English Beta 0.1.2.0 Suggestions & Ideas

1,972 replies
Goto Page
To the start Previous 1 2 3 4 5 ... 98 99 Next To the start
03.04.11 08:49:59 am
Up
Zeik
User
Offline Off
1024*678 Resolution, would be good.
03.04.11 09:53:36 am
Up
Jsn
User
Offline Off
•Env_NPC_move
•Env_NPC_delete
--------

•Trigger_Logic

IMG:http://farm6.static.flickr.com/5148/5591944694_b2dc66585b.jpg


IMG:http://farm6.static.flickr.com/5183/5591352115_2e218ace09.jpg
edited 1×, last 05.04.11 12:34:18 pm
I'm a person who likes to make some interesting map
03.04.11 10:14:43 am
Up
Seekay
Reviewer
Offline Off
RiT has written:
1024*678 Resolution, would be good.


You can make it to 1024x678 and higher.
But then the screen is too small!
Wash your hands! :­)
03.04.11 10:48:01 am
Up
Danikah
User
Offline Off
TheKilledDeath has written:
Quote:
4.Make RPG-7 to shot inacuate it shoot straight like a AWP!!!(fail)
The only inaccuracy RPGs have is in the y-axis. CS2D is 2D, so it doesn't have any y-axis. Everything is completely right the way it is.

Wait a minute...
Isn't the Z-axis what you are talking about?
In 3D, the Z-axis determines the height, and Y and X axises(axises?) are the forward-backward and left-right movements in 2D. But it's maybe different in different programming languages...
03.04.11 10:52:20 am
Up
DC
Admin
Offline Off
Starkkz has written:
I think, DC Should add a Lua hook wich allows to see when a command is parsed as client.. for example..

Code:
1
2
3
addhook("clientparse","ClientParseHook")
function ClientParseHook(id,command)
end


I think that would able us to create console commands for clients.

this would mean that I would have to execute Lua scripts on the CLIENTSIDE. which NEVER happens in CS2D. the client does not even have the Lua scripts of the server - and I'm not going to change that. for security and other reasons.

that's also the reason why some of the other insane ideas here will never work. Lua scripted weapons for example.

you absolutely can't compare the Lua system of Carnage Contest (were you can script your own weapons with nearly unlimited possibilities) with the system of CS2D. they are entirely different and that has many reasons.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
03.04.11 10:58:57 am
Up
ohaz
User
Offline Off
Danikah has written:
Isn't the Z-axis what you are talking about?
Oh, sry, of course I wanted to talk about the Z-axis
https://ohaz.engineer - Software Engineering
03.04.11 02:09:17 pm
Up
KimKat
GAME BANNED
Offline Off
TheKilledDeath has written:
TheOn1yLefT has written:
Easly:
1.make scout weaker it fucks totally gameplay!

Server hosters can do that themselves ( cs2d cmd sv_wpndmg , cs2d cmd sv_wpndmg_z1 , cs2d cmd sv_wpndmg_z2 )
@TheKilledDeath: Change the sv_ (server command) to mp_ (multiplayer command) and it'll work.
@TheOn1yLefT: To be fair with you, the Scout weapon doesn't fuck up gameplay but the Laser weapon does.

IMG:http://www.unrealsoftware.de/img/i_codehelp.png
The weapon damage commands as they are.

mp_wpndmg_z2 [Zoom x 2] damage.
mp_wpndmg_z1 [Zoom x 1] damage.
mp_wpndmg [No-Zoom] damage.
03.04.11 04:53:43 pm
Up
Vectarrio
User
Offline Off
I have some suggestions for commands:
1. Lua images stuff:
-Another command for lua image - freescale. that means you can scale image not just by x and y, but by more coordinates. Like that:
IMG:http://img818.imageshack.us/img818/3913/17742549.png


-add ability to show only part of image, like one tile of tileset.
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.
03.04.11 05:20:44 pm
Up
Hador
User
Offline Off
Vectar666 has written:
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.


but then each object would need a separate object ID, how would you do that?
03.04.11 06:50:24 pm
Up
DC
Admin
Offline Off
(1) the image thing (at least the scaling) is not/hardly possible. blitzmax' standard graphics engine does not support it afaik. it would probably require slow pixel operations which would lead to lags on big images or old pcs.

(2) hador: each object (NPC) already has it's own ID (you can get those using Lua). so this would be possible. it's actually planned already.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
03.04.11 08:37:34 pm
Up
BlackBelt
User
Offline Off
CS2D need more standard maps, de_cs2d styles example
√
03.04.11 09:21:52 pm
Up
StirlizZ-Fapicon
Super User
Offline Off
Need function: trigger_random
Which triggers random (one of random list) things. It can be useful for many maps. Yea, this possible by lua, but not all know lua.
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
03.04.11 09:27:29 pm
Up
Fiz
User
Offline Off
an idea:
Ability to make half-walls in editor, So it would cut the wall/obstacle tile in Half and then merge the nearest floor tile into it. Haven't really thought about it, just something you may be able to develop.
03.04.11 09:32:26 pm
Up
StirlizZ-Fapicon
Super User
Offline Off
.. There is one more suggest:
@DC, put all texts in game into one or few .txt files. Like "help" files. I think it`s not so hard to ignore that. If you`ll release that - you can forgot about kids, who says "plz, peter, translate game to %LANGUAGENAME%". Kids will translate by their own or download current translation. There is already few translations for cs 1.6, then why you can release it in your cs? CS2d a little bit copy CS 1.6, right? Think about it: cs2d will be more modificatable and there no ways to use text changings for hacking. I`m right?
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
03.04.11 09:35:15 pm
Up
Vectarrio
User
Offline Off
Well, I think that it would be right. Stranded 2 has it's strings.lst thing. The main thing for it is to be clientside.
03.04.11 09:38:16 pm
Up
Flacko
User
Offline Off
@Fapicon
That would be useless. It's already possible (and very easily) with Lua. Why should DC add yet another entity type to the list? (which is already quite big, BTW)
Code:
1
2
3
4
5
6
7
8
9
10
11
12
addhook("trigger","_trigger")
function _trigger(name)
     if name == "random_entity" then
          local x,y = randomentity(0,-1,-1)
          if x~=-100 and y~=-100 then
               local t = entity(x,y,"name")
               if t~= "" then
                    parse("trigger "..t)
               end
          end
     end
end

You now only have to trigger random_entity with any of your entities and the script will trigger a random entity.

@Fizzykil
I highly doubt that would be possible. I've seen very few tile engines that support stuff like sub-tiles and other non-square shapes :S

@Vectar
You got my support on that square-blit suggestion
03.04.11 09:58:38 pm
Up
StirlizZ-Fapicon
Super User
Offline Off
My friend find strange songs in cs2d
CS2d/sfx/weapons/moo1.wav and moo2.wav ...

...WTF IS THAT!?

(Turn on: http://www.youtube.com/watch?v=JDZBgHBHQT8 and answer)
CS2d for ANDROID Discord server is here: https://discord.gg/ww59nvf
03.04.11 10:03:35 pm
Up
Mechanolith
User
Offline Off
@Fapicon, when i was 8 years old this song scared me a lot.
03.04.11 10:04:33 pm
Up
Pcmaster or Oito
User
Offline Off
Joaopcvcastro has written:
@Fapicon, when i was 8 years old this song scared me a lot.

me too
I remember CS2D in 2009-2010...
03.04.11 10:08:43 pm
Up
KenVo
User
Offline Off
More serveractions ? (F6,F7,F8,F9,.....)
To the start Previous 1 2 3 4 5 ... 98 99 Next To the start