English Ideas for Counter-Strike 2D 0.1.2.1

1,429 replies
Goto Page
To the start Previous 1 2 ... 55 56 57 ... 71 72 Next To the start
05.07.12 01:09:35 pm
Up
EpicCrisis
User
Offline Off
Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!
Another Day Another Shitload Of Shit
05.07.12 01:13:13 pm
Up
Yates
Reviewer
Offline Off
^ I second his post ^
05.07.12 01:15:56 pm
Up
DC
Admin
Offline Off
I don't. That's not how it works in CS either.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
05.07.12 01:16:47 pm
Up
Avo
User
Offline Off
^ I minute his post ^
Sorry, I mean:
^ I support his post ^
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
05.07.12 01:25:04 pm
Up
DC
Admin
Offline Off
Okay. Stop this ^ shit now.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
05.07.12 01:27:31 pm
Up
KiRa_3
User
Offline Off
I said I want draggable MENU ( serveraction menu )
damn it!
05.07.12 01:31:05 pm
Up
Jynxxx
User
Offline Off
user EpicCrisis has written:
Walking over weapons will pick up ammo for the particular weapon. So when your holding an M4A1 and you walk over the same weapon, you'll pick up ammo. On the other hand, holding a different weapon will not let you pick up ammo for the M4A1.

1100th reply!


Cant this be created with lua.

user KiRa_3 has written:
I said I want draggable MENU ( serveraction menu )
damn it!


And what will this help?
05.07.12 01:40:38 pm
Up
Yates
Reviewer
Offline Off
user DC has written:
I don't. That's not how it works in CS either.

Okay, it's your game. I'll just take a look at my Lua options and go from there, that's why you added Lua anyway.
05.07.12 03:53:30 pm
Up
EngiN33R
Moderator
Offline Off
Here's a simple implementation of the suggestion to pick up ammunition for the weapon being held.
More >
I code, therefore I exist.
05.07.12 04:38:53 pm
Up
BR_Omar
User
Offline Off
a new option to the turret by pressing [E] a menu to choose who he attacks, it would be good for deathmatch.
05.07.12 11:45:12 pm
Up
eXoTiiC_
User
Offline Off
Ranks / Levels .... like Call of Duty ... Prestiges that were nice man
05.07.12 11:48:54 pm
Up
Seekay
Reviewer
Offline Off
It's Counter-Strike. Not Call of Duty.

Also, it can be done by Lua, and as far as I know, there are already level and rank scripts.
Average Carnage Contest enjoyer
07.07.12 05:40:21 pm
Up
DreyLiky
User
Offline Off
There are some errors in the game cs2d!
Need to fix: When recharging cannot draw logo, open triger_use, include the lantern! It is done in the Counter Strike 1.6 from Valve corporation!

Now that you can add!

Editor: you Can add (Well, for example, call it Env_Script) Env_Script function in the map editor! What is it for? Well, for example we write in it some lua script while maintaining a card is stored in the maps folder with the same name as the map! It would be more convenient to create one illumination of syntax as in notepad++!

Such ideas have already offered! But I can't read more than 55 pages!!!

Sorry for my English! I am easy to Ukraine!
07.07.12 06:52:40 pm
Up
Majatek
User
Offline Off
user DreyLiky has written:
snip

This suggestions thread is not a FAQ.
All posts generated by this user derives from consensus. Upcoming project after the Halo weapons series: Mass Effect "50 shades of DC" - Analkisses#1
07.07.12 10:53:53 pm
Up
archmage
User
Offline Off
Pressing Esc calls menu hooks.
We must secure the existence of our people and a future for white children. 14/88
08.07.12 12:55:55 am
Up
escarabajo
User
Offline Off
The new
Spoiler >
is
08.07.12 01:14:53 am
Up
Avo
User
Offline Off
Blurred images would be good, something like lua function
imageblur(id,x,y)
where:
id is image id
x is strength of blur x (in pixels, from the middle of image [x=0] to x position)
y is strength of blur y (in pixels, from the middle of image [y=0] to y position)
Trust me, I'm an engineer | user DC approved file cs2d Super extra mod for CS2D (64), yeah!
08.07.12 07:07:42 am
Up
Tharontur
User
Offline Off
i want portal gun shoot at Walls
copycat - an user.
08.07.12 08:02:13 am
Up
A Mad Bro
User
Offline Off
you wouldn't be able to see them. its 2d
duh
On the outside I may appear like an emotionless sarcastic piece of shit but just like an onion when you peel off more layers you find the exact same thing every single time and you start crying.
08.07.12 11:13:06 am
Up
VADemon
User
Offline Off
cs2d lua hook leave
leave(id,reason [,kickreason]

Add a new parameter: kickreason
Gives the kick/ban reason if the player was kicked or banned.

Add a new return value(s):
return 1 - Don't show the kick/ban message
return 2 - Don't show any messages at all when a player leaves ("Silent leaving" ?)

PS: return 2 is also acceptable for cs2d lua hook join
PPS: If the hook leave is called after message was sent to all players then it's still possible to implement via editing the kick/ban command:
kick 2 "you are stupid" 1
Syntax:
kick , ID, reason, show message?
To the start Previous 1 2 ... 55 56 57 ... 71 72 Next To the start