Deleted Posts
1,685 replies
I don't want start a soap opera here lol
i was commenting about the trailer of cs2d, and this guy only came for annoy
nvm...

Many people here have trouble connecting to USGN. Some restart CS2D, some go to net settings, removing one word from login/password, then typing it again. I suggest a button in main menu (preferably under USGN status) which will reconnect you to USGN. Not a simple login check, but dropping all the incoming & outcoming packets and sending them to USGN again.
I fully support this,this problem should have been fixed in the last update...

Put like a new weater.
Storm and lighting.
Storm and lighting.
Lightning is included with storm env_weather.
We must secure the existence of our people and a future for white children. 14/88
Admin/mod comment:
This post used a excessive amount of quoting!

But we're talking about me, not some fucking guinea pig.
Stop trying to invent bullshit to back up your illogical arguments, seriously your bullshittery is painful to read.
Stop trying to invent bullshit to back up your illogical arguments, seriously your bullshittery is painful to read.
I hate people who can't admit that they are wrong.
STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STRANDED III STR



Factis has no brain for this, so I made it:
Code:
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lang = {
["English"] = {
["langMenuTitle"] = "Select your Language";
["menu1"] = {
"English Menu 1"; -- Title
"Button 1,Factis is moderator"; -- Buttons
};
["menu2"] = {
"English Menu 2";
"Button 1,Factis likes pie";
};
};
["Polski"] = {
["langMenuTitle"] = "Wybierz swoj Jezyk";
["menu1"] = {
"Polskie Menu 1";
"Przycisk 1,Factis to cipa";
};
["menu2"] = {
"Polskie Menu 2";
"Przycisk 1,Factis lubi ruchac";
};
};
}
Player = {};
LANGUAGES = {"English", "Polski"}
function langMenu(id)
local _, i;
local str = lang[Player[id].lang]["langMenuTitle"] .. ",";
for _, i in pairs(LANGUAGES) do
str = str .. i;
if _ < #LANGUAGES then
str = str .. ",";
end
end
menu(id, str);
end
function menu1(id)
local l = lang[Player[id].lang]["menu1"];
menu(id, l[1] .. "," .. l[2]);
end
function menu2(id)
local l = lang[Player[id].lang]["menu2"];
menu(id, l[1] .. "," .. l[2]);
end
addhook("join", "onJoin")
function onJoin(id)
Player[id] = {
lang = "English";
};
end
addhook("serveraction", "onKey")
function onKey(id, k)
if (k == 1) then
langMenu(id);
elseif (k == 2) then
menu1(id);
elseif (k == 3) then
menu2(id);
end
end
addhook("menu", "onMenu")
function onMenu(id, t, b)
local l = lang[Player[id].lang];
if (t == l["langMenuTitle"]) then
if b > 0 then
Player[id].lang = LANGUAGES[b];
end
elseif (t == l["menu1"][1]) then
msg("Button["..b.."] in menu1 with title: "..t);
elseif (t == l["menu2"][1]) then
msg("Button["..b.."] in menu2 with title: "..t);
end
end
["English"] = {
["langMenuTitle"] = "Select your Language";
["menu1"] = {
"English Menu 1"; -- Title
"Button 1,Factis is moderator"; -- Buttons
};
["menu2"] = {
"English Menu 2";
"Button 1,Factis likes pie";
};
};
["Polski"] = {
["langMenuTitle"] = "Wybierz swoj Jezyk";
["menu1"] = {
"Polskie Menu 1";
"Przycisk 1,Factis to cipa";
};
["menu2"] = {
"Polskie Menu 2";
"Przycisk 1,Factis lubi ruchac";
};
};
}
Player = {};
LANGUAGES = {"English", "Polski"}
function langMenu(id)
local _, i;
local str = lang[Player[id].lang]["langMenuTitle"] .. ",";
for _, i in pairs(LANGUAGES) do
str = str .. i;
if _ < #LANGUAGES then
str = str .. ",";
end
end
menu(id, str);
end
function menu1(id)
local l = lang[Player[id].lang]["menu1"];
menu(id, l[1] .. "," .. l[2]);
end
function menu2(id)
local l = lang[Player[id].lang]["menu2"];
menu(id, l[1] .. "," .. l[2]);
end
addhook("join", "onJoin")
function onJoin(id)
Player[id] = {
lang = "English";
};
end
addhook("serveraction", "onKey")
function onKey(id, k)
if (k == 1) then
langMenu(id);
elseif (k == 2) then
menu1(id);
elseif (k == 3) then
menu2(id);
end
end
addhook("menu", "onMenu")
function onMenu(id, t, b)
local l = lang[Player[id].lang];
if (t == l["langMenuTitle"]) then
if b > 0 then
Player[id].lang = LANGUAGES[b];
end
elseif (t == l["menu1"][1]) then
msg("Button["..b.."] in menu1 with title: "..t);
elseif (t == l["menu2"][1]) then
msg("Button["..b.."] in menu2 with title: "..t);
end
end
Your translation have some errors. I lol'd.
I know, who cares anyway. It's just example.
Exacly.
04.12.12 01:11:15 pm
Why after a shot from AWP and switch to deagle not shoot straight? I think it needs to be fixed. And, yes, add a massive selection in the editor, as a strategy of where you can select multiple units. This fixes the problem of transfer card when you do it too close to the edge, and not want to continue it in the right direction!
edited 1×, last 04.12.12 02:09:50 pm
08.12.12 11:06:32 am
no cs 2d gostaria que colocasse novos skins etc ja atualizados para o jogo e tambem armas com efeito não morrer despedaçado em sangue colocasse novas armas,
sons,musica ao abrir cs 2d,skins,kit de mapas novos e com os mapas ja salvos na verção antiga,e tambem um protetor contra hackers tipo speedmod,aim bot.delay e outros
sons,musica ao abrir cs 2d,skins,kit de mapas novos e com os mapas ja salvos na verção antiga,e tambem um protetor contra hackers tipo speedmod,aim bot.delay e outros

What the fuck? We dont want to make each other follow your religion.
Who was that directed to?
Want to know how to change zombies speed. Its easy. First Go to New Game. Then go to "More Settings" then scroll down to "Game Mode Zombies" Then you will see the mp_zombiespeedmod and click it and change to what ever you like and then click apply and your done!
[FSU]