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old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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If we speed up time, then we could make it a bit more realistic. We can then "have more days" go by while doing whatever we are doing. This would probably require a proportional downgrade of what we get for food, water, actions, etc

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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FireFly,
Excrement comes from animals, and when you eat Plums. If you gather 10 plums and eat them in a row you will poo 10 times in a row.

im actually going to work something else out later, but for now thats what we got.


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Adoelaws,
Hmm...had not thought about speeding up time. i will think bout it and what t would do. For starters first thing that comes to mind is Survival Skill level would sky rocket...unless I make it 1 level per 2 days, instead of 1 as now.

hmm...idk.

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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(remember I always mean in the hardest mode)

Survival level gain should be reduced anyways, it is always, by far, the easiest/faster to gain. As should all others, esp. planting in the current version (just give a ridiculous gain from planting flower, i.e. every 10 you get 1, or every 50, etc). I do not think it should be eliminated, some skill gain should be gained, for reality's sake, since you can learn a lot of genetics/biotech from growing/studying flowers).

Faster time/procession of days and nights would, in my opinion, make the game resemble reality a bit more. Just as slowing down reproduction time would do so too. If combined properly, the game will approach reality. We could make plants to bear fruit after 2+ months, not after 7 days.

The problem that I foresee, as I mentioned, is the food/water intake values which I would reduce proportionally as I increase the speed of time. And yes, going through every food/liquid item and changing their values may be a time consuming hassle, it would require fine tuning, but ultimately it would make the game a bit more realistic.

Hardest to implement: Maybe then, you can somehow introduce seasons, i.e. summer/dry (sunny, no rain, rare storms), autumn (cloudy, some rain, some storms), or winter (SNOW, usually storms, AND PLANTS WITHER to stems AND do not produce), spring/wet (sunny, rains regularly, and no storms, thus PLANTS GROW FASTER). With enough coding, hard AND tedious, you can probably even insert all 12 months and from there somehow implement a calendar.

Medium to hard to implement: Moreover, as it is, it matters little when is day or night and I do not think it matters much when we sleep, besides the fact that you avoid playing in the dark. As it is, as long as character goes to sleep before 12 p.m. it would only sleep for 6 hours, but it is annoying going to bed after 12 and waking up at 6 next day. What is the purpose of this forced sleep? I would eliminate this. If anything, I would maybe try to give us options: sleep 1 hour, sleep 6, sleep 12 = with consequent benefit/penalty.

====Part II

Easy to implement: As to shit, I think the character should shit AND piss regularly, AND for every food/beverage (why not?). And puke from eating nasty ones or getting sick, and even maybe adding "diarrhea" (with a substantial penalty on bars). Just make it automatic, done anywhere, 1 hour after eating/drinking.

Hard to implement: Maybe a useful new building would be a latrine. It could be storage for shit (and piss and puke*). Or better, you could figure out how to shit/piss/puke on command and give a in-game msg warning, i.e., I need to take a shit/piss/puke, and then having one hour to go to the letrine and do it. Maybe the letrine can collect more, i.e. double and piss without using a bottle, than if done elsewhere, thus a better source for composting.

Easy to implement: wells should be brought back to hard mode. I see little point in taking those out of the game simply by virtue of playing in hard mode because there is plenty of liquids anyways from rain and water-throughs and processing resources. Just make it difficult/expensive to get somehow. Maybe make water rocks and water throught collect less water, and/or loose it after a couple of days.

Medium to hard to implement: You should bring in back building disasters (collapse [esp. during storms] and burning [esp. during dry season]), harvest plagues (and go beyond the traditional one, add spiders, snails, etc), and maybe even implement character disease (fever, tooth ache, stomach ache, etc)

Hardest to implement: How hard would it be to implement a new system for choosing what we eat and when? As it currently is, we can eat anything anytime, and we receive the same benefits regardless. I foresee a system, where if you go to the character tab, a random message displays, i.e. "I am craving fried fish and plum juice." If the character eats/drinks what is craving, it receives 25% MORE benefits, BUT if it eats/drinks anything else, it gets 25% LESS benefits. This would push people to explore cooking and to diversify their food/beverages intake. Also we should be thinking about food decay and a refrigerator.
edited 43×, last 05.02.13 08:38:36 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Aedolaws...Hey...I love the input above. two things that hit home with me are the craving/ satisfying food idea...and the ability to choose sleep times. In fact I worked all night long into this morning over-riding the stranded 2 default "sleep" command like I did with the weather system...I have manged to accomplish this.

I will say it was my hardest scripting I have achieved to date.

Here is the menu received when you click the Z sleep button now.... to provide us with 3 options of sleeping. 3 hours, 6 hours, or 9 hours. Damage/health/thirst/hunger all coincide with the amount of time slept...so if you sleep 3 hours you get a "little" hungry, verses sleeping 6 hours getting more hungry, verses sleeping 9 getting very hungry...etc.

IMG:https://www.mediafire.com/conv/20b2e3874ca358d8d03897f1f40a5e8b60c49d82414e6715c2eb59e31248cb284g.jpg


here is what I had to script to make this work. Im proud of it as I did not think I would succeed after the first 8 hours of working on it.
Spoiler >
edited 1×, last 04.02.13 03:30:50 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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ty sir...I will try the "craving food" thing next update...as I only have 2 days left until release time. I'd need more time.

i have edited the picture above, I decided to fill the wasted menu space with some tips of sorts, pertaining to sleep damage and sleep health. Seems appropriate?

old Re: TheSurvivalist:Christmas Update 12-24-19

txtrung0
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from what i've known about the wells in hard mode, if you place them on top of a natural spring you will still have infinity water. right ?
@JJ: glad to hear we'll have another update soon! and you are one of the best mod makers I have ever seen. making things in 1 day. unbelievable.

old New Update 02-05-2013 Posted On Page One

JasJack67
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New Update has been posted. Download from page 1 or my signature in any of my posts.

This update has a great impact on the game for the better, you don't wanna miss this one! Lots of good stuff!

be sure the read the CHANGE LOG and the README.TXT

important note: If you downloaded the new 02-05 update and you experience that your unable to lite a handtorch with a branch at a fire...or you can not eat red berries....or making a bucket makes a shovel...you should re-download the fixed 02-05 update.

Sorry...i always miss something and fix it right after posting the updates LOL sorry.
edited 4×, last 06.02.13 05:34:28 am

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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Very good improvement! Great biodiversity added, the plants, the rabbits, the squirrels, etc.

I have troubles downloading the latest version, get this message:

Error 138 (net::ERR_NETWORK_ACCESS_DENIED): Unable to access the network.
edited 5×, last 07.02.13 03:50:19 am

old Re: TheSurvivalist:Christmas Update 12-24-19

ssevangelio
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Hi! iive been playing the 02-05 update and managed to find some bugs(i guess).
- The compost bin didn't take all of the required ingredients(10 excrement, 200 leaves, 100 charcoal) to make compost but instead took 1/10th of the original which is 1, 20, 10 respectively. Also, I think the maturity of the compost took place in only a day.
- When I tried to make empty bucket, steel shovel was created instead. I changed the value in the combinations_stuff.inf to fix it.
- I did not get an empty bucket upon mixing the compost with the seeds. I just lost the buckets.
- 2 animals are trapped in the trap when i open it.

old Re: TheSurvivalist:Christmas Update 12-24-19

Firefly
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When I run it, it says Stranded II Mod dir/game files are missing.
About the pottery skill, make everything made out of clay breakable so that way we will keep on finding clay, and on further skill improvement we can "reinforce" building with clay, first build a building then we put clay around it, to make it more durable against hits or something.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Important Update Notes 02-05:
-Read the DIARY at the start of your map, info at your fingertips, in the game, through the diary.

-The latest 02-05 version IS NOT compatible with the earlier 01-18 version.


Re-Downloading the 02-05 Special update currently fixes the following bugs. I had made a couple of mistakes this update, very sorry...transfer your "save" over and continue.

Lite Torch Bug:
Your unable to lite a handtorch with a branch at a fire.

Can't Eat Red Berries Bug:
You can not eat the red berries.

Can't Make Bucket-Makes Steel Shovel Bug:
You cant make a empty bucket because the combo makes a steel shovel.

Compost Bin Takes Less Ingredients Bug:
Compost Bin only takes 1/10 of the ingredients.

Mixing Compost And Seed Get Bucket Bug:
You don't get a bucket like your intended to when mixing compost with seed to make Fertile Seed.


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ssevangelio,
thanks for the reports...I have posted a couple bugs that are already fixed (page one at the top in Important Update Notes:) if you re-download the game, sorry.


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FireFly,
yes...

and pottery already does break when cooking...randomly
edited 3×, last 07.02.13 04:08:46 am

old Re: TheSurvivalist:Christmas Update 12-24-19

Firefly
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Awesome!
I downloaded the new version three times in order to make the game
officially call bug free! Yay!

I didn't meant to insult you, but to joke. I said that in case you got the wrong idea...
In the 80s there is a famous saying that says:

"Many mod, many bugs. Little mod, little bugs. No mod, no bugs" (Edited by me of course! )

And you gonna play the game for a while to know what you should add,
correct? so what's with that "a couple of secret" that you were
talking about? I'm not good at logic you know...

One more thing... The foraging skill should be implement in the next update, make the berry bush "don't show" the berry, on examine it we got a process of "foraging..." like that then after that we got a random chance of getting berry and insects...
edited 3×, last 07.02.13 11:27:02 am
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