Ideas For UnrealSoftware Site
2,072 replies @
The Art Of Killing: Because Unreal Software is soon going to be called Funky Fart


http://www.unrealsoftware.de/stats.php
Maybe display current unregistered & Steam users online as well?
Maybe display current unregistered & Steam users online as well?
Code:
1
wget http://www.unrealsoftware.de/get.php?get=cs2d_1005_win.zip

It downloads the webpage instead. Where can I find the direct link if there is one and if not can you add one?
Same goes for the dedicated by the way. I actually want to
wget
everything, so... edited 2×, last 17.11.17 11:24:26 pm
Most files are "protected" via the download page. It's intended that you can't wget them. It's basically a hot-linking protection.
Dedicated should be downloadable directly via the links at www.cs2d.com/download
so people can write automated update scripts.
CS2D's setup also has a static direct link at
www.unrealsoftware.de/files_pub/cs2d_setup.exe
(this is from old days, I might forget to update that one in future or even remove it)
In short: /files_pub/ = direct access, including wget
/get.php = no direct access
Dedicated should be downloadable directly via the links at www.cs2d.com/download
so people can write automated update scripts.
CS2D's setup also has a static direct link at
www.unrealsoftware.de/files_pub/cs2d_setup.exe
(this is from old days, I might forget to update that one in future or even remove it)
In short: /files_pub/ = direct access, including wget
/get.php = no direct access
Huh.. Bu.. But I'm a
I need my
I don't know of any other way to keep them protected and still allow
wget
man by heart and soul. I can't simply download things (I need maps and scripts too) on my desktop, connect to my server via WinSCP (ftw), upload them and call it a day. That's not who I am. Hell I don't even allow passwords for connecting and adding an SSH key for this special CS2D user would just be a bit meh really.I need my
wget

I don't know of any other way to keep them protected and still allow
wget
, don't suppose you do? edited 1×, last 17.11.17 11:07:02 pm
New command for Steam users. The command sv_rconusers it allows users who have usgn to use rcon, a new command or that implementing with the Steam ID would be a good idea. More also would not have registered users in usgn.
The Steam ID is too large, there could also be an abbreviation to make it easier to usability to get new users using rcon
The Steam ID is too large, there could also be an abbreviation to make it easier to usability to get new users using rcon
I can make some oportunites but only me can make it.
Admin/mod comment:
Wrong thread. This is for ideas for UnrealSoftware.de sir
I hope suggestions for cs2d.com are here okay aswell:
The Quick Play requirements and settings should be described at:
http://www.cs2d.com/serverhosting.php
and
http://www.cs2d.com/faq.php
Maybe add this feature aswell in the Dedicated Server Readme.
The Quick Play requirements and settings should be described at:
http://www.cs2d.com/serverhosting.php
and
http://www.cs2d.com/faq.php
Maybe add this feature aswell in the Dedicated Server Readme.
www.cs2d.me has launched - Join Now
*CLOSED*

now with the arrival of new members, it would be very interesting one updated in the file search parameter, such as filtering the search for likes, downloads, or comments
edit: already have
forget the drunk bastard here
edit: already have

30.11.17 01:30:23 pm
Facebook API integration to register users along with USGN ?
Or rather use the Steam API to register users on the USGN platform
lSteamUser
Register the Steam account at the USGN with the same name and also giving the user the option to choose another name and password and email.
Or rather use the Steam API to register users on the USGN platform
lSteamUser
Register the Steam account at the USGN with the same name and also giving the user the option to choose another name and password and email.
I can make some oportunites but only me can make it.
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light and gaia: Not many actually post stand-alone sound effects, so I don't think it is worth a category on its own.




If you want to implement that: Don't force us to use it.
Hexenverbrennung, Inquisition, Kreuzzüge... Wir wissen, wie man feiert! - Ihre Kirche
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Nova: Yes, I'm aware that there are probably situations where you don't want the default indentation. So if I add it it would probably be optional but enabled by default.

In my experience there is something "quirky" about the code tag anyways. Sometimes I copy/paste the proper code with proper indent, and it does not indent properly after posting. I have edited correctly indented scripts, and/or mis-indented them on purpose. . . to make it come out looking proper after posting.
I never figured out why the code tag it was doing this. It happens often enough that I generally do not bother trying to edit n fix it perfectly, unless is looks really bad after it posts. Maybe others have this experience, and do not bother either. It is actually a real hassle to try n make them post properly. . .when they are not posting properly.
I'm sure many posted codes are incorrectly written, but I also think many are written correctly, and will just not post correctly. I think many of these codes are written properly, but the posted result is jumbled indentations.
I never figured out why the code tag it was doing this. It happens often enough that I generally do not bother trying to edit n fix it perfectly, unless is looks really bad after it posts. Maybe others have this experience, and do not bother either. It is actually a real hassle to try n make them post properly. . .when they are not posting properly.
I'm sure many posted codes are incorrectly written, but I also think many are written correctly, and will just not post correctly. I think many of these codes are written properly, but the posted result is jumbled indentations.
edited 1×, last 24.12.17 02:54:16 pm
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JasJack67: because the TAB Character is automatically replaced with spaces in the code tag.
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DC
https://developer.mozilla.org/en-US/docs/Web/CSS/tab-size
https://blogs.msdn.microsoft.com/oldnewthing/20130911-00/?p=3263
Extra: https://superuser.com/questions/67934/typing-the-tab-character-in-browser-text-boxes

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https://developer.mozilla.org/en-US/docs/Web/CSS/tab-size
https://blogs.msdn.microsoft.com/oldnewthing/20130911-00/?p=3263
Extra: https://superuser.com/questions/67934/typing-the-tab-character-in-browser-text-boxes
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JasJack67: When actual tab characters are used it should be fine. At least I couldn't reproduce problems after a (very) quick test with Chrome. When you however use spaces for indentation it probably won't work as HTML shows any number of normal spaces as one single space. Many editors actually do so for consistent tabbing across platforms / with different tab size settings.
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VADemon: The replacement tab to 5x is done in the PHP parsing code and shouldn't lead to problems with displaying. It is however somewhat bad when you copy the code as you'll get the code with spaces instead of tabs. To work around that you can hit quote and copy the real stuff with tabs from the text box.
I may however be able to replace that "render-logic" with actual tabs when using your CSS stuff. Thanks for the links.
Regarding the last links: I have a JavaScript on this page which allows you to use Tab "normally" in the text box when writing things. It works in Chrome, not sure about other browsers.

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I may however be able to replace that "render-logic" with actual tabs when using your CSS stuff. Thanks for the links.
Regarding the last links: I have a JavaScript on this page which allows you to use Tab "normally" in the text box when writing things. It works in Chrome, not sure about other browsers.