Beta 0.1.2.0 Suggestions & Ideas
1,972 replies @WannaBe: Learn reading:
Quote:
I did it with photoshop, it's just a concept to implement a new weapon in the game
"A work of art is the unique result of a unique temperament." - Oscar Wilde

How did he changed the laserbeam/???
In Cs2d: photoshop

OK,..now i have an other idea


i cant describe it,but this image say everything



edited 1×, last 28.04.11 04:30:31 am
Give NPC differrent type of weapons? Example will be pistols, snipers and etc.
Another Day Another Shitload Of Shit
Put text in game into a text document ( Players, Weapons, blah blah..)
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game


Put text in game into a text document ( Players, Weapons, blah blah..)
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game

Man shut up about makin' guns. DC will --> NOT <-- add this.

ALT + Z to undo things in map editor?
It's ctrl + z, it is a nice idea, some times with that annoying paint bucket I mess stuff up, lol.


Put text in game into a text document ( Players, Weapons, blah blah..)
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game
Easier to add guns: put the detail ( skin's name, sound's name) in to a text doc, so if we want to add more guns, put the sounds and skins into their folder, then edit the text doc (name, streng, rof, weight, price,...) to add guns to the game

Man shut up about makin' guns. DC will --> NOT <-- add this.

ALT + Z to undo things in map editor?
It's ctrl + z, it is a nice idea, some times with that annoying paint bucket I mess stuff up, lol.
Well, you know what I mean

in-game: [b].Beast | Valor

dc has to make an game mode editor
Why? Will you blackmail him to do that?

ALT + Z to undo things in map editor?
Agree ! My mod's map got ruin ( after 4 hours making), but I can't undo. => Must remake...
no it wont be done, 2 tileset in 1 map i see something better
copy the tiles of the 2 tilesets in one picture so u make 1 tileset
copy the tiles of the 2 tilesets in one picture so u make 1 tileset
@DC
very important to me (for AMXX-like RoundSound) - lua hooks: twin, ctwin (name says all - there is only endround hook for now)
very important to me (for AMXX-like RoundSound) - lua hooks: twin, ctwin (name says all - there is only endround hook for now)

@DC
very important to me (for AMXX-like RoundSound) - lua hooks: twin, ctwin (name says all - there is only endround hook for now)
very important to me (for AMXX-like RoundSound) - lua hooks: twin, ctwin (name says all - there is only endround hook for now)
I wonder why you need those hooks as it can be done with endround hook.
Code:
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addhook("endround", "end_of_round")
function end_of_round(mode)
if mode==1 then
msg("Ts won")
elseif mode==2 then
msg("CTs won")
end
end
function end_of_round(mode)
if mode==1 then
msg("Ts won")
elseif mode==2 then
msg("CTs won")
end
end