fix this script
2 replies



07.09.12 02:25:26 am
>>> LUA ERROR: sys/lua/cs2dtibia/monsters.lua:346: attempt to index field 'spawn' (a nil value) <<<
Code:
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Monster = {name = 'Monster', health = 100, image = 'gfx/weiwen/circle.png', scalex = 1, scaley = 1, atk = 1, def = 1, spd = 5, x = 0, y = 0, ang = 0, imgang = 0, exp = 5, money = 50, type = 'monster', loot = {}}
MONSTERS = {}
local t = 0
CONFIG.MONSTERS = {
{
name = 'Bulbasaur', health = 100, image = 'gfx/weiwen/pokemon/9.bmp', scalex = 2, scaley = 2, r = 136, g = 224, b = 32,
atk = 1.9, def = 2.1, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 102}, {chance = 50, id = 221}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1500, function(self)
radiusmsg("Bulbasaur casts heal!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
end},
},
{
name = 'Charmander', health = 100, image = 'gfx/weiwen/pokemon/200.bmp', scalex = 2, scaley = 2,
atk = 2.2, def = 1.8, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 100}, {chance = 50, id = 222}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1000, function(self, target)
radiusmsg("Charmander uses ember!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 64 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
end},
},
{
name = 'Squirtle', health = 100, image = 'gfx/weiwen/pokemon/azul.bmp', scalex = 2, scaley = 2,
atk = 1.7, def = 2.3, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 101}, {chance = 50, id = 223}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1000, function(self)
radiusmsg("Squirtle uses watergun!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 255')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 96 128 128 255')
end},
},
{
name = 'Caterpie', health = 100, image = 'gfx/weiwen/pokemon/16.bmp', scalex = 1.5, scaley = 1.5, r = 104, g = 152, b = 40,
atk = 1.1, def = 1.2, spd = 7, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 30, loot = {{chance = 8000, id = 1}},
},
{
name = 'Weedle', health = 100, image = 'gfx/weiwen/pokemon/17.bmp', scalex = 1.5, scaley = 1.5, r = 104, g = 152, b = 40,
atk = 1.2, def = 1.1, spd = 7, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 30, loot = {{chance = 8000, id = 1}},
},
{
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/18.bmp', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 20, money = 60, loot = {},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
},
{
name = 'esquelet', health = 100, image = 'gfx/weiwen/pokemon/7.bmp', scalex = 1.5, scaley = 1.5,
atk = 1.0, def = 1.0, spd = 9, atkspd = 5, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 50, loot = {{chance = 8000, id = 4}},
},
{
name = 'Bronze Vortex', health = 165, image = 'gfx/weiwen/pokemon/tierra.bmp', scalex = 2, scaley = 2,
atk = 2.0, def = 7.0, spd = 10, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {180, 77},
exp = 410, money = 1000, loot = {{chance = 8000, id = 320}, {chance = 8000, id = 321}},
},
{
name = 'Ice Monster', health = 200, image = 'gfx/weiwen/pokemon/13.bmp', scalex = 2, scaley = 2,
atk = 4.3, def = 11.2, spd = 10, atkspd = 11, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {177, 143},
exp = 2020, money = 2200, loot = {{chance = 8000, id = 340}, {chance = 8000, id = 341}},
},
{
name = 'Fire Dragon', health = 190, image = 'gfx/weiwen/pokemon/firedragon.bmp', scalex = 2, scaley = 2,
atk = 6.3, def = 19.2, spd = 20, atkspd = 11, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {177, 143},
exp = 4020, money = 5000, loot = {{chance = 8000, id = 356}, {chance = 8000, id = 350}},
},
{
name = 'Dragon', health = 200, image = 'gfx/weiwen/pokemon/3.bmp', scalex = 2, scaley = 2,
atk = 3.0, def = 9.0, spd = 12, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {171, 119},
exp = 1020, money = 1200, loot = {{chance = 8000, id = 327}, {chance = 8000, id = 328}},
},
{
name = 'Aqua', health = 200, image = 'gfx/weiwen/pokemon/3.bmp', scalex = 2, scaley = 2,
atk = 3.0, def = 9.0, spd = 12, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {171, 119},
exp = 1020, money = 1200, loot = {{chance = 8000, id = 327}, {chance = 8000, id = 328}},
},
{
name = 'Spearow', health = 100, image = 'gfx/weiwen/pokemon/6.bmp', scalex = 2, scaley = 2,
atk = 1.4, def = 1.0, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 20, money =60, loot = {},
spc = {2500, function(self, id, dist)
if not self.agility then
radiusmsg("Spearow uses agility!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 155 255 155")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.spd = 10
self.agility = true
imagecolor(self.image, 155, 255, 155)
timer(5000, "CONFIG.MONSTERSKILLS.endAgility", self.id)
elseif dist <= 32 then
self:hit(id, 10)
end
end},
},
{
name = 'Ekans', health = 100, image = 'gfx/weiwen/pokemon/10.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {500, function(self, id, dist)
if dist <= 96 then
radiusmsg("Ekans uses poison sting!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Bear', health = 100, image = 'gfx/weiwen/pokemon/15.bmp', scalex = 2, scaley = 2,
atk = 2.1, def = 2.1, spd = 7, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 25, money = 120, loot = {{chance = 5000, id = 103}, {chance = 50, id = 220}},
spc = {500, function(self)
radiusmsg("Pikachu uses thundershock!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 64 255 255 255')
end},
},
{
name = 'Sandshrew', health = 100, image = 'gfx/weiwen/pokemon/12.bmp', scalex = 2, scaley = 2,
atk = 1.7, def = 2.1, spd = 7, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 10, spawn1 = {165, 30}, spawn2 = {184, 48},
exp = 18, money = 120, loot = {},
spc = {1000, function(self)
radiusmsg("Sandshrew uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
},
{
name = 'NidoranF', health = 100, image = 'gfx/weiwen/pokemon/100.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {750, function(self, id, dist)
if dist <= 96 then
radiusmsg("NidoranF uses poison sting!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'mumia', health = 100, image = 'gfx/weiwen/pokemon/10006.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {750, function(self, id, dist)
if dist <= 96 then
radiusmsg("NidoranM uses horn attack!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Vulpix', health = 100, image = 'gfx/weiwen/pokemon/10005.bmp', scalex = 2, scaley = 2,
atk = 2.2, def = 1.8, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 10, money = 100, loot = {{chance = 5000, id = 104}},
spc = {500, function(self, id, dist)
radiusmsg("Vulpix uses flamethrower!", self.x, self.y)
local x1, y1 = self.x, self.y
local rot = math.atan2(player(id, 'y')-y1, player(id, 'x')-x1) + math.pi/2
local x2, y2 = math.sin(rot), -math.cos(rot)
local fire = image("gfx/sprites/spot.bmp", 0, 0, 1)
imagepos(fire, x1+x2*64, y1+y2*64, math.deg(rot)+180)
imagescale(fire, 1.5, 2)
imagecolor(fire, 255, 64, 0)
imageblend(fire, 1)
timer(500, "freeimage", fire)
parse('explosion ' .. x1+x2*100 .. ' ' .. y1+y2*100 .. ' 48 40')
parse('explosion ' .. x1+x2*50 .. ' ' .. y1+y2*50 .. ' 32 40')
end},
},
{
name = 'Dog', health = 100000, image = 'gfx/weiwen/pokemon/14.bmp', scalex = 2, scaley = 2,
atk = 0, def = 999999, spd = 1, atkspd = 6, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 25, money = 100, loot = {{chance = 1000, id = 230}},
},
{
name = 'Exp', health = 500, image = 'gfx/weiwen/pokemon/exp.png', scalex = 2, scaley = 2,
atk = 0.0, def = 5.2, spd = 0.1, atkspd = 1, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 5000000, money = 100, loot = {},
},
{
name = 'Mankey', health = 100, image = 'gfx/weiwen/pokemon/2000.bmp', scalex = 2, scaley = 2,
atk = 2.5, def = 1.8, spd = 10, atkspd = 6, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 25, money = 120, loot = {{chance = 1000, id = 300},{chance = 1000, id = 301},{chance = 1000, id = 302},{chance = 1000, id = 303},{chance = 1000, id = 304},{chance = 1000, id = 305},{chance = 1000, id = 306}},
spc = {1000, function(self, id, dist)
if not self.rage then
radiusmsg("Mankey uses rage!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 155 155")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.def = 3.3
self.rage = true
imagecolor(self.image, 255, 155, 155)
timer(5000, "CONFIG.MONSTERSKILLS.endRage", self.id)
elseif dist <= 96 then
radiusmsg("Mankey uses karate chop!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Abra', health = 100, image = 'gfx/weiwen/pokemon/250.bmp', scalex = 2, scaley = 2,
atk = 0.6, def = 1.0, spd = 5, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 100, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 8, money = 50, loot = {{chance = 5000, id = 105}},
spc = {2500, function(self)
radiusmsg("Abra uses teleport!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
local dir = math.random(math.pi*2)
if self:move(dir, 40) or self:move(dir, -40) then
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
end
end},
},
{
name = 'Gastly', health = 100, image = 'gfx/weiwen/pokemon/8.bmp', scalex = 2, scaley = 2, r = 64, g = 0, b = 64,
atk = 1.2, def = 1.5, spd = 8, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 50, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 8, money = 100, loot = {},
spc = {1000, function(self, id, dist)
if dist <= 64 and not PLAYERS[id].tmp.paralyse then
radiusmsg("Gastly uses lick!", self.x, self.y)
PLAYERS[id].tmp.paralyse = true
msg2(id, "You are paralysed.")
parse("effect \"colorsmoke\" " .. player(id, 'x') .. " " .. player(id, 'y') .. " 5 5 64 0 64")
timer(3000, "rem.paralyse", id)
elseif dist <= 32 then
self:hit(id, 10)
end
end},
},
{
name = 'Onix', health = 125, image = 'gfx/weiwen/pokemon/1.bmp', scalex = 3, scaley = 3, r = 144, g = 144, b = 144,
atk = 1.8, def = 5.0, spd = 3, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 0, range = 64, spawn1 = {165, 30}, spawn2 = {184, 48},
exp = 100, money = 300, loot = {{chance = 1000, id = 310},{chance = 1000, id = 311},{chance = 1000, id = 312},{chance = 1000, id = 313},{chance = 1000, id = 314},{chance = 1000, id = 315},{chance = 1000, id = 316}},
spc = {1000, function(self)
if not self.harden then
radiusmsg("Onix uses harden!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 192 192 192")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.def = 7.5
self.harden = true
imagecolor(self.image, 155, 155, 255)
timer(5000, "CONFIG.MONSTERSKILLS.endHarden", self.id)
end
end},
},
{
name = 'Voltorb', health = 100, image = 'gfx/weiwen/pokemon/5.bmp', scalex = 2, scaley = 2, r = 144, g = 144, b = 144,
atk = 2.3, def = 2.3, spd = 5, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 20, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 30, money = 130, loot = {{chance = 5000, id = 103}},
spc = {1000, function(self)
if self.health < 20 then
radiusmsg("Voltorb uses selfdestruct!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 128 80')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 255 0')
self:destroy()
else
radiusmsg("Voltorb uses thundershock!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 64 255 255 255')
end
end},
},
{
name = 'Koffing', health = 100, image = 'gfx/weiwen/pokemon/251.bmp', scalex = 2, scaley = 2, r = 128, g = 128, b = 0,
atk = 2.0, def = 1.7, spd = 4, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 20, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 30, money = 150, loot = {{chance = 5000, id = 106}},
spc = {1000, function(self)
if self.health < 20 then
radiusmsg("Koffing uses explosion!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 128 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 255 0')
self:destroy()
else
radiusmsg("Koffing uses poison fog!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 128 128 0')
end
end},
},
}
CONFIG.MONSTERSKILLS = {
endAgility = function(id)
self = MONSTERS[tonumber(id)]
self.spd = self._spd
self._spd = nil
imagecolor(self.image, 255, 255, 255)
self.agility = nil
end,
endRage = function(id)
self = MONSTERS[tonumber(id)]
self.atk = self._atk
self._atk = nil
imagecolor(self.image, 255, 255, 255)
self.rage = nil
end,
endHarden = function(id)
self = MONSTERS[tonumber(id)]
self.def = self._def
self._def = nil
imagecolor(self.image, 255, 255, 255)
self.harden = nil
end,
}
addhook("attack", "MONSTERattack")
function MONSTERattack(id)
if gettile(PLAYERS[id].x, PLAYERS[id].y).SAFE or gettile(PLAYERS[id].x, PLAYERS[id].y).NOMONSTERS then
return
end
if inarray({400, 401, 402, 403, 404}, PLAYERS[id].Equipment[7]) then
message(id, "You may not attack on a horse.")
return
end
local weapon, closest = player(id, 'weapontype')
for _, m in ipairs(MONSTERS) do
local x, y = player(id, 'x'), player(id, 'y')
local dist = math.sqrt((m.x-x)^2+(m.y-y)^2)
if dist <= (closest and closest[2] or (CONFIG.WEAPONRANGE[weapon] or CONFIG.WEAPONRANGE[50])) then
local rot = player(id, 'rot')
if math.abs(math.rad(rot) - math.atan2(y-m.y, x-m.x) + math.pi/2)%(2*math.pi) <= (CONFIG.WEAPONWIDTH[weapon] or CONFIG.WEAPONRANGE[50]) then
closest = {m, dist}
end
end
end
if closest then
closest[1]:damage(id, math.ceil(20*((PLAYERS[id].Level+50)*PLAYERS[id].tmp.atk/closest[1].def)/math.random(60, 140)), weapon)
end
end
addhook("ms100", "MONSTERms100")
function MONSTERms100()
t = t + 1
if t % 100 == 0 then
while #MONSTERS < CONFIG.MAXMONSTERS do
local rand, spawnNo, mapName
while true do
rand = math.random(#CONFIG.MONSTERS)
mapName = CONFIG.MONSTERS[rand].spawn[map'name'] and map'name' or CONFIG.DEFAULTMAP
spawnNo = math.random(#CONFIG.MONSTERS[rand].spawn[mapName])
if math.random(0, 100) < CONFIG.MONSTERS[rand].spawnchance[mapName][spawnNo] then
break
end
end
local m = deepcopy(CONFIG.MONSTERS[rand])
local x, y, tilex, tiley
local spawn = m.spawn[mapName][spawnNo]
repeat
tilex, tiley = math.random(spawn[1][1], spawn[2][1]), math.random(spawn[1][2], spawn[2][2])
until not gettile(tilex, tiley).SAFE and
not gettile(tilex, tiley).NOMONSTERS and
tile(tilex, tiley, "walkable") and
tile(tilex, tiley, "frame") ~= 34
m.x, m.y = math.floor(tilex*32+16), math.floor(tiley*32+16)
Monster:new(m)
end
end
for _, m in ipairs(MONSTERS) do
if t % m.atkspd == 0 then
m.target = nil
local closest
for _, p in ipairs(table.shuffle(player(0, 'table'))) do
if player(p, 'health') > 0 and
not gettile(PLAYERS[p].x, PLAYERS[p].y).SAFE and
not gettile(PLAYERS[p].x, PLAYERS[p].y).NOMONSTERS then
local dist = math.sqrt((player(p, 'x')-m.x)^2 + (player(p, 'y')-m.y)^2)
if dist < 400 then
if not closest or dist < closest[2] then
closest = {p, dist}
end
end
end
end
if closest then
local dist = closest[2]
if dist < 400 then
m.target = closest[1]
if m.spc and math.random(10000) <= m.spc[1] then
m.spc[2](m, m.target, dist)
elseif dist <= (m.range or 32) then
m:hit(m.target, 10)
end
end
end
end
m.imgang = math.sin(t/2.5*math.pi) * 15
if m.target and player(m.target, 'exists') and player(m.target, 'health') > 0 and
not gettile(PLAYERS[m.target].x, PLAYERS[m.target].y).SAFE and
not gettile(PLAYERS[m.target].x, PLAYERS[m.target].y).NOMONSTERS then
xdist, ydist = player(m.target, 'x') - m.x, player(m.target, 'y') - m.y
local dist = math.sqrt(xdist^2 + ydist^2)
if dist < 400 then
m.ang = math.atan2(ydist, xdist)-math.pi/2+math.random(-1, 1)/2
else
m.target = nil
end
end
if not m.target then
m:rot(math.random(-1, 1)/2)
end
if not m:move(m:rot(), m.health > m.runat and 1 or -1) then
repeat until m:move(math.rad(math.random(360)), 1)
end
end
end
function Monster:new(m)
if not (m.x or m.y) then return false end
m.image = image(m.image, m.x, m.y, 0)
imagescale(m.image, m.scalex, m.scaley)
setmetatable(m, self)
self.__index = self
local n = #MONSTERS+1
MONSTERS[#MONSTERS+1] = m
m.id = n
return m
end
function Monster:pos(x, y)
if not x and not y then
return self.x, self.y
else
self.x, self.y = x or self.x, y or self.y
imagepos(self.image, self.x, self.y, self.imgang)
end
return true
end
function Monster:move(dir, amt)
local x, y = -math.sin(dir)*amt*self.spd, math.cos(dir)*amt*self.spd
local x, y = self.x+x, self.y+y
local tilex, tiley = math.floor(x/32), math.floor(y/32)
if tile(tilex, tiley, 'walkable') and tile(tilex, tiley, 'frame') ~= 34 and
not gettile(tilex, tiley).SAFE and
not gettile(tilex, tiley).NOMONSTERS then
self:pos(x, y)
return true
else
self:rot(math.random(-1, 1)*math.pi/2)
return false
end
end
function Monster:damage(id, dmg, wpntype)
if not PLAYERS[id].Tutorial.damagem then
message(id, "You have attacked a monster! Good job! Keep on attacking it until it dies.", "255128000")
PLAYERS[id].Tutorial.damagem = true
end
local wpnName
if weapon == 251 then
wpnName = 'rune'
elseif weapon == 46 then
wpnName = 'firewave'
dmg = dmg/5
else
wpnName = PLAYERS[id].Equipment[3] and ITEMS[PLAYERS[id].Equipment[3]].name or 'dagger'
end
self.health = self.health - dmg
--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.')
if self.health <= 0 then
if not PLAYERS[id].Tutorial.killm then
message(id, "Congratulation! You have killed your first monster. You can proceed to pick up the loot by using the drop weapon button (default G)", "255128000")
PLAYERS[id].Tutorial.killm = true
end
addexp(id, math.floor(self.exp*CONFIG.EXPRATE))
self:die()
else
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 0 ' .. self.scaley .. ' ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0'))
end
radiussound("weapons/machete_hit.wav", self.x, self.y)
return true
end
function Monster:hit(id, dmg)
if not PLAYERS[id].Tutorial.hitm then
message(id, "A monster is attacking you! You can fight back by swinging your weapon at it.", "255128000")
PLAYERS[id].Tutorial.hitm = true
end
if player(id, 'weapontype') == 41 and (math.abs(math.rad(player(id, 'rot')) - math.atan2(player(id, 'y')-self.y, player(id, 'x')-self.x) + math.pi/2)%(2*math.pi) <= math.pi*2/3) then
EXPhit(id, self, -1, dmg/4)
radiussound("weapons/ricmetal" .. math.random(1,2) .. ".wav", self.x, self.y)
else
EXPhit(id, self, -1, dmg)
radiussound("weapons/knife_hit.wav", self.x, self.y)
end
return true
end
function Monster:die(id)
local size = self.scalex+self.scaley
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' ' .. size .. ' 64 ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0'))
local tilex, tiley = math.floor(self.x/32), math.floor(self.y/32)
spawnitem(1337, tilex, tiley, math.floor(self.money*math.random(50, 150)/100)*CONFIG.MONEYRATE)
for _, loot in ipairs(self.loot) do
local chance = math.random(10000)
if chance <= loot.chance then
spawnitem(loot.id, tilex, tiley)
end
end
radiussound("weapons/c4_explode.wav", self.x, self.y)
self:destroy()
end
function Monster:destroy()
freeimage(self.image)
local found
table.remove(MONSTERS, self.id)
for i, m in ipairs(MONSTERS) do
m.id = i
end
return true
end
function Monster:rot(rot)
if not rot then
return self.ang
else
self.ang = (self.ang+rot)%(math.pi*2)
end
return true
end
MONSTERS = {}
local t = 0
CONFIG.MONSTERS = {
{
name = 'Bulbasaur', health = 100, image = 'gfx/weiwen/pokemon/9.bmp', scalex = 2, scaley = 2, r = 136, g = 224, b = 32,
atk = 1.9, def = 2.1, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 102}, {chance = 50, id = 221}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1500, function(self)
radiusmsg("Bulbasaur casts heal!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
end},
},
{
name = 'Charmander', health = 100, image = 'gfx/weiwen/pokemon/200.bmp', scalex = 2, scaley = 2,
atk = 2.2, def = 1.8, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 100}, {chance = 50, id = 222}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1000, function(self, target)
radiusmsg("Charmander uses ember!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 64 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
end},
},
{
name = 'Squirtle', health = 100, image = 'gfx/weiwen/pokemon/azul.bmp', scalex = 2, scaley = 2,
atk = 1.7, def = 2.3, spd = 6, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10,
exp = 15, money = 100, loot = {{chance = 5000, id = 101}, {chance = 50, id = 223}}, spawn1 = {0, 100}, spawn2 = {150, 150},
spc = {1000, function(self)
radiusmsg("Squirtle uses watergun!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 255')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 96 128 128 255')
end},
},
{
name = 'Caterpie', health = 100, image = 'gfx/weiwen/pokemon/16.bmp', scalex = 1.5, scaley = 1.5, r = 104, g = 152, b = 40,
atk = 1.1, def = 1.2, spd = 7, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 30, loot = {{chance = 8000, id = 1}},
},
{
name = 'Weedle', health = 100, image = 'gfx/weiwen/pokemon/17.bmp', scalex = 1.5, scaley = 1.5, r = 104, g = 152, b = 40,
atk = 1.2, def = 1.1, spd = 7, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 30, loot = {{chance = 8000, id = 1}},
},
{
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/18.bmp', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 20, money = 60, loot = {},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
},
{
name = 'esquelet', health = 100, image = 'gfx/weiwen/pokemon/7.bmp', scalex = 1.5, scaley = 1.5,
atk = 1.0, def = 1.0, spd = 9, atkspd = 5, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 50, loot = {{chance = 8000, id = 4}},
},
{
name = 'Bronze Vortex', health = 165, image = 'gfx/weiwen/pokemon/tierra.bmp', scalex = 2, scaley = 2,
atk = 2.0, def = 7.0, spd = 10, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {180, 77},
exp = 410, money = 1000, loot = {{chance = 8000, id = 320}, {chance = 8000, id = 321}},
},
{
name = 'Ice Monster', health = 200, image = 'gfx/weiwen/pokemon/13.bmp', scalex = 2, scaley = 2,
atk = 4.3, def = 11.2, spd = 10, atkspd = 11, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {177, 143},
exp = 2020, money = 2200, loot = {{chance = 8000, id = 340}, {chance = 8000, id = 341}},
},
{
name = 'Fire Dragon', health = 190, image = 'gfx/weiwen/pokemon/firedragon.bmp', scalex = 2, scaley = 2,
atk = 6.3, def = 19.2, spd = 20, atkspd = 11, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {177, 143},
exp = 4020, money = 5000, loot = {{chance = 8000, id = 356}, {chance = 8000, id = 350}},
},
{
name = 'Dragon', health = 200, image = 'gfx/weiwen/pokemon/3.bmp', scalex = 2, scaley = 2,
atk = 3.0, def = 9.0, spd = 12, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {171, 119},
exp = 1020, money = 1200, loot = {{chance = 8000, id = 327}, {chance = 8000, id = 328}},
},
{
name = 'Aqua', health = 200, image = 'gfx/weiwen/pokemon/3.bmp', scalex = 2, scaley = 2,
atk = 3.0, def = 9.0, spd = 12, atkspd = 9, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 100, runat = 20, spawn1 = {0, 0}, spawn2 = {171, 119},
exp = 1020, money = 1200, loot = {{chance = 8000, id = 327}, {chance = 8000, id = 328}},
},
{
name = 'Spearow', health = 100, image = 'gfx/weiwen/pokemon/6.bmp', scalex = 2, scaley = 2,
atk = 1.4, def = 1.0, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 20, money =60, loot = {},
spc = {2500, function(self, id, dist)
if not self.agility then
radiusmsg("Spearow uses agility!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 155 255 155")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.spd = 10
self.agility = true
imagecolor(self.image, 155, 255, 155)
timer(5000, "CONFIG.MONSTERSKILLS.endAgility", self.id)
elseif dist <= 32 then
self:hit(id, 10)
end
end},
},
{
name = 'Ekans', health = 100, image = 'gfx/weiwen/pokemon/10.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {500, function(self, id, dist)
if dist <= 96 then
radiusmsg("Ekans uses poison sting!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Bear', health = 100, image = 'gfx/weiwen/pokemon/15.bmp', scalex = 2, scaley = 2,
atk = 2.1, def = 2.1, spd = 7, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 10, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 25, money = 120, loot = {{chance = 5000, id = 103}, {chance = 50, id = 220}},
spc = {500, function(self)
radiusmsg("Pikachu uses thundershock!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 64 255 255 255')
end},
},
{
name = 'Sandshrew', health = 100, image = 'gfx/weiwen/pokemon/12.bmp', scalex = 2, scaley = 2,
atk = 1.7, def = 2.1, spd = 7, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 10, spawn1 = {165, 30}, spawn2 = {184, 48},
exp = 18, money = 120, loot = {},
spc = {1000, function(self)
radiusmsg("Sandshrew uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
},
{
name = 'NidoranF', health = 100, image = 'gfx/weiwen/pokemon/100.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {750, function(self, id, dist)
if dist <= 96 then
radiusmsg("NidoranF uses poison sting!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'mumia', health = 100, image = 'gfx/weiwen/pokemon/10006.bmp', scalex = 2, scaley = 2,
atk = 1.8, def = 1.2, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 20, runat = 10, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 10, money = 80, loot = {},
spc = {750, function(self, id, dist)
if dist <= 96 then
radiusmsg("NidoranM uses horn attack!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Vulpix', health = 100, image = 'gfx/weiwen/pokemon/10005.bmp', scalex = 2, scaley = 2,
atk = 2.2, def = 1.8, spd = 7, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 10, money = 100, loot = {{chance = 5000, id = 104}},
spc = {500, function(self, id, dist)
radiusmsg("Vulpix uses flamethrower!", self.x, self.y)
local x1, y1 = self.x, self.y
local rot = math.atan2(player(id, 'y')-y1, player(id, 'x')-x1) + math.pi/2
local x2, y2 = math.sin(rot), -math.cos(rot)
local fire = image("gfx/sprites/spot.bmp", 0, 0, 1)
imagepos(fire, x1+x2*64, y1+y2*64, math.deg(rot)+180)
imagescale(fire, 1.5, 2)
imagecolor(fire, 255, 64, 0)
imageblend(fire, 1)
timer(500, "freeimage", fire)
parse('explosion ' .. x1+x2*100 .. ' ' .. y1+y2*100 .. ' 48 40')
parse('explosion ' .. x1+x2*50 .. ' ' .. y1+y2*50 .. ' 32 40')
end},
},
{
name = 'Dog', health = 100000, image = 'gfx/weiwen/pokemon/14.bmp', scalex = 2, scaley = 2,
atk = 0, def = 999999, spd = 1, atkspd = 6, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 25, money = 100, loot = {{chance = 1000, id = 230}},
},
{
name = 'Exp', health = 500, image = 'gfx/weiwen/pokemon/exp.png', scalex = 2, scaley = 2,
atk = 0.0, def = 5.2, spd = 0.1, atkspd = 1, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 5000000, money = 100, loot = {},
},
{
name = 'Mankey', health = 100, image = 'gfx/weiwen/pokemon/2000.bmp', scalex = 2, scaley = 2,
atk = 2.5, def = 1.8, spd = 10, atkspd = 6, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 0, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 25, money = 120, loot = {{chance = 1000, id = 300},{chance = 1000, id = 301},{chance = 1000, id = 302},{chance = 1000, id = 303},{chance = 1000, id = 304},{chance = 1000, id = 305},{chance = 1000, id = 306}},
spc = {1000, function(self, id, dist)
if not self.rage then
radiusmsg("Mankey uses rage!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 155 155")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.def = 3.3
self.rage = true
imagecolor(self.image, 255, 155, 155)
timer(5000, "CONFIG.MONSTERSKILLS.endRage", self.id)
elseif dist <= 96 then
radiusmsg("Mankey uses karate chop!", self.x, self.y)
self:hit(id, 20)
end
end},
},
{
name = 'Abra', health = 100, image = 'gfx/weiwen/pokemon/250.bmp', scalex = 2, scaley = 2,
atk = 0.6, def = 1.0, spd = 5, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 100, spawn1 = {0, 0}, spawn2 = {150, 150},
exp = 8, money = 50, loot = {{chance = 5000, id = 105}},
spc = {2500, function(self)
radiusmsg("Abra uses teleport!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
local dir = math.random(math.pi*2)
if self:move(dir, 40) or self:move(dir, -40) then
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255")
end
end},
},
{
name = 'Gastly', health = 100, image = 'gfx/weiwen/pokemon/8.bmp', scalex = 2, scaley = 2, r = 64, g = 0, b = 64,
atk = 1.2, def = 1.5, spd = 8, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 50, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 8, money = 100, loot = {},
spc = {1000, function(self, id, dist)
if dist <= 64 and not PLAYERS[id].tmp.paralyse then
radiusmsg("Gastly uses lick!", self.x, self.y)
PLAYERS[id].tmp.paralyse = true
msg2(id, "You are paralysed.")
parse("effect \"colorsmoke\" " .. player(id, 'x') .. " " .. player(id, 'y') .. " 5 5 64 0 64")
timer(3000, "rem.paralyse", id)
elseif dist <= 32 then
self:hit(id, 10)
end
end},
},
{
name = 'Onix', health = 125, image = 'gfx/weiwen/pokemon/1.bmp', scalex = 3, scaley = 3, r = 144, g = 144, b = 144,
atk = 1.8, def = 5.0, spd = 3, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 5, runat = 0, range = 64, spawn1 = {165, 30}, spawn2 = {184, 48},
exp = 100, money = 300, loot = {{chance = 1000, id = 310},{chance = 1000, id = 311},{chance = 1000, id = 312},{chance = 1000, id = 313},{chance = 1000, id = 314},{chance = 1000, id = 315},{chance = 1000, id = 316}},
spc = {1000, function(self)
if not self.harden then
radiusmsg("Onix uses harden!", self.x, self.y)
parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 192 192 192")
radiussound("weapons/g_flash.wav", self.x, self.y)
self.def = 7.5
self.harden = true
imagecolor(self.image, 155, 155, 255)
timer(5000, "CONFIG.MONSTERSKILLS.endHarden", self.id)
end
end},
},
{
name = 'Voltorb', health = 100, image = 'gfx/weiwen/pokemon/5.bmp', scalex = 2, scaley = 2, r = 144, g = 144, b = 144,
atk = 2.3, def = 2.3, spd = 5, atkspd = 8, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 20, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 30, money = 130, loot = {{chance = 5000, id = 103}},
spc = {1000, function(self)
if self.health < 20 then
radiusmsg("Voltorb uses selfdestruct!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 128 80')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 255 0')
self:destroy()
else
radiusmsg("Voltorb uses thundershock!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 255 255 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 75 64 255 255 255')
end
end},
},
{
name = 'Koffing', health = 100, image = 'gfx/weiwen/pokemon/251.bmp', scalex = 2, scaley = 2, r = 128, g = 128, b = 0,
atk = 2.0, def = 1.7, spd = 4, atkspd = 10, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 10, runat = 20, range = 48, spawn1 = {0, 100}, spawn2 = {150, 150},
exp = 30, money = 150, loot = {{chance = 5000, id = 106}},
spc = {1000, function(self)
if self.health < 20 then
radiusmsg("Koffing uses explosion!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 128 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 128 0')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 128 255 255 0')
self:destroy()
else
radiusmsg("Koffing uses poison fog!", self.x, self.y)
parse('explosion ' .. self.x .. ' ' .. self.y .. ' 96 40')
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 100 96 128 128 0')
end
end},
},
}
CONFIG.MONSTERSKILLS = {
endAgility = function(id)
self = MONSTERS[tonumber(id)]
self.spd = self._spd
self._spd = nil
imagecolor(self.image, 255, 255, 255)
self.agility = nil
end,
endRage = function(id)
self = MONSTERS[tonumber(id)]
self.atk = self._atk
self._atk = nil
imagecolor(self.image, 255, 255, 255)
self.rage = nil
end,
endHarden = function(id)
self = MONSTERS[tonumber(id)]
self.def = self._def
self._def = nil
imagecolor(self.image, 255, 255, 255)
self.harden = nil
end,
}
addhook("attack", "MONSTERattack")
function MONSTERattack(id)
if gettile(PLAYERS[id].x, PLAYERS[id].y).SAFE or gettile(PLAYERS[id].x, PLAYERS[id].y).NOMONSTERS then
return
end
if inarray({400, 401, 402, 403, 404}, PLAYERS[id].Equipment[7]) then
message(id, "You may not attack on a horse.")
return
end
local weapon, closest = player(id, 'weapontype')
for _, m in ipairs(MONSTERS) do
local x, y = player(id, 'x'), player(id, 'y')
local dist = math.sqrt((m.x-x)^2+(m.y-y)^2)
if dist <= (closest and closest[2] or (CONFIG.WEAPONRANGE[weapon] or CONFIG.WEAPONRANGE[50])) then
local rot = player(id, 'rot')
if math.abs(math.rad(rot) - math.atan2(y-m.y, x-m.x) + math.pi/2)%(2*math.pi) <= (CONFIG.WEAPONWIDTH[weapon] or CONFIG.WEAPONRANGE[50]) then
closest = {m, dist}
end
end
end
if closest then
closest[1]:damage(id, math.ceil(20*((PLAYERS[id].Level+50)*PLAYERS[id].tmp.atk/closest[1].def)/math.random(60, 140)), weapon)
end
end
addhook("ms100", "MONSTERms100")
function MONSTERms100()
t = t + 1
if t % 100 == 0 then
while #MONSTERS < CONFIG.MAXMONSTERS do
local rand, spawnNo, mapName
while true do
rand = math.random(#CONFIG.MONSTERS)
mapName = CONFIG.MONSTERS[rand].spawn[map'name'] and map'name' or CONFIG.DEFAULTMAP
spawnNo = math.random(#CONFIG.MONSTERS[rand].spawn[mapName])
if math.random(0, 100) < CONFIG.MONSTERS[rand].spawnchance[mapName][spawnNo] then
break
end
end
local m = deepcopy(CONFIG.MONSTERS[rand])
local x, y, tilex, tiley
local spawn = m.spawn[mapName][spawnNo]
repeat
tilex, tiley = math.random(spawn[1][1], spawn[2][1]), math.random(spawn[1][2], spawn[2][2])
until not gettile(tilex, tiley).SAFE and
not gettile(tilex, tiley).NOMONSTERS and
tile(tilex, tiley, "walkable") and
tile(tilex, tiley, "frame") ~= 34
m.x, m.y = math.floor(tilex*32+16), math.floor(tiley*32+16)
Monster:new(m)
end
end
for _, m in ipairs(MONSTERS) do
if t % m.atkspd == 0 then
m.target = nil
local closest
for _, p in ipairs(table.shuffle(player(0, 'table'))) do
if player(p, 'health') > 0 and
not gettile(PLAYERS[p].x, PLAYERS[p].y).SAFE and
not gettile(PLAYERS[p].x, PLAYERS[p].y).NOMONSTERS then
local dist = math.sqrt((player(p, 'x')-m.x)^2 + (player(p, 'y')-m.y)^2)
if dist < 400 then
if not closest or dist < closest[2] then
closest = {p, dist}
end
end
end
end
if closest then
local dist = closest[2]
if dist < 400 then
m.target = closest[1]
if m.spc and math.random(10000) <= m.spc[1] then
m.spc[2](m, m.target, dist)
elseif dist <= (m.range or 32) then
m:hit(m.target, 10)
end
end
end
end
m.imgang = math.sin(t/2.5*math.pi) * 15
if m.target and player(m.target, 'exists') and player(m.target, 'health') > 0 and
not gettile(PLAYERS[m.target].x, PLAYERS[m.target].y).SAFE and
not gettile(PLAYERS[m.target].x, PLAYERS[m.target].y).NOMONSTERS then
xdist, ydist = player(m.target, 'x') - m.x, player(m.target, 'y') - m.y
local dist = math.sqrt(xdist^2 + ydist^2)
if dist < 400 then
m.ang = math.atan2(ydist, xdist)-math.pi/2+math.random(-1, 1)/2
else
m.target = nil
end
end
if not m.target then
m:rot(math.random(-1, 1)/2)
end
if not m:move(m:rot(), m.health > m.runat and 1 or -1) then
repeat until m:move(math.rad(math.random(360)), 1)
end
end
end
function Monster:new(m)
if not (m.x or m.y) then return false end
m.image = image(m.image, m.x, m.y, 0)
imagescale(m.image, m.scalex, m.scaley)
setmetatable(m, self)
self.__index = self
local n = #MONSTERS+1
MONSTERS[#MONSTERS+1] = m
m.id = n
return m
end
function Monster:pos(x, y)
if not x and not y then
return self.x, self.y
else
self.x, self.y = x or self.x, y or self.y
imagepos(self.image, self.x, self.y, self.imgang)
end
return true
end
function Monster:move(dir, amt)
local x, y = -math.sin(dir)*amt*self.spd, math.cos(dir)*amt*self.spd
local x, y = self.x+x, self.y+y
local tilex, tiley = math.floor(x/32), math.floor(y/32)
if tile(tilex, tiley, 'walkable') and tile(tilex, tiley, 'frame') ~= 34 and
not gettile(tilex, tiley).SAFE and
not gettile(tilex, tiley).NOMONSTERS then
self:pos(x, y)
return true
else
self:rot(math.random(-1, 1)*math.pi/2)
return false
end
end
function Monster:damage(id, dmg, wpntype)
if not PLAYERS[id].Tutorial.damagem then
message(id, "You have attacked a monster! Good job! Keep on attacking it until it dies.", "255128000")
PLAYERS[id].Tutorial.damagem = true
end
local wpnName
if weapon == 251 then
wpnName = 'rune'
elseif weapon == 46 then
wpnName = 'firewave'
dmg = dmg/5
else
wpnName = PLAYERS[id].Equipment[3] and ITEMS[PLAYERS[id].Equipment[3]].name or 'dagger'
end
self.health = self.health - dmg
--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.')
if self.health <= 0 then
if not PLAYERS[id].Tutorial.killm then
message(id, "Congratulation! You have killed your first monster. You can proceed to pick up the loot by using the drop weapon button (default G)", "255128000")
PLAYERS[id].Tutorial.killm = true
end
addexp(id, math.floor(self.exp*CONFIG.EXPRATE))
self:die()
else
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 0 ' .. self.scaley .. ' ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0'))
end
radiussound("weapons/machete_hit.wav", self.x, self.y)
return true
end
function Monster:hit(id, dmg)
if not PLAYERS[id].Tutorial.hitm then
message(id, "A monster is attacking you! You can fight back by swinging your weapon at it.", "255128000")
PLAYERS[id].Tutorial.hitm = true
end
if player(id, 'weapontype') == 41 and (math.abs(math.rad(player(id, 'rot')) - math.atan2(player(id, 'y')-self.y, player(id, 'x')-self.x) + math.pi/2)%(2*math.pi) <= math.pi*2/3) then
EXPhit(id, self, -1, dmg/4)
radiussound("weapons/ricmetal" .. math.random(1,2) .. ".wav", self.x, self.y)
else
EXPhit(id, self, -1, dmg)
radiussound("weapons/knife_hit.wav", self.x, self.y)
end
return true
end
function Monster:die(id)
local size = self.scalex+self.scaley
parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' ' .. size .. ' 64 ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0'))
local tilex, tiley = math.floor(self.x/32), math.floor(self.y/32)
spawnitem(1337, tilex, tiley, math.floor(self.money*math.random(50, 150)/100)*CONFIG.MONEYRATE)
for _, loot in ipairs(self.loot) do
local chance = math.random(10000)
if chance <= loot.chance then
spawnitem(loot.id, tilex, tiley)
end
end
radiussound("weapons/c4_explode.wav", self.x, self.y)
self:destroy()
end
function Monster:destroy()
freeimage(self.image)
local found
table.remove(MONSTERS, self.id)
for i, m in ipairs(MONSTERS) do
m.id = i
end
return true
end
function Monster:rot(rot)
if not rot then
return self.ang
else
self.ang = (self.ang+rot)%(math.pi*2)
end
return true
end
edited 2×, last 07.09.12 03:40:02 am
Why don't you use this tag? the Code tag
or you want us to count it where is error line or you want us to copy them to our Text editor?
Code:
1
Your code there
or you want us to count it where is error line or you want us to copy them to our Text editor?



