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old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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Oh while I'm here and this thread is active, anyone got any tips for hard mode? I've been playing normal for getting the hang of things, but I've tried hard a few times. The only way I've ever been able to get established was to walk the beaches looking for starfish and clams, and not sleep the first night, perched on a rock, not moving to save hunger and thirst. Also which types of trees give bark more commonly than others?

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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SleepMachine,
Hi...i took out the 1600x900 resolution and replaced it with 1280x960 for the next update.


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Myst,
Palms give more bark than other trees.
Hard mode is very hard yes. The big vine tree loots vines AND leaves that can be used to make water. Only you will need clay pretty fast to make a bottle, unless you see a turtle and loot its liver to make a bottle. (liver+use=bottle/waterskin)
On hard it may take several days of hardship to actually establish yourself...if you can live that long.


Chiclets now mature after 4 days into Chicks, then 5 days later the Chick matures into a Chicken.

I have also added 2 new models: Amateur Bow Native and Expert Bow Native. The amateur will spawn on normal mode and they both spawn on hard mode. Both will shoot you with a bow-n-arrow from a distance, and the expert has longer range, more health, and does more damage.

old Forging

g-ryznar
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I meet some inaccuracies connected with this. Some items (e.g. spear, machette) have wrong combination. Description indicates, that you need nails, but these tools are created without them. I think also, that combinning with nails should require hammer (to pile). And skill forging: at the beginning you are able to create all iron tools, when skill is increasing new tools doesn't appear.
I hope, that u Jack will repair that.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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all iron tools are available to craft when you start out, using "soft iron" and hammer...once your skill in mining is 175+ you can find "coal nuggets" to make "coal dust" to make "soft steel nuggets"...then at the forge you will see steel items to craft, when you have a hammer + "soft steel nugget".

yes a couple tools will require nails too, in the near future.

As always...thank you all for the feedback!

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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oh yes...I will finish it. I understand what your saying, all the iron is available and I need to setup the "unlocking" sequence based on skill level....same for steel.

I will finish it soon as I can...for now it's main system is based on the fact you have to use iron for while and can not find coal until level 150, where you can then make steel. (e.g. level 1 iron/level 2 steel)

√ EDIT: I had some spare time tonight, so I went ahead and set the forging up with an unlocking sequence...along with pottery too...making clay items unlock other clay items. (complete)
edited 2×, last 20.01.14 04:34:33 am

old New Update Posted 01-20-2014

JasJack67
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ADDED
New Updated Posted 01-20-2014 29.95MB

Download from the top of page 1 or any of my posts signatures.

Review the Change Log on page 1 or in the Game Guide included in the download.

Important - About Saved Games
Soon as you load your save game, SLEEP the minimum 3 hours or more to have your save automatically updated to be compatible. Your save may break if you play very long without sleeping...you can jump up and down a few times to get tired enough to sleep if needed.

p.s. After making pretty good progress over my holiday break, I need to take a break from working on this mod for the rest of this month. Please continue to post any bugs, ideas, or suggestions you may find/have. There will not be a new update for at least 1-2 months. I will then finish the mod to be 100% complete in it's entirety.

Hope you guys enjoy the game! I'll be playing it for now instead of working on it!
____________________________________________
p.p.s I uploaded the update and forgot to remove a clock i use for debugging...5 people downloaded the update with this clock showing the hour every hour. If you do not want the clock in your game just re-download the update cuz i took it out and re-uploaded it.
edited 3×, last 20.01.14 06:42:42 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

g-ryznar
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That is, Jack, that you are going to soon end working on the mod? It is a pity... Because it has a great potential... And then, I suppose, you will concentrate on your own project. That's right?

I hope, you know that Peter's working on Stranded 3. If you would join the forces...

And great thanks to you for great mod and patient in fixing irritating bugs.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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There's no difference in the ticks for me. Somehow I always end up getting one right as I'm about to swat a bat out of the air as it's coming at me and miss >.< I'm glad they don't do much damage.

Hehe on a side note, I pointed out to my roommate that you were playing your mod, since I've been playing a game I made with an rpg maker myself, and he's been picking on me for playing my own game =P I tell him that I don't see the point in making a game I don't find fun enough to play myself, but he ignores it. Still, I haven't met one game maker who doesn't. Maybe Lionhead.

edit: Found a bug I'm guessing is more part of the engine than the mod, but while running from a native, I hopped from a rock into a tree. While in the tree and not moving, I suddenly took fall damage. Fixed the broken bone, and decided to stay in the tree while the native took poison and bleeding damage. After awhile I took fall damage again and died.
edited 1×, last 22.01.14 10:48:55 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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thank you all for the feedback...all considered and noted.


I just wanted to say: I went ahead and added 48 new plant models to the update. I love diversity and enhancing the environment makes it more enjoyable for me.

There 6 new trees, 12 new bushes, 26 new weeds. They really spruce up the place.

They can not be planted yet, but will in the next update. So, if your playing a saved game you will not see the new plant models until you start a new game.

old Re: TheSurvivalist:Christmas Update 12-24-19

JDL
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So I've gone ahead and tried this 2014 version after mastering survival in the 2013 hard mode.

The new native units make for a much steeper initial challenge, especially on a small map. Clearing eight natives and two lions immediately after starting took quite a few tries. Also got a shock to find they climb objects much more easily. Perching on top of the cave and picking them off from above isn't a viable starting strategy anymore. Initial survival is brutal on hard, and I like it.

The tick is annoying, plain and simple. I'm sorry, but whilst it is nice to have pretty sunsets, it shouldn't be at the expense of game performance. The tick definitely affects gameplay and I find myself bracing for it coming.

The random spawns are great. They tend to get easily stuck between trees though, and it's a fairly simple matter to take out the bear or wolves with a little kiting. The deer are fun, and the bats are good. Loving it.

Please reconsider the number of rocks that spawn on a small size map which can be used to create forges. I would suggest setting the default number to two rocks in order to reduce the chances that your only method of iron production spawns inside a tree or other map feature. Having a second rock on the map shouldn't significantly reduce the difficulty of playing on a small map, unless you consider the RNG spawning objects inside other objects a feature rather than an unavoidable bug.

There are some transparency issues with the new trees. Fairly easy to spot which during gameplay. I love the new objects you've added, and I'm having fun with the additional livestock and crop options. Looking forward to experiencing the seasonal effects too.

Once again giving my full thanks to JJ for an amazing mod and much love for restarting after the loss of his drive. You're the best.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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thanks JDL...i have to agree with you about the tick. I actually hate it too but was hoping to get it to be better as we moved forward.

forgive the tick for now, as I may remove that still because it is annoying. If I do not figure out a way to make it unnoticeable I will remove it before to long.

good to see you again bro

p.s. I forgot about those water-rocks on small maps...as i roamed a small map the other day i saw that they were few and stuck inside another object, but forgot to note it. I will make more water-rocks spawn on small maps, yes.

old Re: TheSurvivalist:Christmas Update 12-24-19

MystBunny
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Couple more bugs. First, taking the option to make 10 bottles at once instead of one at a time only gives you one pottery skill, just as if you'd made only one bottle.

Second, should probably adjust enemy hit boxes. Out of every 10 arrows I fire at the big birds (the ones that stay in the sky and never land) only one ever hits them, and some of them just look like they connected perfectly. Also, I had a single arrow when attacked by a native. I ran away and poisoned the arrow, and shot point blank right at his chest. Went right through him and hit the ground farther away.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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hey guys...thanks.

Myst, im still looking into the fall damage and will make the correct skill for crafting bottle. Nice find!

√ JDL, I see what you meant, the tree transparency WAS messed up. I fixed them and re-uploaded the update. They really look right now. thank you!

old Re: TheSurvivalist:Christmas Update 12-24-19

Coyote5
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Hello! I rather love this mod, and have been playing it quite obsessively.

I downloaded it on the 20th, and after a while of game play...and making sure it's not all in my head, I've found a bug.

My iron and steel hammers do not break properly. It will tell me the handle breaks, and will even give me the hammer head back...but I still have a hammer to use. Same with the iron ax. I'm getting so many extra pieces of hammer and ax heads because it's not breaking properly. :x

Also, when I was on the sailboat and driving it around, my hunger/thirst/exhaustion weren't moving at all. And I was on that thing for quite a while, messing around.

Also, I'm not sure if this is a bug or me being stupid. I've hunted lions, and killed a few...but now they don't spawn? Do they stop spawning if I hunt them too much? The bone slab stone thing is still there, I haven't touched it. It's been almost two seasons now in the game and I haven't seen a lion.

Same with turtles, crab, and whales. Sharks are barely around, too.

Is there just a long time limit that it takes for them to respawn, or could I have possible done something to stop them from spawning?

Thanks so much. You're doing an excellent job with all these updates.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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hi Coyote, glad your enjoying the mod

√ I fixed the Iron and Steel hammers...yes the gave the wrong item back when they broke. Fixed.

The raft I will have to look into, it should not matter if your on the boat or off, your bars should deplete every hour based on the season...more in summer and winter, less in spring and fall.

The lions still spawn from the lion-stone yes. The current "random" is set to "1 in 12". So there is a random chance to spawn 1 lion every 12 days. Part of what makes every new game unique is this randomness. It is just bad luck that no lion spawns for 60 days...where on another map you could have 10 or more lions spawn in 60 days.

All units have a "random" spawn number...once the island has been exploited, you will have to rely more on farming, breeding,foraging,fishing,trapping, etc...this was done intentionally, because it would hold true in real life... that your presents on the island will effect "it" in everything you do, especially hunting and killing the animals.

thanks for giving your feedback...it is why the game is what it is today. You all have really made a difference in making this mod worth playing.

p.s. Every fish you catch is taken from the ocean as all animals, making its population lower as you fish. Also, a while back I made the turtle and crabs spawn on the shoreline AND off the shoreline in the water. Look under water near the shoreline for crab n turtle too. They would most likely be near the reeds(cat-tails). They are also a Trap unit, possible to catch in traps when you build them.
edited 2×, last 25.01.14 08:54:07 pm
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