CS2D Bug Reports
1,993 replies the lua command "inentityzone" give sometimes false, even if Player is in the zone.
Edit.:
I find out that if you use inentityzone(x,y,18) then it give you only true if your are in a Env_Hurt Zone. But type 18 should be Info_NoBuildings
See here:
Info_NoBuildings
Edit.:
I find out that if you use inentityzone(x,y,18) then it give you only true if your are in a Env_Hurt Zone. But type 18 should be Info_NoBuildings
See here:
Info_NoBuildings
edited 1×, last 11.05.18 06:34:47 pm
I've met a crucial issue today. You know there are some ways for getting data of coordinates of your mouse position by using either
The issue is, these data outputs are incorrect. However, it depends on your resolution. For me, all the resolutions except for 850x480 don't work.
As an example, I provided a function that says me the coordinates of my mouse position and I am just attempting to move my mouse to the left bottom corner of the window to see the what genuine resolution I'm running.
Here is a video (clicky).
I hope this will get fixed soon.
player(id, "mousex")
or reqcld
function. No matter how many ways are existing because both of them have the same issue anyway.The issue is, these data outputs are incorrect. However, it depends on your resolution. For me, all the resolutions except for 850x480 don't work.
As an example, I provided a function that says me the coordinates of my mouse position and I am just attempting to move my mouse to the left bottom corner of the window to see the what genuine resolution I'm running.
Here is a video (clicky).
I hope this will get fixed soon.
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


Idk if it's a bug or what but when i try joining a server i can't even download the tiles because the download speed goes from 250/kbs to 0/kbs and gets stuck there forever, really annoying
@
Masea: It's working fine, I'll explain in discord. Player(mouse) returns in-game coordinate.
It's more tricky, I'm trying not to include black boarders in some situations.

It's more tricky, I'm trying not to include black boarders in some situations.

I'm trying not to include black boarders in some situations.
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


@
Masea:
player(id, mouse) works only when player is alive.

player(id, mouse) works only when player is alive.
Code:
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parse("mp_hudscale 1")
player_img = image("gfx/hud_radar.bmp", 425, 240, 2, 1)
addhook("ms100","ms100")
function ms100()
if player(1, "exists") then
imagepos(player_img, player(1, "mousex"), player(1, "mousey"), 0)
end
end
player_img = image("gfx/hud_radar.bmp", 425, 240, 2, 1)
addhook("ms100","ms100")
function ms100()
if player(1, "exists") then
imagepos(player_img, player(1, "mousex"), player(1, "mousey"), 0)
end
end
23.05.18 09:35:30 am
2 days ago I saw this error and I take a screenshot...

the letter Ñ appears as a pointer, i do not know if someone reported this but I thought it was strange and for that reason I share it here.
I affirm that he is the pointer of the other person, in case someone asks if it's my pointer

the letter Ñ appears as a pointer, i do not know if someone reported this but I thought it was strange and for that reason I share it here.
I affirm that he is the pointer of the other person, in case someone asks if it's my pointer
What the F.A.Q.?|
faqduLLAH

@
jerelahorca: Perhaps it's a script?
Otherwise this is very hard issue to fix, something related with textures memory placing.

Otherwise this is very hard issue to fix, something related with textures memory placing.
It might be drivers or something with video card. I've got strange things when has outdated drivers or had not them at all.(not only cs2d)

@
jerelahorca: Perhaps it's a script?
Otherwise this is very hard issue to fix, something related with textures memory placing.

Otherwise this is very hard issue to fix, something related with textures memory placing.
is not script error, the truth I have no idea what that error will be... when I saw it, it seemed strange to me!
What the F.A.Q.?|
faqduLLAH

mp_antispeeder 5
reroute(id,"ip")
and parse("reroute "..id.." ip")
doesnt work
would nice to hear some feedback of my bug reports
reroute(id,"ip")
and parse("reroute "..id.." ip")
doesnt work
would nice to hear some feedback of my bug reports
edited 1×, last 03.06.18 03:22:52 pm
13.06.18 06:30:09 pm
Hello guys, i have this problem i play cs2d with the Run in window option disabled, so i play fullscreen, everytime i press alt+tab to check another thing cs2d closes, saying an error: Exception_Access_Violation is the message that appears to me more often, i just wanted to know if this is my fault, or it has something to do with my pc, or is just a cs2d error.
Thanks for reading.
Thanks for reading.
I have an endless void for heart
I don't know why this happened but:

Admin/mod comment:
Next time describe problem, it took me 10 seconds to figure it out the hell, light system

EDIT: problem solved, the reason was the huge size of sprite with "Affect lighting" options cause this

EDIT: problem solved, the reason was the huge size of sprite with "Affect lighting" options cause this
There is problem related with reqhttp/httpdata. If the request failed once then automatically the next requests also will not work...
09.07.18 04:25:49 am
https://cdn.discordapp.com/attachments/447885413005262870/465688973021544448/recommended.mp4
I'm alone in sewer was about to build an exit. My teammate came and locked the gate, leaving no option for escape but by destroying several boxes or pass the turrets. My teammate (possibly a newcomer in cs2d) got killed. Me who a "feeble minded" chose to destroy the boxes. Then I built a supply and stock the XM1014 for speeding up the process. The bug occurs when my ammo is 0/2. I can't reload anymore. Until i picked the primary ammo from the dispenser, i can reload again.
I think this bug happened because :
- My connection (yeah, sometimes happened)
- The server script bug
- The CS2D has bug (variable desync?)
- Another
I'm alone in sewer was about to build an exit. My teammate came and locked the gate, leaving no option for escape but by destroying several boxes or pass the turrets. My teammate (possibly a newcomer in cs2d) got killed. Me who a "feeble minded" chose to destroy the boxes. Then I built a supply and stock the XM1014 for speeding up the process. The bug occurs when my ammo is 0/2. I can't reload anymore. Until i picked the primary ammo from the dispenser, i can reload again.
I think this bug happened because :
- My connection (yeah, sometimes happened)
- The server script bug
- The CS2D has bug (variable desync?)
- Another
Nothing here.
16.07.18 08:05:38 pm
CS2D New Game (listen) Server + Second player (50ms+ ?), lag comp 200ms
When you as server enter a portal that triggers something (an explosion) then it is only triggered once.
But if the second player does it, it's triggered 3+ times!
hudtxt trigger counter is included for sprites on this test_portal map.
https://my.mixtape.moe/cuepsf.map
PS: very rarely works on LAN with 1ms ping, then it only may triggers 2 times, never 3+