belbonassa: Did you re-enter the new password through options too? Forum
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belbonassa: Did you re-enter the new password through options too?
belbonassa: In case what
Rainoth said isn't the issue: This is covered by the FAQ: http://www.cs2d.com/faq.php?show=net_login#net_login If I write /win and then exit the game and come back to it - the screen is much too small, smaller than usual. Of course, I know how to fix it. But it's annoying. I think you will fix it, @
DC.
player tilex/tiley: either when player is the dedicated host OR sometimes after switching teams/dying (needs testing) the tile-values are not reset to -1000 but instead are left at what the old position was.PS: This must be mentioned in the documentation too that tilex/y may return -1000 as a value, as well as pixel position may return the old position before death.
2) Player USGN is verified even if the setting is off on the server:
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[00:21:07] recv join attempt... (192.168.0.2:59390)
[00:21:07] VADemon clientdata: WIN {28cefe3ac30ab30ab5268978955263db3271680}
[00:21:07] U.S.G.N.: VADemon (192.168.0.2) joining with U.S.G.N. ID #7844 - verifying...
[00:21:10] U.S.G.N.: Can't validate player 'VADemon' (timeout)
I've waited long enough and will write it down here again:
Quote
ADDED Stacktrace for (some) Lua errors (thanks to Starkkz)
Make Starkkz great again. Or revert the change for autorun scripts. Or whatever.
Bug: Syntax errors are not shown for autorun scripts.
An innocent user has suffered once again: http://unrealsoftware.de/forum_posts.php?post=406967&start=0#post406980

Someone arealdy say about it? Sorry!
join :xThis hook should be triggered when a player is fully connected with the server, not when downloading files etc.
Hajt: It's good the way it is. If you want to know when someone fully connected with the server you can use other hooks to check for that.
Rainoth: Still really worth to do it;
Yates has writtenAdd an additional parameter to the join hook which tells us if the join is triggered on connection or a completed join (game initialized, player sees everything).
kerker: Looks like a temporary network problem. Just restart the game and it should work.
DC: Okay, now alright.
rcon hook is not triggered when using RCon commands via new game. Am I using the wrong hook or is just wrong functionality?If this is intentional and there is no other way to detect custom commands via new game, why not and pls fix
Yates: You can use hook
parse instead of
rcon.btw is there any way to handle nickname with this char | in menu?
edited 5×, last 02.12.16 05:00:19 am
Hajt: simply replace player(id,"name")(on menu) to
string.gsub(player(id,"name"),"|","l").
Yates: Can you please describe what exactly you mean with Quote
?using RCon commands via new game
Because I have no idea what you're talking about.
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