What CS2D should have in 0119 sometime...
263 replies27.08.10 12:01:14 am
I noticed that DC forgot a lot of things to upgrade in 0.1.1.8. I'm not saying he didn't do anything, you did a good job DC, but, it is just that the weapons aren't equalized. The RoF's (Rate of Fire) for some guns are just not reasonable. For example, the UMP45 is supposed to have like 550-600 RoF. And the MP5 should be 650. I can give a whole list of what weapons should be changed. But if you don't wanna change the damage that's fine. I'm just asking if you can modify the weapons features instead of using the same ones from different versions. Keep improving in each version.



Aus technischen Gründen steht die Signatur auf der Rückseite dieses Beitrags.
He should FIRST care about lag compensation and then about all this 'useless' things ... 
PS: although i agree with the RoF thing

PS: although i agree with the RoF thing

Well i like the NPCs alot but they are a bit lacking in basic customization ability's that moders would love to have. Take NTDs Half Life mod for example. It needs interactive monsters npc scientists, security guards exc. It would be nice to have a basic menu on the env_npc entity that allows u to choose how much HP it has who does it attack (blue, red, & yellow teams exc) what weapons can it use & or spawn with exc. I think this is already possible with lua scripting but a simple menu would simplify things a great deal.

inb4 DC coming in saying that he doesn't accept suggestions this late in development and listing the reasons why each suggest either fails or doesn't.
would be cool to have npc that ownley attack ts or ct like a combine and maby a fast npc zombie . and some thing to custome the npc speed how big it is and how much dmg it gives
. but it awsome now 









wolfofwar4807 has written:
fast npc zombie
What ever happened to the Classic zombie that limped because of decreased motor function?
L4D ruined the classic zombie with it's crap "infected" shiz.
I Agree with a few people here, But i Mostly Agree with Cold-Slice here. Now for an example, look at the UMP45 in MW2, That gun fires like Crazy but here its slow as crap, and in many many many other games, they usually get the fire rate down and balanced. And looking at MW2 again, look at the AUG in there, Now take a look at this one... see the difference? the CS2D fires very slowly (for balancing reasons i guess) and the one in MW2 fires like a F*cking MG. So i Mostly agree with that

Whoa,he release 0.1.1.8 Yesterday and you start talk for 0.1.1.9.He have lot other projects.0.1.1.9 will not release soon.
i think weapon stats should be made customizable like mp_wpndmg
btw, that rollover-for-rank idea is genius.
btw, that rollover-for-rank idea is genius.
:(){ :|:& };: http://github.com/floood
Indeed, having parse, console commands for that would be preferable way of solving that.
However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?
DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.
However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?
DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.
how about release the source code for cs2d and let people modify their own servers that way...
(oh wait doesnt tmk already do that lol)
(oh wait doesnt tmk already do that lol)
:(){ :|:& };: http://github.com/floood
well i dont see the need to eagerly discuss what to include in 0119 currently......
but if i have to name one... get teleport included in bot's pathfinding
i hlpe to test a map with bots before with real players
@FlooD that would certainly leads to more cheaters...... at least i would make the field of view much, much larger to fit my 1280*1024 screen
but if i have to name one... get teleport included in bot's pathfinding
i hlpe to test a map with bots before with real players
@FlooD that would certainly leads to more cheaters...... at least i would make the field of view much, much larger to fit my 1280*1024 screen
Feel free to contact me here. (English speakers as well as zh are welcome)
I like ranks display and customizable weapons suggestions. The only thing that was not suggested here is resolution bug
It's so strange that you can't play on normal resolution!
If you change it, the screen gets small. I need a microscope to play then
Besides, when resolution changes, dpi changes as well, so mouse speed fastens up too! There is no function to set mouse speed in game and with lower quality this makes quite a problem

It's so strange that you can't play on normal resolution!
If you change it, the screen gets small. I need a microscope to play then


Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
FlooD has written:
release the source code for cs2d
lolno. I'd rather have a game the only DC makes then a open-source hax-a-thon of a game.

NPCs




Weapon Reload sounds

died models players

they had a body on floor....
New HUD


===================================
And I think thats alot needed in CS2D b0.1.1.9

Good luck DC , I sure hope you can do that...
heh, needed are a couple of technical fixes, what you listed are just fun upgrades

Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
Gordon Freeman has written:
I think alot of improvements is needed in b0.1.1.9
NPCs
Poison zombie
Fast zombie
poison headcrab
fast headcrab

NPCs




cool -_-, that's not called CS2D more, it's called Zombie Plague Addons?

My curse will sail against the wind and enrage the earth.