Zombie Survival Mod
55 replies Hey Ilya, we can still customise your NPC zombies, right?
I still want scriptable ones. They are way more fun.
I still want scriptable ones. They are way more fun.
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Alistaire: It's terrible, you can't even adjust the speed of them.


engineer can probably create better npc than the tibia ones.
The problem is, scripted npc's lag a lot more.

normal npc = limited functions.
Might I ask what's limited. I mean, the only limit is that you can't change their behaviour a lot. You /can/ 'speed them up'. This is because you can freeimage them, and spawn a new NPC some further, while just using a tween to simulate them walking from one place to another. You can hit them as a player, by adding a hitbox to the image.
You can also change their damage in some way, their health values etc.
No, it's the normal NPC, but a bit edited. He obviously tought that you were talking about making a totaly new NPC script.
I think that the NPC Scripted will be sucks like Tibia Mod's NPC.
Banned for Hacking/Cheating in CS2D /DC
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Gajos: No. Well done NPCs are good and won't lag so much. Tibia doesn't lag so much. Scripted NPCs can be even done easier since hitzones for images hvae been added.

Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



Agreed, you can really create non-laggy npc script easily. The only minus is that they won't be smooth for laggers.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
Hey guys,
So I listened to your opinion and made scripted zombies. I'll make a setting that will return CS2D zombies and monsters, but scripted will be the default.
Zombies can attack, flee, roam, or a combination of those. I am also working on patrol. All properties of those behaviours are customisable - duration, damage, delays etc. They will be like CS2D NPCs in other mod regards, in that they will drop items and give you zombie kills so you could advance in rank.
I also made an epic cool video to show you how it works!
So I listened to your opinion and made scripted zombies. I'll make a setting that will return CS2D zombies and monsters, but scripted will be the default.
Zombies can attack, flee, roam, or a combination of those. I am also working on patrol. All properties of those behaviours are customisable - duration, damage, delays etc. They will be like CS2D NPCs in other mod regards, in that they will drop items and give you zombie kills so you could advance in rank.
I also made an epic cool video to show you how it works!
I code, therefore I exist.
Fuck memory and lags, scripted NPCs are better.
Your NPCs looks REALLY realistic. I liked way they attack (rotating of their images I mean).
Your NPCs looks REALLY realistic. I liked way they attack (rotating of their images I mean).
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



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EngiN33R: Looks really amazing!
Hope I get to edit it to my liking soon, I am booming with ideas now.

Hope I get to edit it to my liking soon, I am booming with ideas now.
Remember to learn to forget. Whiskey shots and cheap cigarettes.