Ideas for Counter-Strike 2D 0.1.2.1
1,429 replies
You need to activate it with right click first,then,the timer starts. You cant throw it until you will do it. 5 seconds till explode.
Otherwise,nice idea!


And also,it makes it look not realistic,cause when you take the clip out,there is no more ammo in gun

NPCs with bots AI or better and classes for soldiers NPC (sniper, machine gunner etc.). Fix shitloads of bugs

NPCs with bots AI or better and classes for soldiers NPC (sniper, machine gunner etc.). Fix shitloads of bugs
Well that's pretty generic, you should list some bugs

Bots are scripted with lua, I'm sure you can make it better

"Classes" can also be scripted with lua--and there are actually lots of a class scripts in the File archive.
Undo/Redo in the editor, Not sure if it is possible, though it would greatly help when I accidentally fill the entire map with the same tile.(However, I save my maps veeery often)
Also you should remove the zombie selection screen when choosing to be a zombie.
Also you should remove the zombie selection screen when choosing to be a zombie.
It kind of would contradict the game title "2D".
But one thing that annoys me and much mappers i presume, is making 2 floor houses and stuff, like, if i make a map with 2 floors and a balcony at the 2nd floor that is able to see the lower floor i can't see or shoot people from there, and this makes the gameplay of 90% of my map ideas that would be great be a crap.
Ex.:

This way i can't see who is at the lower floor.

This way i can, it's like a sync. between the 2nd and the first floor, there could be a tool in the editor to set what places would link with others.
It would help a LOT, but i presume it's hard to implement.
But one thing that annoys me and much mappers i presume, is making 2 floor houses and stuff, like, if i make a map with 2 floors and a balcony at the 2nd floor that is able to see the lower floor i can't see or shoot people from there, and this makes the gameplay of 90% of my map ideas that would be great be a crap.
Ex.:

This way i can't see who is at the lower floor.

This way i can, it's like a sync. between the 2nd and the first floor, there could be a tool in the editor to set what places would link with others.
It would help a LOT, but i presume it's hard to implement.
All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.














Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
I code, therefore I exist.

All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.














Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
Admin/mod comment:
Thank you for a vivid demonstration.
All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST: 
*Too big quote,lol*


*Too big quote,lol*
Agree,those ideas are just needless crap.
What about adding a scope effect?
For example,when you move,it starts to drag a little and the screen starts to blur?

i want a cookie in cs2d so you can eat it and refil your health lol
That's should be too mainstream to make it.
Anyways it should be good if hostages can teleport to you when going to env_teleport entity. (Damn I forgot the trigger command, correct me if I'm wrong)
the flashlight is not pointless on maps with rooms and with light engine enabled and you can easily disable it as server with
mp_flashlight if you dislike it. so there is absolutely no reason to remove it.

@
k 0 z: The flashlight is only used in Env_Room, plus, it just looks great. So does the flash when you shoot










Admin/mod comment:
Did you just quote half of the things I put in the do-not-suggest list? @
Yates:
Did you already threw a flare in a complete dark room?

Plant a bomb in a dark room, it's so beautiful =3

Did you already threw a flare in a complete dark room?


Plant a bomb in a dark room, it's so beautiful =3
edited 1×, last 01.03.12 09:09:17 pm
Average Carnage Contest enjoyer
@
ndz: Did you read this

Engin33R has written:
All right people, here's a very important post:
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.
LIST OF THINGS THAT ARE FORBIDDEN TO SUGGEST:
More weapons
More NPCs
Weapon editor
Customizable NPCs
Crouching
Jumping
More entities
Voice chat (we've been over this...)
Vehicles
Lag compensation
Anything that can be done with Lua
Different resolutions
Suggesting any of these will get you a warning, in severe cases - your post removed and you probably temp. banned for a little while, for educational purposes.