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old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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user VADemon has written
Add a new parameter: kickreason
Gives the kick/ban reason if the player was kicked or banned.

cs2d cmd banip [id] "[reason]"
cs2d cmd kick [id] "[reason]"

They both already exist. Plus when the player leaves the game it will say; "Player has been kicked (kicked: Stupid asshole)" - Same goes for ban.

Or it was "Player has left the game (kicked: "reason")" - I do not remember.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

DC
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The ban reason already is implemented I just forgot to add it to the online documentation. I added it now.

Multiple layers for maps are too hard to implement and they would break many existing scripts that rely on the player position. So this clearly won't happen.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BaDgEr
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How to make something like multiple layers:
Make first level of the map. Then make 1:1 mapexport, make it blurried and paste as sprite which don't cover the walls on second level of the map.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Lubo
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user DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.

I hope you add it.
It will be in big use.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

BaDgEr
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Quote
user Lubo has written
user DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.

I hope you add it.
It will be in big use.

Yeah, great idea!

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Avo
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Quote
user Lubo has written
user DC
In the map editor we have env_hurt and Func_Teleport
And the Hurt, hurts everyone and the Teleport, teleports everyone.
Can you make for T and CT.
This way Only CT or T can Teleport and only CT or T can be hurt.

I hope you add it.
It will be in big use.


Possible with Lua.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Yates
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@user Avo: Shit man, there are many of these team only stuff already in some entities. Adding more is useful, making a simple 5-6 line is stupid to do and many people do not know Lua. It's best if this was added. Not everything should be done with Lua, you know.

old Re: Ideas for Counter-Strike 2D 0.1.2.1

Lubo
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Quote
user Yates has written
@user Avo: Shit man, there are many of these team only stuff already in some entities. Adding more is useful, making a simple 5-6 line is stupid to do and many people do not know Lua. It's best if this was added. Not everything should be done with Lua, you know.


I agree.
I can't make lua, and what should I do?

old Re: Ideas for Counter-Strike 2D 0.1.2.1

SkullzOrig
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Quote
@user Lubo: You could make a request for a lua. or find out how to learn CS2D lua scripting. Or wait to see if DC adds the entites for it.

P.S. Your signature reminds of GTA: San andreas, cause when you a tagging the wall for 2 minutes a image finally pops up
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