "weapon" in TF2, the one being holded by that medic(?).

You can use a console command.
mp_wpndmg "nameOfWeapon" negativeNumber
Easy.
Who needs a sig?
Arcas has written:
You can use a console command.
mp_wpndmg "nameOfWeapon" negativeNumber
Easy.
Danikah has written:
A "weapon" that heals instead of hurts. So like that "weapon" in TF2, the one being holded by that medic(?).

You can use a console command.
mp_wpndmg "nameOfWeapon" negativeNumber
Easy.
I mean, a normal, not modified weapon with a new graphics, sounds and like that.
I agree with yorty, ability to change weapon values for every weapon, dispersion, RoF, ammoin, ammocap, etc.
Also, add changeable limits for how many grenades and mines you can hold.
Also perhaps add knockback to weapons in a non-lua way, as a variable to weapons.
Perhaps weapons that have a delayed effect, such as a tranquilizer gun, a infected knife.
Maybe filling the remainder of the itemids with "generic guns", "generic pickups" and "generic grenades" would be nice, to allow us to create and skin our own weapons and grenades.
Also perhaps let us specify WHAT a turret attacks when we make it, some sort of fire control mechanism.
Here have a cookie.
Also, add changeable limits for how many grenades and mines you can hold.
Also perhaps add knockback to weapons in a non-lua way, as a variable to weapons.
Perhaps weapons that have a delayed effect, such as a tranquilizer gun, a infected knife.
Maybe filling the remainder of the itemids with "generic guns", "generic pickups" and "generic grenades" would be nice, to allow us to create and skin our own weapons and grenades.
Also perhaps let us specify WHAT a turret attacks when we make it, some sort of fire control mechanism.
Here have a cookie.

maybe it should turn the elite into the dual elites and make a special pose for it or make a new weapon like blade launcher and i also think it should have a crouch button for ctrl for better accuracy and maybe making a turret that you can manually control

LucianHeart has written:
maybe it should turn the elite into the dual elites and make a special pose for it or make a new weapon like blade launcher and i also think it should have a crouch button for ctrl for better accuracy and maybe making a turret that you can manually control
elite to dual elite has been rejected already.
I think need add jump or duck!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
factis699 has written:
I think need add jump or duck!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
1. Jump and duck? Its called cs 1.6
2. I don't think we need a kamikaze... for cs2d? I think it would be removed on every building server...
Refresh has written:
1. Jump and duck? Its called cs 1.6
2. I don't think we need a kamikaze... for cs2d? I think it would be removed on every building server...
factis699 has written:
I think need add jump or duck!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
And new building: Kamikatzee
U build that and u have a 3 sec to Get the f*** out of there and then that building is blowing! blowing arena is need be big!
1. Jump and duck? Its called cs 1.6
2. I don't think we need a kamikaze... for cs2d? I think it would be removed on every building server...
This:
Also weapon turrets would be nice, a turret that fires the same ammo as the weapon you built it over.