English CS2D 0.1.2.0 Pre-Release for Testing

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23.12.11 10:20:44 pm
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Jela331
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user DC has written:
they have not been changed at all user Z- ... you probably used custom skins all the time.

video:
http://www.youtube.com/watch?v=FG7v1tPF7dI&feature=youtu.be


Is ''Mr.Asshole'', yates?
23.12.11 10:20:59 pm
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BaDgEr
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Generating lights 103% Fail
*edit* I can't make env_room (or something like that) with Z 300
edited 1×, last 23.12.11 10:23:45 pm
23.12.11 10:23:26 pm
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Time
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env_room doesn't work at all
Anyway cant wait for the stable version, just think about sick zombie fights in the dark and all you have to light your path is a flashlight. That minigun is pretty darn awesome too.

Just one question- how much damage do the new weapons deal?
IMG:https://sc-cdn.scaleengine.net/i/3a137042de3c79a4d3c69b1f036866e92.jpg
23.12.11 10:26:40 pm
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Z-
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user Time has written:
env_room doesn't work at all
Anyway cant wait for the stable version, just think about sick zombie fights in the dark and all you have to light your path is a flashlight. That minigun is pretty darn awesome too.

Just one question- how much damage do the new weapons deal?


i was wondering the same..
23.12.11 10:32:17 pm
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Yates
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user Jela331 has written:


Is ''Mr.Asshole'', yates?

Yes. And, it's "Mr. Asshole"

Even though I like the video, Blazing cut all the times out I killed him. So sad, so sad.
edited 2×, last 23.12.11 10:32:56 pm
23.12.11 10:32:26 pm
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DC
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env_room should work when you enable the light engine first in the options. at least it works here.
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23.12.11 10:34:10 pm
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HauR
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official teamspeak to the cs2d!!!
invite!!!

adres ip: cs2d.net
23.12.11 10:38:57 pm
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Time
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DC has written:
env_room should work when you enable the light engine first in the options. at least it works here.

I guess you're right, but it shouldn't crash anyway.
So what about the damage? I suppose the minigun deals somewhere around 15
IMG:https://sc-cdn.scaleengine.net/i/3a137042de3c79a4d3c69b1f036866e92.jpg
23.12.11 10:41:35 pm
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Marcell
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I found a bug or something...
When i click with portal gun into the dark area thats have a very small lighting..
23.12.11 10:46:50 pm
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Z-
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i dont think its suppose to be bright dude...
23.12.11 10:49:33 pm
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DevGru
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Damn it I'm gonna miss the pre release version 'cause I have a slow internet this month. I hate internet in Australia, I wish they have unlimited internet...

But I hope it's very awesome like I expected.
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23.12.11 10:49:43 pm
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DC
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correct. portals do not cast any light engine lights. just the following things:
- light entities
- flashlights (toggle with f)
- flashbangs
- flares
- planted blinking bombs
- all explosions
- muzzle flashs while shooting
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23.12.11 10:52:00 pm
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Time
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Had to test with a bot~
M134 - 13 dmg
FN F2000 - 26 dmg
IMG:https://sc-cdn.scaleengine.net/i/3a137042de3c79a4d3c69b1f036866e92.jpg
23.12.11 10:52:50 pm
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Yates
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user DC has written:
correct. portals do not cast any light engine lights.

That's good. So I can secretly teleport kill them.
23.12.11 10:53:44 pm
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Z-
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overall its really amazing, i love the lighting.. itll add more enjoyable gameplay. gas masks and satchel charges... and everything.. This is a great way to add the 2 to the version 0.1.2.0!!

BTW.. i also dun like the new FN F2000. yates made a better one
file cs2d Yates - FN F2000 (17)
edited 2×, last 23.12.11 10:59:22 pm
23.12.11 10:56:38 pm
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Yates
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@user DC: I just made a new FN F2000, but while I searched the images in the cs2d weapons folder, I found a menu image. But I cannot see it in the buy menu anywhere? - If you didn't add it yet but was planning to, don't. It's overpowered.
edited 1×, last 23.12.11 10:59:15 pm
23.12.11 10:59:03 pm
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SQ
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I'm pretty much responsible for most of CS2D Lighting Engine's bugs.
The lighting is written by me in C++, yet, DC's compiler differs from mine and he had some bugs that did not happened with my compiler.

Soon I'll make a thread about CS2D Lighting Updates/Suggestions + Tutorials.
23.12.11 11:00:58 pm
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DC
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no, of course it's not planned to add any new weapon to the menu (you can now change the buy menu with a command though - so the menu image makes sense).
I know that these weapons are quite strong and obviously too strong to be standard weapons. it was my intention to add strong weapons which can be used by mappers/scripters for special scenarios.

oh and yeah, the light engine is by user SQ as he just said. sorry that I forgot to mention it in the thread (mentioned it in the changelog/video description though). really great work by him!

I hope to release the new version officially asap. I can't give you any date though.
edited 1×, last 23.12.11 11:05:21 pm
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23.12.11 11:01:49 pm
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DevGru
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What about the auto-buy function?

Did it improved like you will rebuy all your weapons you've got instead of you will rebuy you just bought last round?
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23.12.11 11:04:06 pm
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Yates
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@user DC: So why is there a menu image?
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