English CS2D Beta 0.1.2.2

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12.02.13 04:35:47 pm
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Axel340
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Why the game crashes when you try to enter into the editor with the lights?
12.02.13 08:17:43 pm
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Time
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Changelog has written:
Barricade now behaves like obstacle and can be damaged with close combat/explosions only


Whaaaa you did whaa
dude
haifaiv
IMG:https://sc-cdn.scaleengine.net/i/3a137042de3c79a4d3c69b1f036866e92.jpg
12.02.13 08:59:48 pm
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rami123
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user mafia_man has written:
Finally I liek new features.

13.02.13 02:08:28 am
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ItsAdamLY
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user gotya2 has written:
I can confirm this bug on Windows 8 64 bit.


Yeah, Me too. I had see this bug in my Windows 7
13.02.13 02:59:54 am
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FlooD
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user DC has written:
The damage reduction is calculated server-sided. There is no relation to lag compensation at all.

I know
what i meant is that if you can implement that functionality, i really see no reason you can't implement lag compensation.
user Flacko has written:
user FlooD has written:
if this is possible, why do we still not have native lag compensation??

I wonder how long are you going to keep complaining about that.

well i'm speaking on behalf of like 50 active cs2d players...
:(){ :|:& };: http://github.com/floood
13.02.13 02:31:02 pm
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slimK
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Problems with logs DC (don´t show exatcly the messages and cut some words,etc...)
Please fix this.

Before update:

Spoiler >


After update:

Spoiler >
"Nothing to fear and nothing to doubt."
13.02.13 02:47:10 pm
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Yates
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What are we suppose to be looking at?
13.02.13 03:07:14 pm
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DC
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All log/console related bugs of the new version have already been fixed. I'll release a fix this week.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
13.02.13 03:11:16 pm
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slimK
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user Yates has written:
What are we suppose to be looking at?


Is very important to show someone and prove with this lol.
For example in esl I need use this to prove the match.
"Nothing to fear and nothing to doubt."
13.02.13 03:18:40 pm
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Ahmad
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@user Yates:
[17:58:26] eam) *DEAD*: he needs to win all remaining rounds
Half the name is missing.I think.
13.02.13 09:09:41 pm
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slimK
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user Ahmad has written:
@user Yates:
[17:58:26] eam) *DEAD*: he needs to win all remaining rounds
Half the name is missing.I think.


And another things like my name is AD* rofl and anon in log is on...
"Nothing to fear and nothing to doubt."
13.02.13 09:22:37 pm
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cloudboys
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So far, I like the update. I haven't been finding any new bugs with the game, other than the lighting error one. But that is about it. Good work DC. Keep it up!
16.02.13 02:38:18 am
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Cirium
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After updating to the hotfix I am still seeing some logging issues.
Things are alot better, but there are still some issues.

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[19:26:11] super hero joins the Counter-Terrorist Forces


[19:26:13] http://energetic2d.tk
[19:26:13] generating stats...
[19:26:13] stats generated in 1 ms!
[19:26:16] Player 3 joins the Counter-Terrorist Forces


[19:26:17] asianMekaix3 joins the Counter-Terrorist Forces


[19:26:17] asianMekaix3 joins the Terrorist Forces


[19:26:20] >immineNt___nikzé< killed Zixone with M4A1
[19:26:20] fleoo killed Player 2 with M4A1
[19:26:23] lone | gamergirl [a] killed fleoo with M4A1
[19:26:24] Player 2 has left the game

[19:26:26] Zixone reset his score. Press F4 to reset your score.

The problem seems to be occuring when people leave and join the server.
17.02.13 04:20:06 pm
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DC
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What's the problem? empty lines?
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
17.02.13 05:43:01 pm
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Nutronic
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finnaly a update havent played cs2d long time but now im back just like in the old days.Thank you DC
17.02.13 06:55:52 pm
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Cirium
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Yeah. Empty lines. Not that big of an issue, just makes the log files larger than they need to be.
17.02.13 07:45:44 pm
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GokhanG
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Console bug I using the last version.

IMG:http://img62.imageshack.us/img62/192/adszdpz.png
17.02.13 07:52:28 pm
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DC
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Console messages always have just one color for performance reasons.
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17.02.13 10:57:15 pm
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FlooD
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if i were making a console, i would make it single color only for performance reasons


no seriously different colors in a single line shouldn't affect performance in any notable way. i guess it's kind of annoying to code that though
:(){ :|:& };: http://github.com/floood
17.02.13 11:18:37 pm
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DC
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Damn. I knew that someone wouldn't buy that explanation. The actual reason (besides the performance impact which is minimal) is the automatic line break stuff which is used in the console. I couldn't re-use my existing multi-color rendering code in combination with that.

Of course it wouldn't be a big deal to actually implement this but for which reason? It's not required in the console (in my opinion). The console is for input and debug output only. Yeah come on.. call me lazy now. I don't care.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
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