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CS2D Scripts Barbed wireBarbed wire
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function array(v) 	local a = {} 	for k = 1, 32 do 		a[k] = v 	end 	return a; end plr = {} plr.x = array(0) plr.y = array(0) addhook('move', '_moveFunc') function _moveFunc(id, x, y) 	local tilex = math.floor(x / 32) 	local tiley = math.floor(y / 32) 	if entity(tilex, tiley, 'exists') then 		if entity(x, y, 'type') == 1 then 			parse('setpos '..id..' '..plr.x[id]..' '..plr.y[id]) 		end 	end 	plr.x[id] = x 	plr.y[id] = y end