English Beta 0.1.2.0 Suggestions & Ideas

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24.01.12 03:31:51 am
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Majatek
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Silenced/Suppressed weapons in CS2D should not have a gunflash.

Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.
All posts generated by this user derives from consensus. Upcoming project after the Halo weapons series: Mass Effect "50 shades of DC" - Analkisses#1
24.01.12 06:46:10 am
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DevGru
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user Majatek has written:
Silenced/Suppressed weapons in CS2D should not have a gunflash.

Nightvision goggles should remove all shadows, or, show a radius of lime green light only visible to the player with the night vision goggles.


Agreed a lot.
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24.01.12 08:22:11 pm
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Xlucam14X
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could make easy modification and multiple language.
25.01.12 07:23:43 pm
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Mr Muffin
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Hey DC, I tought it would be fun if you added a game type calles nazi zombies with barricades and stuff, you know just the game from Call of Duty 5: World at War

Greetings Mr Muffin cookies

PS: can you make a muffin icon for me so I dont need to put cookies behind my name?
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28.01.12 07:58:16 pm
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Apache uwu
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Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.
28.01.12 09:04:26 pm
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xXPikachuXx
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voice chat
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28.01.12 09:28:18 pm
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Alistaire
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user Apache uwu has written:
Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.


You can already make that.
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28.01.12 09:47:36 pm
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Mechanolith
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user Apache uwu has written:
Invisible dynamic wall in editor

so on roundstart the wall is activated, people cannot walk through it, and there are no shadows...bullets cannot go through it either.

Just have a tileset which contains a tile with generic color RGB 255 0 255, then go to the editor and place a dynamic wall without shadows using that tile.
28.01.12 10:10:23 pm
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Apache uwu
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Opps I meant an invisible wall that prevents certain people from passing, not all
28.01.12 10:12:42 pm
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Alistaire
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You could place a teamgate tho.
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28.01.12 10:13:58 pm
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Mechanolith
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Ah, indeed, the only entity capable of that is TeamGate, but it kills whoever is not allowed in, user DC should add an option for that entity like "Only block player" or "Kill/Don't kill player".
28.01.12 10:14:39 pm
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Apache uwu
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ya but that kills them, a lua setpos system is laggy client side...
30.01.12 07:46:26 pm
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xCaNx
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I think a language packet should be add to next version of cs2d like
30.01.12 08:27:44 pm
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dENd
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user xCaNx has written:
I think a language packet should be add to next version of cs2d like


I approve ...

Users should probably do this
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31.01.12 02:38:33 pm
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0verGuyver
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3 new weapons and a gas mask ... this is too little ...
• more weapons
• more buildings
• more NPC
31.01.12 03:00:43 pm
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Apache uwu
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@user 0verGuyver: damn that is your first post? I don't think more equipment would be better, since they probably won't be available in the buy menu.

     Much rather have map entities, lua functions & variables.
31.01.12 03:06:23 pm
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Alistaire
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Most cliched suggestion'd be NPC editors etc.

Just asking; is that already added?
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31.01.12 03:23:39 pm
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Kel9290
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No, because
user DC has written:
cs2d is NOT a game maker tool.
under the stone.
31.01.12 03:48:20 pm
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Alistaire
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But it's a mapmaking tool tho.
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31.01.12 03:53:00 pm
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BaDgEr
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user Alistaire has written:
But it's a mapmaking tool tho.

Totaly agree with you
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