What CS2D should have in 0119 sometime...
263 replies27.11.10 05:37:56 pm
THESE are just a bunch of ideas that have sort of built up in my mind over the years ..:P
1.sort out bots, they freeze a lot at the start of the game.
2.snipers - when zoomed in, you are able to move your cursor to which ever side of the screen and the screen moves in that direction ... im not great at describing things so if you didnt understand that, click on this link (or paste into address bar) -- http://www.stickpage.com/stickstrikeplay.shtml -- (same controls as cs2d(press 5 when you have found the sniper)), and press play, then get in a game, get a sniper and see how, with the sniper, you can move around the map with your cursor without actually moving your terrorist/counter-terrorist. With fog of war, it would be the same thing as above, only you wouldn't be able to see any player action (but still see the greyed out map) if you were looking through a wall.
3.killstreaks - there should be an option in options to turn killstreaks on/off. it would make the game more interesting - see call of duty 6 (or 7) for ideas. you could have a killstreak selection page. things like harriers or helicopters could be 0.5 seethrough (0.5 referring to one of the options when you click on a sprite in editor) and seeable in a certain radius in which the player called it in. It could also add to that players kills and maybe count towards his/her next streak. In the game mode zombies however, killstreaks would automatically be turned off when a server with game mode 'zombies!' started.
4.Capture the flag - i don't know if i speak on behalf of others, but it gets a bit annoying when the whole round starts again everytime the flag is captured. again im suggesting an option turning a time limit or score limit on/off. For example, say the 'score limit' was on 3, A team would have to capture the flag 3 times in order for the round to restart, change map etc. Or with time limit on, say, 5 minutes, the team with the most flag captures at the end of that 5 minutes, wins. and also, if the (for example) CT flag carrier died, a T could then pick up his own flag, and go and hide or try and defend the red flag that would be on his back. Of course he would apear as a red dot on the radar, and probably soon be found. However, if the T didn't want the T flag anymore, he could either run to the place where the T flag is ment to be and return it instantly, or he could hold down a Key on the keyboard, for example, if he held down the 'k' (default key for returning flag thats on your back, in this example), a yellow bar would appear (as it does when your reloading or planting a bomb etc.) and it would take him 10-15 seconds of holding down 'k' to return the flag from where he stands, however if he is hit by an enemy shot while holding down 'k', the timer would then restart.
5.radar - I think (and i know i speak on behalf of a lot of players now) that the radar should be like the one in counterstrike source. For a map the player has made, it would be a simple thing showing the walls and obstacles, a bit like the mini-map in spectate mode, only the map (when playing) would only reach a certain radius - so basically exactly like the one in counter-strike source. For more advanced things, a red dot could appear on your radar when an enemy shoots their gun. A gun with a silencer would not appear on radar. And also maybe the helicopter or harrier as i described earlier could appear on radar.
PS. sorry for the length of it but at least the ideas are described in detail
Will
and i forgot, I think someone has already said this - but a tigger_random that as the person said earlier, could trigger a random door or a random item. It could be a switch or something you hit or something you move acroos.
1.sort out bots, they freeze a lot at the start of the game.
2.snipers - when zoomed in, you are able to move your cursor to which ever side of the screen and the screen moves in that direction ... im not great at describing things so if you didnt understand that, click on this link (or paste into address bar) -- http://www.stickpage.com/stickstrikeplay.shtml -- (same controls as cs2d(press 5 when you have found the sniper)), and press play, then get in a game, get a sniper and see how, with the sniper, you can move around the map with your cursor without actually moving your terrorist/counter-terrorist. With fog of war, it would be the same thing as above, only you wouldn't be able to see any player action (but still see the greyed out map) if you were looking through a wall.
3.killstreaks - there should be an option in options to turn killstreaks on/off. it would make the game more interesting - see call of duty 6 (or 7) for ideas. you could have a killstreak selection page. things like harriers or helicopters could be 0.5 seethrough (0.5 referring to one of the options when you click on a sprite in editor) and seeable in a certain radius in which the player called it in. It could also add to that players kills and maybe count towards his/her next streak. In the game mode zombies however, killstreaks would automatically be turned off when a server with game mode 'zombies!' started.
4.Capture the flag - i don't know if i speak on behalf of others, but it gets a bit annoying when the whole round starts again everytime the flag is captured. again im suggesting an option turning a time limit or score limit on/off. For example, say the 'score limit' was on 3, A team would have to capture the flag 3 times in order for the round to restart, change map etc. Or with time limit on, say, 5 minutes, the team with the most flag captures at the end of that 5 minutes, wins. and also, if the (for example) CT flag carrier died, a T could then pick up his own flag, and go and hide or try and defend the red flag that would be on his back. Of course he would apear as a red dot on the radar, and probably soon be found. However, if the T didn't want the T flag anymore, he could either run to the place where the T flag is ment to be and return it instantly, or he could hold down a Key on the keyboard, for example, if he held down the 'k' (default key for returning flag thats on your back, in this example), a yellow bar would appear (as it does when your reloading or planting a bomb etc.) and it would take him 10-15 seconds of holding down 'k' to return the flag from where he stands, however if he is hit by an enemy shot while holding down 'k', the timer would then restart.
5.radar - I think (and i know i speak on behalf of a lot of players now) that the radar should be like the one in counterstrike source. For a map the player has made, it would be a simple thing showing the walls and obstacles, a bit like the mini-map in spectate mode, only the map (when playing) would only reach a certain radius - so basically exactly like the one in counter-strike source. For more advanced things, a red dot could appear on your radar when an enemy shoots their gun. A gun with a silencer would not appear on radar. And also maybe the helicopter or harrier as i described earlier could appear on radar.
PS. sorry for the length of it but at least the ideas are described in detail

Will
and i forgot, I think someone has already said this - but a tigger_random that as the person said earlier, could trigger a random door or a random item. It could be a switch or something you hit or something you move acroos.
3 and 5 re my ideas and 4 like my its from cod!
1 bots will do not removed you can play online without bots
2 I dont understand
1 bots will do not removed you can play online without bots
2 I dont understand
27.11.10 06:02:34 pm
Hadn't read your post
1. sometimes, at the beginning of a match, the bots will stay at the spot in which they spawn even on a completely bot friendly map.
i also don't like the new zombies. the skins are great, but it is better when, even when the zombies cant see you, if they are bots, will still run straight towards you.
2.When for example you have an AWP, when in the scope...like i said im bad at describing things.. err click on this link to see what i mean: http://www.youtube.com/watch?v=ah1ol-qayn4
3. now ive read yours i can see that they are a bit but i sort of explained them to be a bit more realistic and within the capabilites of CS2D. Same with 4 and 5.
1. sometimes, at the beginning of a match, the bots will stay at the spot in which they spawn even on a completely bot friendly map.
i also don't like the new zombies. the skins are great, but it is better when, even when the zombies cant see you, if they are bots, will still run straight towards you.
2.When for example you have an AWP, when in the scope...like i said im bad at describing things.. err click on this link to see what i mean: http://www.youtube.com/watch?v=ah1ol-qayn4
3. now ive read yours i can see that they are a bit but i sort of explained them to be a bit more realistic and within the capabilites of CS2D. Same with 4 and 5.
edited 1×, last 27.11.10 06:16:07 pm
another idea a gen_weather fog but this time on all the screen like rain snow
buy menu(not at spawn at another site)
spawn without buy(this is no buy)
buy wepons on wall(like shop or nazi zombies)or bandages like drink machines
and fizzykil use a translator link:
http://www.google.com/language_tools?hl=en
buy menu(not at spawn at another site)
spawn without buy(this is no buy)
buy wepons on wall(like shop or nazi zombies)or bandages like drink machines

and fizzykil use a translator link:
http://www.google.com/language_tools?hl=en
loooser has written:
becouse its about rewenge of the nazi's after they died in ww2. Play waw ! i dont understand why nazi zombies?
Uhm... Hello
nazi zombie from cod bo or waw loooser
play more cod its the best pfs game on ps3 and on steam
lol its a good idea for sniper bcoz have limit
and the translator its for you use it

lol its a good idea for sniper bcoz have limit
and the translator its for you use it
27.11.10 08:05:31 pm
thanks - and im fluent english and german so i really dont see why i need a translator?

Picking up on fizzykills idea:
sniper rifles could actually zoom in
on a distance(outside of your screen).
This would give an advantage and a disadvantage to the sniper, as he would not be able to see close enemies.
Maybe the max distance of the sniper's shot minus 4/10 of the distance for zooming.
sniper rifles could actually zoom in
on a distance(outside of your screen).
This would give an advantage and a disadvantage to the sniper, as he would not be able to see close enemies.
Maybe the max distance of the sniper's shot minus 4/10 of the distance for zooming.

Well based off of all the ideas i seen here both good & bad im wondering weather or not we should get some people together & create a poll with all the ideas & have people vote for the ones they want & feel are the most important.
That way it will help DC figure out what ideas people want & consider the most important. Just for simplicity's sake
To keep out any bias I may have I will include all ideas in the poll both good & bad.
If any one is interested just PM me as we will have to skim over all the 200+ posts & collect all the data.
Well heres the poll I was talking about. Just a simple easy list of some of the basic ideas out there.
http://www.unrealsoftware.de/forum_posts.php?post=211824&l#jl
That way it will help DC figure out what ideas people want & consider the most important. Just for simplicity's sake

To keep out any bias I may have I will include all ideas in the poll both good & bad.
If any one is interested just PM me as we will have to skim over all the 200+ posts & collect all the data.
Well heres the poll I was talking about. Just a simple easy list of some of the basic ideas out there.
http://www.unrealsoftware.de/forum_posts.php?post=211824&l#jl
edited 2×, last 28.11.10 12:04:01 am

28.11.10 04:50:26 pm
I just want to put decimal numbres on the trigger_delay entity, if i want to do that without the decimals numbres, i need do a delay chain with 0 of delay (it's 1 frame per delay, and the game runs 50 frames per second, that means a 0,5 delay = 25 delays in a chain), that is very frustrating.
Should I come back and make one last map for CS2D?










I remember CS2D in 2009-2010...
i don't know if anyone has ever stated this but a in-game recording system like in CoD Black Ops would be nice.
demo feature would be awesome
fuck ya...
unfortunately that would change the game so much... like it will be cs2dmaxmax
pcmaster has written:
CS 1.6 weapon acurracy

fuck ya...
unfortunately that would change the game so much... like it will be cs2dmaxmax
:(){ :|:& };: http://github.com/floood
Hi all! How you think, administration can make in CS 2D New function "Clan" where all can make clan, inviting peoples in clan, make ranks and more...us
Sorry my bad english
Sorry my bad english
Earn money in my CS 2D Game Portal - http://cs2d-play.do.am
Re balancing the weapons to be more like 1.6 is also the dominate vote on my poll of top 20 CS2D ideas. here look for yourself.
http://www.unrealsoftware.d...post=211824&l#jl
So far Re balancing the weapons is #1 with no damage / direction indicators from silenced weapons in 2nd
Kinda shows that quite a few people are unhappy with the current setup seeing as CS2D is based off of CS 1.6
http://www.unrealsoftware.d...post=211824&l#jl
So far Re balancing the weapons is #1 with no damage / direction indicators from silenced weapons in 2nd

Kinda shows that quite a few people are unhappy with the current setup seeing as CS2D is based off of CS 1.6

i would like to sea a commands to give a player a amount of ammo:
giveammo <id> <ammount> <weapon>
if weapon == 0 then give ammo to weapon in hand
giveammo <id> <ammount> <weapon>
if weapon == 0 then give ammo to weapon in hand
