English Ideas for Counter-Strike 2D 0.1.2.1

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18.03.12 06:18:08 pm
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Ramesses
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GIF Support:
With the options of env_sprite (rotations, mask, transparency, etc)
Tile animations are just way too time consuming to make especially with 320x320 sized files.

Breakables that only one team can cause damage to: (example: barricades and zombies, want the survivors to shoot over the cade but zombies to break it)

Sliding tiles: Tiles that move your player one direction like a conveyer belt with changeable directions and speeds.

Better loops (instant loops): Like the audacity program, we need sounds that loop better (instantly), music is very hard to get sounding good in cs2d.

More editable shadows:
> More map specific stuff like changing the shadow direction, length+darkness, toggle (on/off), and overall darkness of the map (without using a sprite with a transparency to make your map darker).
> Shadows and lights that can cut through designated env_sprites.
18.03.12 06:27:57 pm
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Anders4000
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user Phenixtri has written:
yea on another issue I noticed in the editor people should be able to rotate dynamic walls just like regular tiles since we use it for doors quite often.

I like this idea, there's no reason for it not to be implemented...
18.03.12 11:03:25 pm
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VADemon
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Like I said before: more than 1 color in a message:
IMG:http://dl.dropbox.com/u/53753604/cs2d/farbcode.png
19.03.12 02:40:04 am
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MikuAuahDark
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user VADemon has written:
Like I said before: more than 1 color in a message:
IMG:http://dl.dropbox.com/u/53753604/cs2d/farbcode.png
user MikuAuahDark has written:
multiple colors, for example:
(red colors)dasar (blue colors)uuu
file cs2d LuaJIT for Dedicated Server (13) JIT POWER! | Know your Lua errors! | Part of LÖVE development team since 11.3
19.03.12 02:55:33 am
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Apache uwu
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Been suggested already. Also the best method for this is using this syntax:

Code:
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msg("©255000000Red Text ©000255000Green Text ©000000255Blue Text")


If there is a copyright symbol the new color will take effect for every character onward.

For every copyright symbol there but be exactly 9 numbers after.
19.03.12 03:22:40 am
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Rhox
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all i'd like is just shotguns reloading 1 bullet at time instead of as if it had a clip
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19.03.12 03:37:04 am
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Apache uwu
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I think a lot of people are used to the shotgun, changing it will just bring people to say it's cheap, etc.

Change in lua and graphics doesn't matter as much as changing weapons, since lua is generally unused in changing gameplay for professional servers, and graphics are only on the client side.
20.03.12 02:09:51 am
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SkullzOrig
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I want cs2d back to normal. Ever since the update, its been harder to run it. And that is stopping me from joining alot of servers, one of the reasons itis harder to run is because the graphics increase
20.03.12 08:13:10 am
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EpicCrisis
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user SkullzOrig has written:
...graphics increase


Dude just set everything to lowest.
Another Day Another Shitload Of Shit
20.03.12 10:26:38 am
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Anders4000
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user EpicCrisis has written:
user SkullzOrig has written:
...graphics increase


Dude just set everything to lowest.

Why would you set everything to low if you want good gfxs?
20.03.12 11:08:51 am
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Surplus
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@user Anders4000:

Good graphics or good gameplay. Which one would you choose?
20.03.12 11:41:30 am
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0verGuyver
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Hotkeys for map editor(for example, DEL = delete entity)
1,2,3 is not seriosly hotkeys.
20.03.12 12:07:56 pm
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EngiN33R
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user 0verGuyver has written:
Hotkeys for map editor(for example, DEL = delete entity)
1,2,3 is not seriosly hotkeys.


If you hover your cursor over an entity, Ctrl+C will copy it, Ctrl+X will cut it out, Del will delete it. Ctrl+V also pastes the last copied entity with all of its parameters. Do research before suggesting.
I code, therefore I exist.
20.03.12 03:21:14 pm
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Yates
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user Rhox has written:
all i'd like is just shotguns reloading 1 bullet at time instead of as if it had a clip

Change the sound of reloading will have the same effect.
20.03.12 03:24:19 pm
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MikuAuahDark
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lua command
Code:
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hudtxt_text(hudtxtid,parameter)

parameter means what is to return: 0 or nil = text. 1 = player id who see it(return table, 0 if used as hudtxt only). 2 = x position. 3 = y position. 4 = x and y(return table) 5. return all(format = {{player id},text,x,y}
example for the text:
Code:
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parse("hudtxt "..id.." 24 \"TROLL\" 2 2")
msg2(id,hudtxt_text(24,0))

example if there is a more than 1 player:
Code:
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parse("hudtxt2 "..id.." 24 \"TROLL\" 2 2")
string = ""
for plid in ipairs(hudtxt_text(24,1)) do
     string = string..plid..", "
end
msg2(id,"who use a hudtxt id 24: "..string)
file cs2d LuaJIT for Dedicated Server (13) JIT POWER! | Know your Lua errors! | Part of LÖVE development team since 11.3
20.03.12 03:25:40 pm
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BlazingStan
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user Yates has written:
user Rhox has written:
all i'd like is just shotguns reloading 1 bullet at time instead of as if it had a clip

Change the sound of reloading will have the same effect.


He means another thing.
So,it was something like 1 shell = 1 second.
For example,you must wait 8 seconds for 8 shells,
you cant shoot when have 3 shells/etc.

And,he wants it like in CS 1.6. So you was able to shoot whenever you have >0 shells.

I agree with that,cool idea.
20.03.12 03:38:01 pm
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Seekay
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It's an old idea. I guess everyone had this idea after using a shotgun for the first time.
Average Carnage Contest enjoyer
20.03.12 04:00:26 pm
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Redoxx-
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hmm i got some ideas
• After you kill a enemy a auto-matic Team radio says:
Enemy Down/Enemy Neutralized
After 2 years, i decided to be a Map maker.
20.03.12 04:02:19 pm
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Apache uwu
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Or: When a bot kills an enemy it automatically says that √
20.03.12 04:03:43 pm
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MAX-russia
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May be a bot mode where they can seek with each other by radio messages like in CS Condition Zero.Thats will be awesome!
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