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English Servertransfer

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old Servertransfer

XTripleJaxX
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It says in the Servertransfer.lst file that you can use sfx and images for your server if not already automatically uploaded
I want to upload the sounds of every weapon sound (Or almost all) so that they play different sounds rather than the orgininal
To do this would i have to create a folder in sfx such as
"sfx/nz/CUSTOM .WAV SOUNDS HERE"
and put the sounds in their then add them to the servertransfer.lst ? also please tell me how to do the same with images (I already know what file types you can use) and if you can use other file types besides images and sounds (such as LUA scripts because i already know that works for servertransfer.lst atleast i think it does) , Thanks

old Re: Servertransfer

DC
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that doesn't work. existing files are never overwritten for security reasons. you can't replace the original sounds and skins that way.

it would be very annoying if random servers would be able to change your skins and sounds.

old Re: Servertransfer

XTripleJaxX
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user DC has written
that doesn't work. existing files are never overwritten for security reasons. you can't replace the original sounds and skins that way.

it would be very annoying if random servers would be able to change your skins and sounds.

Im not talking about overwriting im talking about if you connected to a server and then those sounds would be "temporarily overwrited"

old Re: Servertransfer

DC
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existing files are not even downloaded and nothing is "overwritten temporarily" (besides the map in some cases). what you are planning to do is simply not possible with the current version of CS2D, sorry.

old Re: Servertransfer

XTripleJaxX
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user DC has written
existing files are not even downloaded and nothing is "overwritten temporarily" (besides the map in some cases). what you are planning to do is simply not possible with the current version of CS2D, sorry.

In that case
Is their any way if someone joined my server and the server would play a sound to everyone when that person joined?
Like a join sound?

old Re: Servertransfer

Apache uwu
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That's why when I make a new map, sprite, or sound I add a suffix indicating the version of the file. The advantages for that is so the user can see how this file was updated and this method will also not show a confirmation for replacing the updated map.

old Re: Servertransfer

XTripleJaxX
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user Apache uwu has written
That's why when I make a new map, sprite, or sound I add a suffix indicating the version of the file. The advantages for that is so the user can see how this file was updated and this method will also not show a confirmation for replacing the updated map.

I didnt understand a single thing that you just said...

old Re: Servertransfer

DC
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@user XTripleJaxX: that's possible of course. you have to add that soundfile to servertransfer.lst and play it with a Lua script.

old Re: Servertransfer

XTripleJaxX
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user DC has written
@user XTripleJaxX: that's possible of course. you have to add that soundfile to servertransfer.lst and play it with a Lua script.

Any tutorial of that posted anywhere?

old Re: Servertransfer

Apache uwu
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user XTripleJaxX has written
I didnt understand a single thing that you just said...


Means you should append versions to your file.

ex.

npc.png becomes npc_v2.png, npc_v3.png and so on.

Doing this with maps is an advantage because now the player joining the server will not need to overwrite the map file.

old Re: Servertransfer

XTripleJaxX
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user Apache uwu has written
user XTripleJaxX has written
I didnt understand a single thing that you just said...


Means you should append versions to your file.

ex.

npc.png becomes npc_v2.png, npc_v3.png and so on.

Doing this with maps is an advantage because now the player joining the server will not need to overwrite the map file.

So if i changed "tmp.wav" to "tmp_v2.wav" it would work?
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