Half-Life 2D 0.0.0.4
207 replies
And for what longjump in hl2d how to use it?
As you can see in description, no one didn't made longjump script.
useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.

useigor,learn to wait - if I said that I will do it, then I'll do it! I have no free time at the this moment.
If you talk about longjump then i just answered on his message if you didn't noticed. Just answered and no more. What i should answer if there is no longjump? I don't even know how it will work (i'm not scripter). And long ago i asked to make longjump other people, but as you can see other people don't have free time too. Not only you trying to help me.


edited 2×, last 13.04.13 06:07:19 pm
24.04.13 01:42:03 pm
I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support


I download your game, it is best with 3 mods!
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support
But can you do the campaign mod? Like the real half-life?
And tiles, you can make one like a computer or a electronic tile...
If you like it, please reply me!
Support

Thanks.
Yes, but after multiplayer. Multiplayer is base for single player.
Yes, when it will be necessary.
20.05.13 05:38:16 am
I can help with maps, singleplayer maps or multiplayer maps...
Im pretty best in singleplayer maps...
Contact me.
Im pretty best in singleplayer maps...
Contact me.

just trying to figure it out

I could do Hl2 Skins for weapons and/or sprites and maps 

Sorry, but i have no problems with skins/sprites. Btw it's hl1 in 2D, not hl2.

Nope, my signature says only "help" not "help with skins/sprites". In the description you find this:
"We need mappers/scripters." I'm not sure with mappers because most of can't even use overview. 62,5% of finished maps made by me.
ive been poking around and this is what came into my mind
i created a test map called TestingGrounds 1
I used useigors tiles & a LOT of Half-Life 1 sprites taken from the game... and much of the walls consists of orange walls and sprites that cover them - from one point it makes it look actually good - but i need opinion

i created a test map called TestingGrounds 1
I used useigors tiles & a LOT of Half-Life 1 sprites taken from the game... and much of the walls consists of orange walls and sprites that cover them - from one point it makes it look actually good - but i need opinion


http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
11.06.13 05:32:19 am



http://www.moddb.com/mods/half-life-2d1 - Please visit : www.steamforum.2x2forum.com
I can help you with single player maps.
I complate office complex and we've got hostiles and
blas pit in progress..
Good luck useigor.
I complate office complex and we've got hostiles and
blas pit in progress..
Good luck useigor.
edited 1×, last 26.06.13 03:50:28 pm
I think that there should be a similar wall tiles in perspective of 3d in 2d
This is a template

And this is an example of tiles for qa2d, but floor tile is not seamless

Sample in mapexport

I create it from this texture

Try my npc skins or edit it.
To make it clear for you I took one tile(but it is very blur
) from your screenshot

and I got this wall tiles

but i think, probably need add shading from "low" to "high" like this

so i have this tiles in end - try it

or look at mapexport
This is a template

And this is an example of tiles for qa2d, but floor tile is not seamless

Sample in mapexport

I create it from this texture

Try my npc skins or edit it.
To make it clear for you I took one tile(but it is very blur


and I got this wall tiles

but i think, probably need add shading from "low" to "high" like this

so i have this tiles in end - try it

or look at mapexport

edited 5×, last 26.06.13 10:45:46 pm
@
useigor: Are you going to put enemy Barnacles in campaign maps?


It would make CS2D editor more looks like VHE if

