[EngiN33R] Custom Weapons Script
41 repliesYes | 91.80% (56) | |
No | 8.20% (5) |
61 votes cast
I've tried to make this two weeks ago and I fail, good looks!
This's awesome!




@
oxytamine: - most popular servers currently are construction ones wich only use HC script...
I use most of Engi's scripts cause they are awesome
+ It does not matter if someone uses them right now or not... the point is that they CAN be used ANYTIME by ANYONE

I use most of Engi's scripts cause they are awesome

+ It does not matter if someone uses them right now or not... the point is that they CAN be used ANYTIME by ANYONE
edited 1×, last 13.03.12 02:28:07 pm
http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
Yet, Happy Camper's script is the only script which is widely used therefore I can't call it waste of time.
So far this only supports firearms as in bullet shooting weapons. I will implement projectile weapons like grenades and rocket launchers, as well as melee weapons - probably when I release a stable version with firearm support.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info

So far this only supports firearms as in bullet shooting weapons. I will implement projectile weapons like grenades and rocket launchers, as well as melee weapons - probably when I release a stable version with firearm support.
Nuke granades

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The latest video about the script has been uploaded just now - some new interesting things have been added. Tell me what you think of the new updates.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
great progress so far
I'd love to see the finished version
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page


btw have you found the way to pick up the ammo boxes with custom weapons or not yet

EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page

edited 1×, last 13.03.12 02:39:24 pm

great progress so far
I'd love to see the finished version
btw have you found the way to pick up the ammo boxes with custom weapons or not yet


btw have you found the way to pick up the ammo boxes with custom weapons or not yet

I'm probably going to implement the possibility to refill ammunition with the default ammo boxes or some coded ammo boxes that will only refill some weapons you specify.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
Think in terms of the base weapon, if the weapon you're holding can scope, then yes
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.

Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.

great progress so far
I'd love to see the finished version
btw have you found the way to pick up the ammo boxes with custom weapons or not yet
EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page


btw have you found the way to pick up the ammo boxes with custom weapons or not yet

EDIT:
If you will permit to modify your script, after you will finish it, then I have an idea for a modification to your script. I put it under the spoiler so it wouldn't waste the page

Yes, I think the idea is great and of course I'll permit people to edit it. The scoping idea is interesting, I'll get on it after I finish the main functionality, which shouldn't take long.
The rest is quite possible to make just modifying weapon parameters in the weapon table. I'll add some docs for modders who want to modify the script.
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info

.
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
Nevertheless, if there was a weapon that triggered attack2 you could try to emu/sim that effect with images and sounds.
i think claws have attack 2 it makes more powerful attack for zombies
I was actually thinking of the Sactchel Charge, it doesn't have any sounds, however it does not trigger attack2
Moreover, it doesn't trigger attack1 if you don't have ammo --> which is reasonable

Moreover, it doesn't trigger attack1 if you don't have ammo --> which is reasonable
Yet another video about the latest features. Ammo boxes, scoping (cheers to
Navy Seal), burst fire, silencer.

I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
great : D
now I will try to brainstorm ideas for modifications to the weapons P
thx for your effort, this script is gonna rock )
now I will try to brainstorm ideas for modifications to the weapons P
thx for your effort, this script is gonna rock )
This lua will change cs2d forever..
I hope you can also add melee weapons
Good luck and i hope you can finisch this
I hope you can also add melee weapons

Good luck and i hope you can finisch this
