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English Beta 0.1.2.0 Suggestions & Ideas

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old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user Vectarrio has written
Since somebody made a suggestion about portal gun sounds, I'd suggest one thing: to "reverse" attack1 and attack2 of portal gun, cus now attack1 is orange portal, but in original game it is blue.


did you read my comment?

user itsoxymoron has written
>Portal Closed Sound

•I think that is important,because you if you press "reload" you dont hear anything, and it's so monotone,in my opinion...

•also, more sounds for the portal gun, i think with the orange portal sound and the blue portal sound will be good, in my opinion too

old Re: Beta 0.1.2.0 Suggestions & Ideas

Loooser
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what about this one?:
if a grenade "stops"( i mean when a he stops flying shorty before exploding) on a portal gun exit it will go through it and explode on the other side

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user Loooser has written
what about this one?:
if a grenade "stops"( i mean when a he stops flying shorty before exploding) on a portal gun exit it will go through it and explode on the other side


I like the idea! but i dont know if DC want to do this

old Re: Beta 0.1.2.0 Suggestions & Ideas

itsoxymoron
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user Vectarrio has written
@Aizajar
You said about the sounds. I said about the functions. That's not the same.


oh,you got reason,..sorry, i read other thing .lol

and yes, i agree, it should be like portal from pc

Edit

i think that the water tile its a good idea,...

Idea:

•put a "water block" in "Dynwall":

IMG:https://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/247360_1581206309395_1812813283_1009596_1295668_n.jpg


then:
IMG:https://a7.sphotos.ak.fbcdn.net/hphotos-ak-snc6/247150_1581206429398_1812813283_1009597_4680298_n.jpg
Ç
IMG:https://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/255645_1581206789407_1812813283_1009599_5875332_n.jpg

IMG:https://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc6/246925_1581206629403_1812813283_1009598_8268908_n.jpg


what you think?
edited 1×, last 16.06.11 06:13:05 am

old Re: Beta 0.1.2.0 Suggestions & Ideas

Night Till Death
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@Aizajar - He will have to add an abillity to drown...since its water... players must be able to drown if they dont get oxygen...

@Vectar666 - I dont think thats so important... i mean what differ does it make? I think DC should just add an option wich allows you to choose Left Orange - Right Blue or Visa Versa...

My Ideas for New CMDs...

sv_playerpos - Tells players positions by pixels X & Y
sv_playertile - Tells players tile position by X & Y

Abillity to control of how many Lasermines/Mines you can hold (Min 1 - Max 10) Default 3

old Re: Beta 0.1.2.0 Suggestions & Ideas

Vectarrio
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Another thing:
I noticed one small bug:
When button in lua menu is disabled, you still can press that button through pressing keyboard button, and it still triggers "menu" hook with that number.

old Re: Beta 0.1.2.0 Suggestions & Ideas

stealth_killer
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i agree with Joaopcvcastro with the jump sustem you can make like obstacle-jump that means you can jump on that obstacle and second in counter strike they always jump

thrid you can make something like machinegun and when you prees e you can control it and shoot (it could be awesome i dont know if somebody has wrote this) and the machinegun has 100 bullets and the good with that machinegun its that its shoot forward only and not the other machinegun where you buy (that sucks because its shoots everywhere)

old Re: Beta 0.1.2.0 Suggestions & Ideas

RAVENOUS
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user fury has written
Why wouldn't DC change the UDP protocol, used in cs2d to TCP? TCP protocol is more reliable, and it cannot cause packetloss.


Yeah, and now you realize that CS is a real-time egoshooter. do you want to play with 400 ping?

old Re: Beta 0.1.2.0 Suggestions & Ideas

DannyDeth
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UDP has less over-head, and is therefore faster. It's an FPS, you can't use TCP. If CS2D used TCP your ping would be WAAAY bigger, and also I would like to point out that, with today's networks, packet loss is extremely unlikely.
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