Forum

> > CS2D > Scripts > i need script respawn
Forums overviewCS2D overview Scripts overviewLog in to reply

English i need script respawn

9 replies
To the start Previous 1 Next To the start

old Re: i need script respawn

J_Lucas
User Off Offline

Quote
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
addhook('hit','zom_die')
function zom_die(obj,id)
for id = 1,32 do
local x = player(id,'x')
local y = player(id,'y')
if player(id,'health') == 10 then
if object(obj,"type")==30 then
parse('customkill '..id..' Zombie '..id..'')
parse('maket '..id..'')
parse('spawnplayer '..id..' '..x..' '..y..'')
return 1
end
end
end
end
This will respawn player istantly ,
Or ...
1
2
3
4
5
6
7
8
9
10
11
addhook('hit','die')
function die()
for id = 1,32 do
if player(id,'health') == 10 then
if object(obj,"type")==30 then
parse('maket '..id..'')
return 1
end
end
end
end
This will kill the player and make him zombie

Ps : the Gamemode need be 4 (zombie)

old Re: i need script respawn

J_Lucas
User Off Offline

Quote
oh , i cant understand you , please say this again

1 - ( ) You want that , when a human die be zombie ?
2 - ( ) You want , when a human die become human again ?
3 - ( ) Other ...

Say me a number and explain to i help you

old Re: i need script respawn

Rainoth
Moderator Off Offline

Quote
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
Potato = {}
addhook("die","pie")
function pie(v,k,w,x,y)
	if player(v,"team")==2 then
		parse("maket "..v)
		parse("spawnplayer "..v.." "..x.." "..y)
		Potato[id]=1
	end
end

addhook("startround","becausecookie")
function becausecookie()
	for _,id in ipairs(player(0,"table") do
		if Potato[id]=1 then
			parse("makect "..id)
		end
	Potato[id]=0
	end
end

Not sure if the Potato part is fine. Well. It should make player a zombie if he dies, at least.
EDIT : And I screwed up. If it's zombie mod, there's no need for that stuff with making. He probably meant if a NPC zombie kills him...

old Re: i need script respawn

J_Lucas
User Off Offline

Quote
yes , user Rainoth , i cant understand , he/she want if the player die , become a zombie , and spawn as zombie next round , it already happens without lua ...

anyway Try this user thesk5tera (NPC Zombie)
1
2
3
4
5
6
7
8
9
10
11
12
addhook('hit','zom_die')
function zom_die(obj,id)
for id = 1,32 do
if player(id,'health') == 10 then
if object(obj,"type")==30 then
parse('customkill '..id..' Zombie '..id..'')
parse('maket '..id..'')
return 1
end
end
end
end
i guess this way , the player will die , and on the next round will spawn as a zombie

PS : what is headcrab Object ID ??? The Zombie is 30 and ...

old Re: i need script respawn

Rainoth
Moderator Off Offline

Quote
Quote
PS : what is headcrab Object ID ??? The Zombie is 30 and ...


All NPC ID's are 30, not just zombie. Not sure but you might be able to use "type" and "typename" for additional uses.
Anyway, what you did isn't completely fine, my version is better but yours is probably fine too however he wants the situation to be like this.
• CT
• CT > Killed > Becomes Zombie
• CT is now T
• New Round
• T becomes CT again.

So I advise to try out my version.
Basically. He wants to do the same thing like in begining of zombie plague where people become CT again.
To the start Previous 1 Next To the start
Log in to reply Scripts overviewCS2D overviewForums overview