What CS2D should have in 0119 sometime...
263 replies God, most of you are retarded.
CS2D is a 2D shooting game w/ a zombies mode.
If you don't like the current ZM mode, make a lua. Don't like how the NPCs function, make a lua.
CS2D is a 2D shooting game w/ a zombies mode.
If you don't like the current ZM mode, make a lua. Don't like how the NPCs function, make a lua.
Players can change npc power, speed or create npc Yourself function !
Need enter code to open doors !
remowe in buy menu Big icon ! only small ! °
These been good updates !
Need enter code to open doors !
remowe in buy menu Big icon ! only small ! °
These been good updates !

Lol, i just downloaded b0.1.1.8 and saw this thread..
Its kinda pointless since the new beta was JUST released yeserday and your already giving suggestions for b0.1.1.9
these threads are supposed to pop up like 3-4 weeks after this release.
I also like your NPC suggestions have a cookie
Its kinda pointless since the new beta was JUST released yeserday and your already giving suggestions for b0.1.1.9
these threads are supposed to pop up like 3-4 weeks after this release.
I also like your NPC suggestions have a cookie

I'm Yer Local Camper
Xlucam14X has written:
Add the npc hgrunt
fuck that. CS2D is not half-life, DC just need to re-balance the construction game mode, because the "super supply" ruin the game.
My curse will sail against the wind and enrage the earth.
CoolioG has written:
lolno. I'd rather have a game the only DC makes then a open-source hax-a-thon of a game.
FlooD has written:
release the source code for cs2d
lolno. I'd rather have a game the only DC makes then a open-source hax-a-thon of a game.
i can assure you that cs2d is already a hax-a-thon of a game
type in cs2d into google and look at the second auto-complete entry.
it's pretty sad...
actually what i really meant was release the source for the cs2d dedi server program. it's like lua mods for cs2d servers, but taken to a different level. releasing the cs2d client's source is a bad idea
:(){ :|:& };: http://github.com/floood
GrandMyth has written:
Indeed, having parse, console commands for that would be preferable way of solving that.
However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?
DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.
However, I propose not to bother DC with CS2D for time being.
Honestly, aren't you guys satisfied with fresh 100 lines in change log?
DC won't be releasing any new CS2D version for a while, that's for sure. So, calm down.
I agree with GrandMyth here, DC has added a lot of good stuff, and let's give him credz and cookies

Instead of being small brats constantly asking for more...


I more happy when is added way-pints for npc :d (its must go from 1 waypoint to next, and waypoits have numbers 1, 2, 3 ..)
Sniffin'Man "If it cannot be done with lua, it must be you mama, coz she's too fat"
Wait cs2d 1.1.9 in 2013 (
) year.
I sayig BIG THX to DC for make move function for maps. But I knof 1 thing else: Drawing 2x2 boxes can is very boooring and there need some function to drow 4 tiles in a row.

I sayig BIG THX to DC for make move function for maps. But I knof 1 thing else: Drawing 2x2 boxes can is very boooring and there need some function to drow 4 tiles in a row.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
hold and throw grenade, if you hold longer, you throw more far, also change to other weapons to keep the grenade like cs
[ToW Co-Leader]Aaa789
Oh it was ended already

CT or T npc. normal citizen npc, shopper, more zombies, new tools, more weapons (minigun) (barret 50) (javelin) tank npc heli
Uhm... Hello
I only want three things:
- Buildable obstacle,
- More NPCs, and
- Display the name of an NPC when you hoover the mouse over them. For example, when you hoover the mouse over an enemy, it displays his/her name. I want the same but with NPCs, and not with their name, but with their type.
Problems with them:
- Obstacles: You will only able to destroy them with melee weapons and grenades.
- More NPCs: Sometimes they're annoying, what will happen when they'll coming in more types?
- Name displaying for NPCs: You hoover over a dark arena, and you'll see this: "Zombie Zombie Zombie Zombie Zombie Zombie Zombie Zombie". Just like items in a dark arena.
- Buildable obstacle,
- More NPCs, and
- Display the name of an NPC when you hoover the mouse over them. For example, when you hoover the mouse over an enemy, it displays his/her name. I want the same but with NPCs, and not with their name, but with their type.
Problems with them:
- Obstacles: You will only able to destroy them with melee weapons and grenades.
- More NPCs: Sometimes they're annoying, what will happen when they'll coming in more types?
- Name displaying for NPCs: You hoover over a dark arena, and you'll see this: "Zombie Zombie Zombie Zombie Zombie Zombie Zombie Zombie". Just like items in a dark arena.
Less lags in "always" hook or/and new hook "ms50" or smth like that.
Scripted NPCs;
"mouse1"/"mouse2" hooks
Scripted NPCs;
"mouse1"/"mouse2" hooks
new np'c like kato999
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