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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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user Mechanolith has written
user KimKat, i can't see the links, the page doesn't loads
Strange, must've been a host problem I guess. I have had this before, anyways I'll upload them to imageshack or something just wait.

Smoke screen #1 (No smoke screen, just showing a smoke screen "far away" (sorry for this slightly bad example but you get the idea hopefully)) | Smoke screen #2 (The smoke screen)

smokescreengrenade (In-hand image)
smokescreengrenade_m (Buy image)

old Dynamic Shadows

The Spy
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Well my idea is dynamic shadows,like a env_light and it shows a projected light like this image:

IMG:https://i1208.photobucket.com/albums/cc363/The_Spy23/shadowrender.jpg


Well i dont know if its possible.
(And no its not like blazz light editor)

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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user StirlizZ-Fapicon has written
"setskin [id] [skin name]" command please.

It`s very useful and impossible with lua


Uhm, well, it kinda is... You can use image function and 6 different images for each skin and you have a skin changing script.

old Re: Beta 0.1.2.0 Suggestions & Ideas

V4mpX
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Pagyra i like ur ideas
and i forget littles things
granades pass breakables windows and if have a colison with player make some damage(example 7 damage) except the molotov if have a colision kill player in hit
and finally molotov on buy market

old Re: Beta 0.1.2.0 Suggestions & Ideas

Mechanolith
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user The Spy has written
but i said its not like blazz shadow and light aplication.i said a env_light on the editor.


Impossible then, for that CS2D would need to be 3D, it cannot compute the sides and "laterals" of tiles and objects.


user Pagyra has written
png image + shade effect + resize image

yeah, that's a good idea, but would lag as hell if it were implemented on the client, it's up to the user to do this on his map.

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
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user Pagyra has written
Add different types of damage in the game -
IMG:https://i051.radikal.ru/1105/16/eb0cf69f379f.jpg
In addition to user Pagyra's suggestion I'd love it if hazard icons for the entity Env_Hurt were implemented in CS2D. Just imagine these hazard icons taken from both (Half-Life, Counter-Strike) using them for different types of hurts. That will be very useful to create maps with variation, hurt that displays the type (O² = lacking oxygen) along with dealt damage for standing on a water tile as one example. There is much you could do with it.

I brought some icons that you can seperate into 48x48 each hazard icon and then I also supplied the RAW size of the hazard icons just as reference. The hazard icons can be colored in their respective RGB value later in BlitzMax, most likely. Also aren't we forgetting about the hazard sounds aswell? does someone have them?
IMG:https://oi52.tinypic.com/23w013c.jpg

IMG:https://oi54.tinypic.com/1z23dbp.jpg
edited 1×, last 23.05.11 11:26:10 pm

old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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Actually the HE, flash, smoke, gas, air strike, flare, & other grenades except the Molotov should do only 1 damage when hitting a player regardless of armor since that's the way it was in CS1.6 & it was a very entertaining feature

Also the FAMAS & Glock only need to shoot 3 round not 5-6 like Pagyra pointed out.

I also stated b4 the Glock & FAMAS needs to fire much slower in burst mode & the Glock can fire faster in single fire mode.

Both the Glock & FAMAS also need different fire sfx for both single & burst fire modes.

The zombie game mode should be exactly like the original zombie mod in CS1.6 too. after all the classic zombie mod was & still is one of the most popular game modes in both CS1.6 & CS:S.

Basically both the T & CT players spawn and are on the survivors team. After a certain amount of time one or more players randomly turn to the zombie team as alpha zombies who have more HP than regular zombies.

Knockback should also be made standard and zombies can 1 hit meallee kill/turn any of the survivors like in CS1.6.

old A new idea is coming....

hacked
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1:Change the secondary fire when using laser to charge.
2:Add laser ammos.
3:Add a make player more stealth option if the tile is water
4:Add biological snark weapon
5:Add gluon gun (XD)
6:Add NPC Gonome (see SvenCoop mod for half life)
7:Add friendly CT/T option at NPC entity.
8:Add all unbuyable weapon to buyable
9:Add laser turrets
10:Add NPC Manhack
11:Changing the moving speed for NPC
12:Abling us to add lasermines(not the item,already deployed)

old Re: Beta 0.1.2.0 Suggestions & Ideas

Phenixtri
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CS2D is based off of Counter Strike 1.6 not Half Life, 7 COOP, Opposing Force, nor HL2. Besides half of what you are asking for can be implemented via lua script & sprites >>

Thats what we are doing with Half Life 2D and its working just fine for us.

old Re: Beta 0.1.2.0 Suggestions & Ideas

EngiN33R
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Blablablabla has written
8:Add all unbuyable weapon to buyable

NO. That would result in hell breaking loose.

Blablablabla has written
12:Abling us to add lasermines(not the item,already deployed)

env_building

All other your ideas are honestly just useless.

KimKat7 has written
A long message concerning HUD icons for different environmental hazards

Lua.

I personally also want return 1 for attack and attack2 hooks to prevent the player from attacking.
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