English Beta 0.1.2.0 Suggestions & Ideas

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05.04.11 09:47:17 pm
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TheOn1yLefT
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Yates i will never learn english! muahahaha
05.04.11 09:52:39 pm
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itsoxymoron
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DC has written:
stop this massive and pointless quoting please. thanks. you don't need to quote 1000 lines including 10 quotes just to say "Both" for instance. you only make the thread less readable this way.

please note that I'm not going to comment these ideas. this doesn't mean that I don't read them.


I dont know DC,but you should we be surprised with the new version
05.04.11 10:35:55 pm
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SANTER
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Please remove the Lagcompensacion

is a mortal trap
05.04.11 10:49:21 pm
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3RROR
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Wow. This actually makes the game more creepy with those ideas i found on there.

• Hostages with weapons???
• New random guns???
• Animals???
Lol?

Seriously. Why we need animals in a war game. For fun and saying "Lololo i'm on a animal, yay! Look how fast i'm goin!" Nope. That just make Action to a... Freeroam?

Oh btw. These are my ideas

> Possibility to make copy/pasting the map
> AI incrased. Way better, like opening doors.
> Lowering the aimbot of Bots.
> Removing the Lag Compensation (It's useless for me)
> A third choosing team. Zombies & VIP. Zombies with other skins
IMG:http://gamerswins.com/images/ins/logo.png
05.04.11 10:55:45 pm
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united
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Add LaG compensation to the source or make the Lua script come as a default on your server.lua and fix all existing bugs.
It would be good if you leave the game like that, without having SO many stuff to customize, just like regular counter-strike games and release the final version.
Maybe you could also compile a 'competitive' version in which you can't modify ANYTHING of the game or something similar for the competitive side of cs2d.
05.04.11 11:01:58 pm
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KimKat
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How about some more objects, there are already some palms and trees to decorate the maps with. How about regular room stuff, like a chair, or even doors with added realism. The door move as you pass through it for example. That'd be a cool idea.
05.04.11 11:58:21 pm
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Pvt Cris
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Qrchack has written:
Add microphone support

you can use teamspeak
06.04.11 12:47:58 am
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itsoxymoron
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>Npc soldier should be throw granades
06.04.11 01:46:12 am
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Smilesoldier
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KimKat7 has written:
The door move as you pass through it for example.

I think thats already possible with the map editor. You just need to use a trigger_move, a trigger_start, and a func_dynwall i think.
06.04.11 02:26:52 am
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itsoxymoron
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oxytamine has written:
So you violated two rules in one message, eh. I win every time I see you, even with all your undermining shit. You can't hurt me, you can't serve me, just because you're little spanish mierda, that can't even speak english. Can I get a witness, please? Still I got a slight smile.
eziio has written:
your the started insulting, and I have not done anything to bother me...

Eh, you're behaving like a child. Be a man at least.
eziio has written:
and I know what is cock...something you never have

Too phat, try again.


"spanish mierda" WTF?
hahahahahaha!

stop, it was not my intention, but recognizes that you started saying "breaking news! eziio TheOn1yLefT and suck hard. Thank you for your Attention." I just answered for the offense that made ​​me
06.04.11 02:32:36 am
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itsoxymoron
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oxytamine has written:
Just because you suck and you don't really like that position in the society.


if you do not like my comments,why you respond aggressively?

if you do not like the commentary, simply ignore it and it's all,and if you want to create conflicts make them out of here,I bring my own ideas, and nothing else...
06.04.11 02:37:06 am
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oxytamine
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Are you talkin' to me? You know, I came to explain to you that you suck, that's all. You haven't learned a lesson yet. Man, it's night here. It's damn boring.
edited 3×, last 06.04.11 02:43:55 am
06.04.11 02:39:10 am
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itsoxymoron
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oxytamine has written:
Are you talkin' to me? You know, I came to explain to you that you suck, that's all. You haven't learned a lesson yet.

I'll ignore you, so goodbye ...

....anyway all is well with you, just for fun as you say your
edited 1×, last 06.04.11 02:41:11 am
06.04.11 02:41:03 am
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oxytamine
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You even can't ignore me. Are you talking to yourself or what?
06.04.11 02:44:27 am
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itsoxymoron
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oxytamine has written:
You even can't ignore me. Are you talking to yourself or what?


ehm,..no?,im making a map
06.04.11 03:33:33 am
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Unknown_Soldier
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• Use decimal numbers on trigger_delay.
• Something like an "inversed obstacle" (stop bullets but not players, like the forcefield of Portal).
• The hability to build or use portals on open func_dynwalls (the building/portal is destroyed/closed if the door closes).
• A deadly checkbox when using Floor+Tile on func_dynwalls.
• Changing trigger_once by trigger_times (you chose how many times the entity can be triggered).
• A patrol option for the NPCs (I dont know if I can do this with lua)
Should I come back and make one last map for CS2D?
06.04.11 03:38:02 am
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oxytamine
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Unknown_Soldier has written:
• Use decimal numbers on trigger_delay.

No use.
Unknown_Soldier has written:
• Something like an "inversed obstacle" (stop bullets but not players, like the forcefield of Portal).

This shit sucks.
Unknown_Soldier has written:
• The hability to build or use portals on open func_dynwalls (the building/portal is destroyed/closed if the door closes).

Maybe ability? I don't really think it's possible, DC will need to rewrite a lot of things.
Unknown_Soldier has written:
• A deadly checkbox when using Floor+Tile on func_dynwalls.

Useless.
Unknown_Soldier has written:
• A patrol option for the NPCs (I dont know if I can do this with lua)

Can be done with LUA.
06.04.11 03:38:20 am
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itsoxymoron
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Unknown_Soldier has written:
• Use decimal numbers on trigger_delay.
• Something like an "inversed obstacle" (stop bullets but not players, like the forcefield of Portal).
• The hability to build or use portals on open func_dynwalls (the building/portal is destroyed/closed if the door closes).
• A deadly checkbox when using Floor+Tile on func_dynwalls.
• Changing trigger_once by trigger_times (you chose how many times the entity can be triggered).
• A patrol option for the NPCs (I dont know if I can do this with lua)


Grande Unknown!!
ojala DC pueda hacer esto,yo tambien pensaba esto,sobre todo el Delay; cambiar el tiempo por decimales

Admin/mod comment:

Speaking spanish is not allowed. /Leiche
06.04.11 04:07:36 am
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Unknown_Soldier
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oxytamine has written:
Unknown_Soldier has written:
• Use decimal numbers on trigger_delay.

No use.

this is VERY usefull to make a decent animation/map boss

oxytamine has written:
Unknown_Soldier has written:
• Something like an "inversed obstacle" (stop bullets but not players, like the forcefield of Portal).

This shit sucks.

mayby, mayby not

oxytamine has written:
Unknown_Soldier has written:
• The hability to build or use portals on open func_dynwalls (the building/portal is destroyed/closed if the door closes).

Maybe ability? I don't really think it's possible, DC will need to rewrite a lot of things.

I dont know how DC coded CS2D, it just an idea

oxytamine has written:
Unknown_Soldier has written:
• A deadly checkbox when using Floor+Tile on func_dynwalls.

Useless.

It could be usefull, example: you make a city, and at some moment, it start snowing (or whatever), and you use the nonkillable floor+tile to make the snow in the floor without killing the players.

oxytamine has written:
Unknown_Soldier has written:
• A patrol option for the NPCs (I dont know if I can do this with lua)

Can be done with LUA.

If it can be done with lua thanks for the info.
Should I come back and make one last map for CS2D?
06.04.11 06:17:00 am
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were50
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Actually if you say "Follovv me" they vvill follovv you. Sorry for "vv" my doubleu key is broken...
Look, they are potatos http://img64.imageshack.us/img64/4998/kidzrannoying.png the guy who made it OBVIOUSLY photoshopped in the words cookie and cookies. pssht.
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