English CS2D Bug Reports

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18.07.17 03:11:02 pm
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Gaios
Reviewer
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user HPB has written:
Since CS2D 1.0.0.3 (IDK on Pre-release v1 or v2) shadows just looks bad (all on Advanced - Low setting):



@user HPB: Burn your PC.
18.07.17 03:26:16 pm
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Yates
Reviewer
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@user HPB: Stop using low settings, uh?

Low settings look bad, that's how it works.
18.07.17 03:29:22 pm
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SQ
Moderator
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@user HPB: It's not a bug, just low lighting setting is now even lower.
18.07.17 04:26:30 pm
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sonkii
User
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@user HPB: user SQ made many changes on cs2d lightning.(some optimization too).That's why it happens on low settings.
Inactive dude
18.07.17 08:31:29 pm
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DC
Admin
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@user VADemon: Yes, exactly the same problem as with mass HUDTXT. This is a problem caused by CS2Ds very basic networking layer which does not do proper packet splitting at all
The problem can be forced in a ton of different ways.

I will add a fix to settile so it works for more tiles but be aware that setting so many tiles is still very expensive and causes a lot of traffic. So you shouldn't do it often.
edited 2×, last 18.07.17 08:46:32 pm
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19.07.17 01:38:30 pm
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Mora
User
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Weaponshadow image is over weapon.
I'm love You - CS2D)
21.07.17 02:49:08 am
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xsiN
User
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I don't know if this is a bug or not.

Whenever I change my server's difficulty let's say 1000 damage each hit for example, the poisonous gas from the gas grenade and the leftovers of the Molotov won't damage me like the server damage factor shows.

Basically 1000 damage ≠ 1000 poisonous gas
ignore my previous names
21.07.17 03:55:55 am
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DanelSonic123
User
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@user SQ: use flashlight CS2D 1.0.0.3 HD bug
IMG:http://i.imgur.com/QCYdUj4.jpg
So ya, very long time ago
21.07.17 01:58:06 pm
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SQ
Moderator
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@user DanelSonic123: You should check out 1.0.0.4, it should be fixed there.
28.07.17 07:17:16 am
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VaiN
User
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returning 1 in build hook when placing a mine breaks the player's inventory

how to reproduce:
Code:
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can_place = false

addhook("build","_build")
function _build(id,btype,x,y,mode,objid)
     if btype == 20 then
          if can_place then return 0 end
          can_place = true
          return 1
     end
end

addhook("spawn","_spawn")
function _spawn(id)
     timer(1000,"parse","equip "..id.." mine")
end


The mine remains in the player's inventory but CS2D doesn't recognize that it's there

Log spams this:
Code:
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Error: player Player (#1) tries to select weapon which he does not own (wpn id 77)
ERROR: Player tries to setup a mine without having one!


So if you have a script that prevents building in certain circumstances, the player gets stuck with mines they can't place anywhere.
29.07.17 06:44:41 am
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Talented Doge
User
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I don't know if this is a bug of the game itself or the bug of my own script.

Reqcld 4 works on server, but does not work on clients:

Code:
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checkfile = "gfx/abc.txt"

addhook("join", "_join")
addhook("clientdata", "_clientdata")

function _join(p)
     reqcld(p, 4, checkfile)
end

function _clientdata(p, m, d1, d2)
     if m == 4 then
          if checksumfile(checkfile) == d2 then
               authplayer(p)
          end
     end
end

function authplayer(p)
     msg("HORRAY!"..player(p, "name").." is ADMIN!")
end


It displays the message for me while I host, but the client does not check the sums nor does it displays the message(the files are exactly the same, copied.)

Edit: It seems to be the bug of the game, when I change the hook to team, the script functions normally.
02.08.17 10:23:28 am
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Axel340
User
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A fairly noticeable bug, when using a flashlight, the light does not pass through the walls, but spreads over all walls.

IMG:https://psv4.userapi.com/c812433/u106345053/docs/4491f759fd81/ch_1_Fear_War_1_00000.jpg?extra=1gHJt079BSKR_OzHGvvihFNtkL1It62gWkyoef-zqs3W9VUZsDI8KtfnZMYYStuXKJ1B8f6dRUiOA9wGLwT1DNfq8FD9NpA1oAVpXFiKWV9f-PPNrjX3BUlfzA
edited 1×, last 02.08.17 10:26:57 am
02.08.17 10:24:56 am
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SQ
Moderator
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@user Amaguya: I think that's fixed. What's your day shadows option?
02.08.17 10:38:28 am
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Axel340
User
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In addition, I would like to know why in earlier versions it was possible to use the Cyrillic in func_message, but now this is absolutely impossible.
15.08.17 02:43:50 pm
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Gaios
Reviewer
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Please fix Tile Blender because it doesn't work properly for coloured tiles. Please add it to 1.0.0.4 because it's bugged to far already.
17.09.17 06:49:55 am
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DanelSonic123
User
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i see bug cs2d serverlist nothing IMG:https://cdn.discordapp.com/attachments/322860456769355777/358834113177714691/bandicam_2017-09-16_21-37-48-012.jpg

Video Link https://youtu.be/3JC14cE4D_Y
So ya, very long time ago
17.09.17 09:20:14 pm
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Promaster
User
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@user DanelSonic123: Filter?
IMG:https://image.prntscr.com/image/J20O66l1RQGtFLeN9dmW6g.png
Patch 13.1! Updated. 2018-02-14
20.09.17 10:25:34 am
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1uP
User
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user Promaster has written:
@user DanelSonic123: Filter?

The filter he has is, Yes and same Version
IMG:http://fs5.directupload.net/images/180627/ljx3vns6.png
20.09.17 11:51:08 am
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LoaderFRA
User
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In version 0.2.2.2 the command "freeimage"{in my case for remove hats} works fine and since in 1.0.0.3 the command (see code below) no longer works.

PS : I show you the error, because the command to add a hat works very well.

Code:
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addhook("say","say_hat")
function say_hat(id,txt)
     if (txt=="!nohat") then
          freeimage(id)
     end
end
21.09.17 01:52:12 pm
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DC
Admin
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@user LoaderFRA: That's not a bug. You're calling freeimage with the player ID. What you need to pass in is the actual image ID which you have to save somewhere.

This can work if the IDs are equal but in most cases that won't be the case.
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