Beta 0.1.2.0 Suggestions & Ideas
1,972 replies Ability to make your own hook in lua scripting.
Evn_movable walls {can be triggered, can be moved to different way.}
Evn_npchurt/kill {more like a Evn_hurt NPC version}
Evn_Freezeplayer {when your in the area where you put it, you will be freezed} can be timed.
Evn_moveplayer {you controls get disabled and you player will be moved in everytile to reach the target}you can change the speed
Evn_motion {triggered and can control how fast you moving and the bullets are moving}
trigger_keys {what key to click to trigger "k" then
trigger "door" }
Evn_movable walls {can be triggered, can be moved to different way.}
Evn_npchurt/kill {more like a Evn_hurt NPC version}
Evn_Freezeplayer {when your in the area where you put it, you will be freezed} can be timed.
Evn_moveplayer {you controls get disabled and you player will be moved in everytile to reach the target}you can change the speed
Evn_motion {triggered and can control how fast you moving and the bullets are moving}
trigger_keys {what key to click to trigger "k" then
trigger "door" }
LAL
It would be cool if the Trigger_Move would have function from triggering it when player crosses it from one location. Not from all locations at once.

Uhm... Hello
command
cls - clear screen from:
1 - chat messages (sv_msg text)
2 - "big" messages (sv_msg text@)
3 - "event" messages (ex: your team captured the flag)
4 - all messages

1 - chat messages (sv_msg text)
2 - "big" messages (sv_msg text@)
3 - "event" messages (ex: your team captured the flag)
4 - all messages
under the stone.
Let trigge_delay to use fractional numbers
And fix bug on client when you can see imagers, which was removed by trigger_start on a roundstart
And fix bug on client when you can see imagers, which was removed by trigger_start on a roundstart
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
30.12.11 02:36:12 pm
There should be a option to let the other teams not be able to see the other teams flashlight especially if the enemy is on another side of the wall when the server has FoW (fog of war) enabled. You get the idea right?
There should be two commands to disable the flashlight to be visible when the enemy is behind a wall.

Also I'd like to have a flashlight HUD icon to indicate that either (1. the server support flashlights) or (2. that flashlight is turned on). I have designed a quick flashlight icon for use in that case.
sv_curtained_flashlights 1 // To enable, this option will enable the ability to view all players flashlights when any player is behind a wall.
sv_curtained_flashlights 0 // To disable, this option will disable the ability to view all players flashlights when any player is behind a wall.
mp_team_flashlights 1 // To enable, this option will enable the ability to see the enemy team's flashlight.
mp_team_flashlights 0 // To disable, this option disables the ability to see the enemy team's flashlight.
This just seems reasonable to implement, at least from my side. By the way I wish you all a happy new year!

There should be two commands to disable the flashlight to be visible when the enemy is behind a wall.

Also I'd like to have a flashlight HUD icon to indicate that either (1. the server support flashlights) or (2. that flashlight is turned on). I have designed a quick flashlight icon for use in that case.
sv_curtained_flashlights 1 // To enable, this option will enable the ability to view all players flashlights when any player is behind a wall.
sv_curtained_flashlights 0 // To disable, this option will disable the ability to view all players flashlights when any player is behind a wall.
mp_team_flashlights 1 // To enable, this option will enable the ability to see the enemy team's flashlight.
mp_team_flashlights 0 // To disable, this option disables the ability to see the enemy team's flashlight.
This just seems reasonable to implement, at least from my side. By the way I wish you all a happy new year!

edited 1×, last 30.12.11 03:29:29 pm
Multi-Tile-blending selection, only because when your trying to do edges on maps you can't, it comes out all block shaped, and looks fake.
30.12.11 10:16:56 pm
mine idea:
pochemube not do it:
nud was as in cs 1.6
want it to in cs2d in cs 1.6
pochemube not do it:
nud was as in cs 1.6
want it to in cs2d in cs 1.6
edited 5×, last 30.12.11 10:30:26 pm
@
TimeQuesT: He means that door would be remote control, so you can open it without being near to the door.


What do you mean with "Remote to open doors a distance" ?
I want a system to open doors from a distance. Only that.
