English Half-Life 2D 0.0.0.4

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23.12.12 08:21:03 pm
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destroyer ita
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nice mod
i love italy
23.12.12 09:09:10 pm
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DevGru
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user Jela331 has written:
user DevGru has written:
user Night Till Death has written:
http://www.youtube.com/watch?v=BapqvfybRxQ - i think this will be intresting!


The vehicle and door movement in that video is fucking awesome. How do you do that?


It's probably just a background moving.


So that map uses a really long background?
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23.12.12 09:20:21 pm
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useigor
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user DevGru has written:
So that map uses a really long background?

I don't think this is background. I guess this is map and player over sprite and sprite move forward as car. So that's is why player don't move and only rotate.

user EP, user destroyer ita, thanks but mod isn't finished yet.
23.12.12 10:16:56 pm
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destroyer ita
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i hope you finish this mod is very nice... i love hl
i love italy
24.12.12 07:17:44 pm
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Jela331
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I'm making a Stalkyard at the moment. Crossfire is currently on hold.
24.12.12 07:33:07 pm
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Infinite Rain
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Sorry, I will be unhelpful this week, I got tons of shit to be done in real life. (Also that's the reason of Factis' Weekly #3 wasn't released yet)
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
26.12.12 07:56:37 pm
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Jela331
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Guys, Stalkyard is done. There's just one problem, since CS2D does not have a floor system, I was forced to make one floor only. Which means, the elevator and few rooms weren't added. But map is still playable.


Useigor, please put Stalkyard as finished.

Edit:
Gasworks is now finished. Useigor, please update the progress and put the Gasworks as finished.
edited 1×, last 28.12.12 06:23:14 pm
07.01.13 06:28:11 pm
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useigor
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user EP left for a 2 weeks trip so now we need scripter. Please, help us!
edited 1×, last 07.01.13 06:41:56 pm
10.01.13 02:29:20 am
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RichNagel
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I'm really looking forward to this mod/TC... especially some of the DM maps from HL (Gasworks, etc..).

But, I would kill for RapidCore

(Edit) P.S. Any chance of a preview screenie from Gasworks?
10.01.13 08:59:05 am
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andrei2d
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awesome ∗ ∗ ∗ ∗ ∗ ∗ ∗
10.01.13 11:46:42 am
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RichNagel
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user useigor has written:
user RichNagel, look:


LOVE it!
10.01.13 03:28:36 pm
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gotya2
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I can script, and i have time this week. pm me!
10.01.13 09:01:14 pm
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Jela331
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user RichNagel has written:
But, I would kill for RapidCore


I will do it after I finish Lambda Bunker.
11.01.13 12:08:26 am
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RichNagel
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user Jela331 has written:
I will do it after I finish Lambda Bunker.


OK, now you've got me drooling all over the place LOL! MANY THANKS!

One reason that I love RapidCore so much, is that I did a CS16 bomb/defuse conversion of it some time ago. I LOVE playing that map in CS16/CS:CZ, and have even stumbled across a few servers that were playing it as well
11.01.13 10:17:24 pm
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Jela331
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Lambda bunker is 98% done. Few details left and I need the fan sound. Next map:Rapid Core.
12.01.13 12:01:31 pm
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RichNagel
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user Jela331 has written:
Lambda bunker is 98% done. Few details left and I need the fan sound. Next map:Rapid Core.


Can't wait to see a preview screenie of RapidCore after you get it finished <drool>

(re: fan sound) BTW, if you need *anything* extracted from CS/HL/CS:CZ/CS:CZ-DS/DoD/etc..., shoot me an email... I'm more than happy to help
12.01.13 03:15:18 pm
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Jela331
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Lambda Bunker done. Water is blue, because there wasn't yellow in the tileset.
12.01.13 05:24:22 pm
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Doctor Freeman
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I thought Phenixtri will finish his mod, yeaah, creating a mod of Half-Life is really hard. It could take years. BMS took like 3-5 years, so I think mods shouldn't be rushed. @user useigor: good luck on the mod. I'm counting on you because mine's dead too.
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