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addhook("projectile","cmp") function cmp(id,weapon,x,y) if weapon == 53 then 	parse("spawnitem 61 "..x.." "..y.."") 	parse("spawnitem 62 "..x.." "..y.."") 	parse("spawnitem 58 "..x.." "..y.."") 	parse("spawnitem 64 "..x.." "..y.."") 	end end
I know this happens because items can only spawn in tiles but not in pixels , is there a way of checking item tile pisiton?