English CS2D Bug Reports

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14.10.17 03:37:31 pm
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DC
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@user Yates: Yes, that was an accident in the release process and not intended. Will be changed back to the known default (with that filter being enabled).
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14.10.17 04:31:55 pm
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SQ
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user Yates has written:
CS2D no longer has the filter in the server list "Yes & has same version" on by default. This fills up the server list with unavailable servers which I don't think should be the case (by default)?
are you sure its not by default? from what I see it is.
14.10.17 04:36:46 pm
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Yates
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I just installed a fresh version and the filter option "Yes & has same version" was not enabled. I saw bars of red flashing in front of my eyes. It was terrible, horrific, I have never witnessed such madness..

I'm sure.
14.10.17 05:05:15 pm
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SQ
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Alright, it might have been some failure when building final release then.
14.10.17 10:30:05 pm
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Masea
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Something weird just happened on my radar

IMG:https://i.hizliresim.com/2Ej2qO.jpg
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14.10.17 10:46:10 pm
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SQ
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@user Masea: Do you use launcher or bat files when running cs2d? I think it's causing it. You should use only exe
14.10.17 11:53:05 pm
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Masea
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@user SQ: Yeah I use that but why is it standing there if I shouldn't use it? :S Or does it no longer exist in new versions?
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15.10.17 12:35:46 am
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DC
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What user SQ is actually trying to say: He moved all the options from the command line args to the in game graphics menu so you can conveniently switch the settings there.

This is the new and recommended way of choosing the resolution / window mode.

The command line args - and the launcher which is just using them - still exist (and I want to keep them) but as you see there seem to be bugs with them in some cases.
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15.10.17 11:16:31 am
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SQ
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@user Masea: Anyway, I would like to know what were options you were using for the bat file so I could fix it.
15.10.17 11:35:09 am
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Hajt
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ERROR: Unknown command 'setscore' (setscore 1 0)
15.10.17 11:39:05 am
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Masea
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@user SQ: 1366x768 and fullscreen which makes me say why the fuck is it causing a bug like that.
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15.10.17 12:11:35 pm
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SQ
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@user Hajt: It's already fixed for dedicated. You need to download it. Will be fixed for next client as well. (I don't see point to update clients just for this command)

@user Masea: It is quite complicated to explain as there is few systems that are interfering. For example if graphics is initialized more than 2 times (having two graphical contexts at the same time), this happens. And batch sometimes forces to initialize graphics twice.

I can't reproduce it. You are able to reproduce it all the time? OpenGL or DirectX? Also there might be additional steps involved, like opening menu and pressing ok (applying graphics settings again)
15.10.17 12:52:48 pm
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Masea
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@user SQ: Happens on both, OpenGL and DirectX. Nothing happens by opening the menu and pressing OK afterward.

By the way, the bug is about the file .bat as you said. No matter what settings you set up.

Seems like you must see the minimap/radar code yet again and work on it.
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15.10.17 01:01:57 pm
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Hajt
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user SQ has written:
@user Hajt: It's already fixed for dedicated. You need to download it. Will be fixed for next client as well. (I don't see point to update clients just for this command)

Ok, nice to know. Are you also going to add a new command setassist or sth like that?
15.10.17 01:14:02 pm
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SQ
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@user Masea: It's a code related to FBO (Fast Buffer Objects) that I'm using for those fancy lighting/radar features. Well I just don't prefer using bats, but yes I'll try to find the problem when I'll manage to reproduce it.

Oh also you info is misleading. Minimap has a cache, so once it's loaded, even though corrupted, it will always show that map until you delete cache. This thing is also reproducible only on DX or OpenGL, not on both (since I know the issue, but forgot which graphics driver causes it). Check your stuff multiple times before reporting.

@user Hajt: There are setassists <id> <ass> and setmvp <id> <mvps> commands already I think.
edited 1×, last 16.10.17 08:31:40 am
19.10.17 03:19:07 pm
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Gaios
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Did anybody report this bug?

19.10.17 04:14:31 pm
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STICK-MAN
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I found a bug with laser mines: they stand in an unusual direction, but the real lines go through the original ones.
Screens related:

Looks weird, doesn't it?
22.10.17 11:16:49 am
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The_Admiral
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I've Expirienced the same bug here also.
It's about time i ditch this account, i've been hiding my identity for too long. I shall spread the news for the people of the Unrealsoftware Community to do the same. Join me, and together we may fight for a new future of the Community, Prevail.
22.10.17 11:34:28 am
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DC
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Regarding the laser mines: user SQ did some "optimizations" in the network code and broke it but I think he already fixed it for the next version. Thanks for reporting!

@user Gaios: What exactly are you referring to? 3D/shadow order stuff or something else?
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22.10.17 12:19:02 pm
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Danilwra
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edited 1×, last 29.05.19 12:59:21 pm
Da Ny
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