English CS2D Bug Reports

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17.12.19 12:18:46 pm
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TobyInChina
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Please Fix This BUG AS SOON AS POSSIBLE.
Most Map lost his tiles.
Look at the screenshot!
IMG:https://i.imgur.com/yQP0rpE.png

IMG:https://i.imgur.com/fcEOTjM.png

@user DC:@user SQ:
edited 1×, last 17.12.19 12:29:30 pm
CS2D Chinese Station(CS2DCN) Founder。Chinese language translation submitter!As you see,We are the second largest player group of CS2D! | Our Discord
17.12.19 12:35:31 pm
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TrialAndError
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@user TobyInChina: That issue has been fixed, they just need to update the client. If you disable 3D Tiles, it should fix your problem until they update.
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DadsamG
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× Error in Another [Player]
"XML Support" appears to be compatible with Server Only (Host Player)
Or the "XML Support" only works in Server "Client"
e.g.:
Server Host: <Player 1> in New Game
IMG:https://i.ibb.co/df0BbBH/ez-cs2d-xmlserver.png


Another Player Entry: in Find Servers
IMG:https://i.ibb.co/Tw951ST/ez-cs2d-xmlclientpl2.png
edited 1×, last 18.12.19 04:36:48 pm
18.12.19 03:38:49 pm
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Marcell
Super User
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I tested the above and I can confirm it's indeed a bug.
18.12.19 05:57:39 pm
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SQ
Moderator
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@user DadsamG: @user Marcell: This is client-sided bug due to old system where long lines gets cut to fit window size.

Now to solve/workaround is to shorten the lines. I could help out with this in discord.
edited 1×, last 19.12.19 03:42:57 am
23.12.19 11:19:48 am
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Mami Tomoe
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Can't seem to copy line/all from serverinfo, might affect briefing (untested).
23.12.19 02:46:14 pm
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SQ
Moderator
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@user Mami Tomoe: It's just server info that got changed, separated the code from traditional text box, this caused it. Will be fixed.
27.12.19 08:10:36 am
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MikuAuahDark
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1. cs2d lua cmd parse("quit") after starting dedicated server triggers cs2d lua hook leave with ID 0
Code:
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addhook("leave", "leave_test")
function leave_test(id)
     print("leave id "..id)
end

parse("quit") -- leave id 0


2. Not sure if I read the changelog correctly but dedicated server in Windows still doesn't gracefully terminate with Ctrl+C
Code:
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addhook("shutdown", "shutdown_print")
function shutdown_print()
     print("shutdown")
end
-- Ctrl+C doesn't print "shutdown"


3. cs2d lua cmd parse("UTF-8:...") (command) cause cs2d lua hook parse (hook) giving 0-byte command parameter for some inputs
Code:
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addhook("parse", "parse_utf8")
function parse_utf8(cmd)
     print("execute command \""..cmd.."\"")
end

parse("UTF-8:x6Dx73x67x20x48x65x6Cx6Cx6F") -- execute command "msg Hello"
parse("UTF-8:\\x6D\\x73\\x67\\x20\\x48\\x65\\x6C\\x6C\\x6F") -- execute command ""

Note that both commands execute successfully and show "Hello" twice in message chat.

4. (This has been acknowledged by user DC in Discord) CS2D looks for STEAMSTUB.DLL in Windows (NOT steamstub.dll, note the case). This prevents CS2D from running when setting the installation directory to be case-sensitive in Windows (yes in Windows).

5. Pressing "fullscreen" button twice in main menu sets the resolution to 850x480 regardless of previous resolution setting. This can be reproduced by setting the resolution to 800x600 (or any other resolution, windowed) first.

6. cs2d lua hook clientsetting "value1" and "value2" (if present) are returned as string! I don't know if this is intended, but this behaviour is not documented.

7. cs2d lua cmd player(id, "screenh") always return value which assume 16:9 even if the client has 4:3 ratio checked.

8. When changing screen resolution from 800x600 (4:3 checked) to 1060x600 (4:3 unchecked), cs2d lua hook clientsetting only receives 800x450 screen resolution change and the 4:3 state change. It does not receive the 1060x600 resolution change. This seems a bug in the client as server still thinks the resolution still 800x450 even when rejoining, assume the resolution still not altered.
edited 2×, last 27.12.19 08:40:23 am
file cs2d LuaJIT for Dedicated Server (11) JIT POWER! | Know your Lua errors! | Draw stuff at Pixelize Art --xx-- server!
28.12.19 11:31:50 am
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SQ
Moderator
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@user MikuAuahDark: Lua Hook cannot pass UTF-8 and it would be pointless and overhead to convert it back to coded format.
There is no point in using UTF-8 strings for parsing anyway.

It was not intended to be used this way, this was very known from the very first release.
01.01.20 06:08:35 pm
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Mami Tomoe
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The STEAM overlay seems to cause some tile and image glitches.

The images seem to go out of bounds in a strange way, you gotta see it to understand it.

If you can't it might only be for me, but it only happens when the STEAM overlay is active, turning it off fixed it.
01.01.20 06:35:34 pm
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SlimPT
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- Still waiting for the screenshot fix for any 4:3 resolutions (scalled to 16:9). With the prtsc key I can get a decent screenshot but with the game key the screenshot is messy.
- Nerf the fiveseven rate of fire and buff glock rate of fire (SQ knows this bug already I think)
- Fix directx crash (or mini screen in desktop) after 2x times alt tab

EDIT: Disable fullscreen optimizations on cs2d.exe file somehow fixes the directx bug.
edited 1×, last 06.01.20 01:50:40 am
"Nothing to fear and nothing to doubt."
01.01.20 08:12:22 pm
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The Dark Shadow
User
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3D tiles bug, Squares.
11.01.20 12:14:17 pm
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Alpha Beta
User
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Not sure if it has been reported yet, but I found a bug.
When you have a server as your favorite and change the language of CS2D within that server, for example from English to German, and go press ESC it says it's not a favorite server anymore in that information box. When you click on it to add to favorites again it doesn't work. When you leave the server and join again it is fine again. It's just a small bug.
15.01.20 10:27:02 am
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Mami Tomoe
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Code:
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[b]HE Overkill has left the game (kicked: Command Flood (Reload))


Happens when bots hold shield, they believe they have 0 ammo and that they need to reload so they keep spamming reload.

Edit their Lua so they don't do that?
16.01.20 01:29:55 am
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Masea
Super User
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When cs2d cmd removeitem used on an cs2d entity env_item that spawn mode 1 (instant/infinity) selected, it doesn't only remove the item for once but also the entity itself, eating up its purpose; item won't spawn afterwards, meaning it is not instant.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast II Modification (28)
20.01.20 06:05:15 pm
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Hajt
User
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mousepos is incorrect synchronized with server, maybe it's the reason why bug with nades still happens - check screenshot

mp_lagcompensation changes are not sent to clients when changed while playing
Yooo. We are playing mix matches 5on5 in evening hours on the server CS2D.TK | Mix/Match, you can join us, server password is match. Statistics, leaderboard can be found under the following link.
20.01.20 06:45:21 pm
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Gaios
Security Supporter
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@user Hajt: Maybe it's fu*ked in general so players can't really aim perfectly.
20.01.20 09:40:04 pm
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SQ
Moderator
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@user Hajt: Player("mouse pos") works slightly different is not as accurate, it's compressed in a 6 bits (or even less).

It uses last received player rotation + mouse distance from the player.
Though this could happen due to rotation compression as well.
Need to check
30.01.20 05:31:59 pm
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Mora_rus
User
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I think is a bug:
with single fire for example from famas you do:
14 damage
with burst fire you do:
27 damage from 3 bullets both in better and common weapon recoil

so is 9 damage from each bullet.

I can understand it if you use burst mode in common weapon recoil: every each bullet is fired like from shotgun.
But with new recoil they fired with some cooldown.
It shouldn't be like that
"mp_shotweakening" doesn't affect this effect.
01.02.20 01:21:56 am
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Kaafe
User
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I don't know what'ss happening
https://imgur.com/lu5ls1G
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