a menu with scripts ...
21 replies26.08.13 05:19:15 am
P.S.: i dont have the script of reset score, badwords, show damage, etc... you need to add it to the script please, as what every menu does
hi there
i am in trouble
i need this for my server
a script controller through a menu
i need this
The menu
Of Course only for admins
for example, if you click on Reset Score, reset score will be activated
and if you click on it again, reset score will be disactivated
PLEASE CAN YOU DO IT ?
I need it in 1 lua file
Please i am noob at scripting
you will be really credited
hi there
i am in trouble
i need this for my server
a script controller through a menu
i need this
Code:
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reset_score = 0
badwords = 0
show_damage = 0
unlimited_build = 0
fast_build = 0
no_reload = 0
wallhack = 0
godmode = 0
explosive_snowballs = 0
badwords = 0
show_damage = 0
unlimited_build = 0
fast_build = 0
no_reload = 0
wallhack = 0
godmode = 0
explosive_snowballs = 0
The menu
Code:
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menu ("Activate A Script,Reset Score|"..reset_score..",Fast Build|"..fast_build..",Unlimited Build|"..unlimited_build..",No Reload|"..no_reload..",Badwords|"..badwords..",Show Damage|"..show_damage..",Wallhack|"..wallhack..",Explosive Snowballs|"..explosive_snowballs..",God Mode|"..godmode.."")
Of Course only for admins
for example, if you click on Reset Score, reset score will be activated
Code:
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if reset_score == 0 then
reset_score = 1
reset_score = 1
and if you click on it again, reset score will be disactivated
PLEASE CAN YOU DO IT ?
I need it in 1 lua file
Please i am noob at scripting
you will be really credited
edited 4×, last 26.08.13 06:05:28 am

It doesn't need this. resetscore = xx
EDIT! : I didn't indent or tab the code because I'm using my tablet.
Code:
Untested! and I don't know if it's death or deaths. But you'll get the point.1
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addhook("serveraction","hey")
function hey(id,s)
if s==1 then
menu(id,"Resetscore,Reset?")
end
end
addhook("menu","menus")
menus(id,title,button)
if (title=="Resetscore") then
if button==1 then
parse("setscore "..id.." 0")
parse("setdeath "..id.." 0")
msg2(id,You have successfully reseted your score!@C")
end
end
end
function hey(id,s)
if s==1 then
menu(id,"Resetscore,Reset?")
end
end
addhook("menu","menus")
menus(id,title,button)
if (title=="Resetscore") then
if button==1 then
parse("setscore "..id.." 0")
parse("setdeath "..id.." 0")
msg2(id,You have successfully reseted your score!@C")
end
end
end
EDIT! : I didn't indent or tab the code because I'm using my tablet.


Code:
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Admins={
--[[ Add admins here. Example:
53360,
98519
Separate by comma.
]]
123734
}
DefaultBuildingLimit={
barricade=1000,
["barbed wire"]=1000,
["wall i"]=1000,
["wall ii"]=1000,
["wall iii"]=1000,
["gate field"]=5,
dispenser=1,
turret=1,
supply=1,
["teleporter entrance"]=1,
["teleporter exit"]=1
}
BuildingPrice={
300,
500,
1000,
2000,
3000,
1500,
5000,
5000,
5000,
0,
0,
0,
3000,
3000
}
setmetatable(DefaultBuildingLimit,{
__call=function(_,t)
for n,v in pairs(_) do
if t then
parse("mp_building_limit \""..n.."\" "..v)
else
parse("mp_building_limit \""..n.."\" 2147483647") -- Max value. building limit is using signed 4byte(max 2147483647)
end
end
end,
})
CMD={}
COMMAND=CMD
BadWordList={}
reset_score = 0
badwords = 0
show_damage = 0
unlimited_build = 0
fast_build = 0
no_reload = 0
wallhack = 0
godmode = 0
explosive_snowballs = 0
HitList={}
god={}
for i=1,32 do HitList[i]=0 god[i]=false end
function ValAval(t,v)
for a,u in pairs(t) do
if u==v then
return a
end
end
end
function ToBool(v)
if v==0 then return false end
return not not v
end
function OnOff(v)
local boolean=ToBool(v)
if boolean==false then return "Off"
else return "On" end
end
function AuahDark_projectile(id,w,x,y)
if w==75 then
parse("explosion "..x.." "..y.." 75 60 "..id)
end
end
function AuahDark_attack(id)
parse("equip "..id.." "..player(id,"weapontype"))
end
function AuahDark_buildattempt(id,type,x,y,mode)
if player(id,"money")>=BuildingPrice[type] then
parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." "..mode.." "..player(id,"team").." "..id.."; setmoney "..id.." "..player(id,"money")-BuildingPrice)
return 1
end
end
function CMD.resetscore(id)
if _G.resetscore==1 then
parse("setscore "..id.." 0")
parse("setdeaths "..id.." 0")
msg("\169000255000"..player(id,"name").." used resetscore")
end
end
function CMD.god(id)
if godmode==1 then
if god[id]==false then
god[id]=true
msg("\169000255000Godmode enabled")
else
god[id]=false
msg("\169255000000Godmode disabled")
end
end
end
addhook("join","AuahDark_join")
function AuahDark_join(id)
HitList[id]=0
god[id]=false
end
addhook("hit","AuahDark_hit")
function AuahDark_hit(id,pl,w,hp)
if god[id] then return 1 end
if w==75 and explosive_snowballs==1 then
return 1
end
if show_damage==1 then
if HitList[pl]>0 then
freetimerEx(HitList[pl])
end
HitList[pl]=timerEx(500,loadstring("parse(\"hudtxt2 "..pl.." 49\") HitList["..pl.."]=0"),1)
parse("hudtxt2 "..pl.." 49 \"\169255255255-"..hp.." HP\" 320 230 1")
end
end
addhook("say","Auahark_say")
function Auahark_say(id,txt)
if badwords==1 then
for n,v in pairs(BadWordList) do
if txt:find(v) then
parse("kick "..id)
return 1
end
end
end
if txt:sub(1,1)=="!" then
local Params={}
for w in string.gmatch(txt,"%S+") do
table.insert(Params,tonumber(w) or w)
end
for n,v in pairs(CMD) do
if n==Params[1]:sub(2) then
table.remove(Params,1)
v(id,unpack(Params))
return 1
end
end
end
end
addhook("serveraction","AuahDark_serveraction")
function AuahDark_serveraction(id,a)
if a==1 then
if ValAval(Admins,player(id,"usgn")) then
menu(id,"Activate A Script,Reset Score|"..OnOff(reset_score)..",Fast Build|"..OnOff(fast_build)..",Unlimited Build|"..OnOff(unlimited_build)..",No Reload|"..OnOff(no_reload)..",Badwords|"..OnOff(badwords)..",Show Damage|"..OnOff(show_damage)..",Wallhack|"..OnOff(wallhack)..",Explosive Snowballs|"..OnOff(explosive_snowballs)..",God Mode|"..OnOff(godmode))
end
elseif a==3 and wallhack==1 then
local rot = player(id,"rot")
if rot<(-90) then rot=rot+360 end
local angle = math.rad(math.abs(rot+90)) - math.pi
local x = player(id,"x") + math.cos(angle) * --[[Speed:]]10
local y = player(id,"y") + math.sin(angle) * --[[Speed:]]10
if x>0 and y>0 and x<map("xsize")*32 and y<map("ysize")*32 then
parse("setpos "..id.." "..math.floor(x).." "..math.floor(y))
end
end
end
addhook("menu","AuahDark_menu")
function AuahDark_menu(id,men,sel)
if men=="Activate A Script" then
if sel>0 then
if sel==1 then
if reset_score==0 then
reset_score=1
msg("\169000255000Resetscore enabled by "..player(id,"name"))
else
reset_score=0
msg("\169255000000Resetscore disabled by "..player(id,"name"))
end
elseif sel==2 then
if fast_build==0 then
fast_build=1
unlimited_build=1
DefaultBuildingLimit(false)
addhook("buildattempt","AuahDark_buildattempt")
msg("\169000255000Fast build and unlimted build enabled by "..player(id,"name"))
else
fast_build=0
unlimited_build=0
DefaultBuildingLimit(true)
freehook("buildattempt","AuahDark_buildattempt")
msg("\169255000000Fast build and unlimted build disabled by "..player(id,"name"))
end
elseif sel==3 then
if unlimited_build==0 then
unlimited_build=1
DefaultBuildingLimit(false)
msg("\169000255000Unlimted build enabled by "..player(id,"name"))
else
unlimited_build=0
fast_build=0
DefaultBuildingLimit(true)
freehook("buildattempt","AuahDark_buildattempt")
msg("\169255000000Fast build and unlimited build disabled by "..player(id,"name"))
end
elseif sel==4 then
if no_reload==0 then
no_reload=1
addhook("attack","AuahDark_attack")
msg("\169000255000No reload and unlimited ammo enabled by "..player(id,"name"))
else
no_reload=0
freehook("attack","AuahDark_attack")
msg("\169255000000No reload and unlimited ammo disabled by "..player(id,"name"))
end
elseif sel==5 then
if badwords==0 then
badwords=1
msg("\169000255000Anti-badwords enabled by "..player(id,"name"))
else
badwords=0
msg("\169255000000Anti-badwords disabled by "..player(id,"name"))
end
elseif sel==6 then
if show_damage==0 then
show_damage=1
msg("\169000255000Show damage enabled by "..player(id,"name"))
else
show_damage=0
msg("\169255000000Show damage disabled by "..player(id,"name"))
end
elseif sel==7 then
if wallhack==0 then
wallhack=1
msg("\169000255000Wallhack enabled by "..player(id,"name"))
else
wallhack=0
msg("\169255000000Wallhack disabled by "..player(id,"name"))
end
elseif sel==8 then
if explosive_snowballs==0 then
explosive_snowballs=1
addhook("projectile","AuahDark_projectile")
msg("\169000255000Explosive snowballs enabled by "..player(id,"name"))
else
explosive_snowballs=0
freehook("projectile","AuahDark_projectile")
msg("\169255000000Explosive snowballs disabled by "..player(id,"name"))
end
elseif sel==9 then
if godmode==0 then
godmode=1
msg("\169000255000God mode enabled by "..player(id,"name"))
else
godmode=0
msg("\169255000000God mode disabled by "..player(id,"name"))
end
end
menu(id,"Activate A Script,Reset Score|"..OnOff(reset_score)..",Fast Build|"..OnOff(fast_build)..",Unlimited Build|"..OnOff(unlimited_build)..",No Reload|"..OnOff(no_reload)..",Badwords|"..OnOff(badwords)..",Show Damage|"..OnOff(show_damage)..",Wallhack|"..OnOff(wallhack)..",Explosive Snowballs|"..OnOff(explosive_snowballs)..",God Mode|"..OnOff(godmode))
end
end
end
--[[ Add admins here. Example:
53360,
98519
Separate by comma.
]]
123734
}
DefaultBuildingLimit={
barricade=1000,
["barbed wire"]=1000,
["wall i"]=1000,
["wall ii"]=1000,
["wall iii"]=1000,
["gate field"]=5,
dispenser=1,
turret=1,
supply=1,
["teleporter entrance"]=1,
["teleporter exit"]=1
}
BuildingPrice={
300,
500,
1000,
2000,
3000,
1500,
5000,
5000,
5000,
0,
0,
0,
3000,
3000
}
setmetatable(DefaultBuildingLimit,{
__call=function(_,t)
for n,v in pairs(_) do
if t then
parse("mp_building_limit \""..n.."\" "..v)
else
parse("mp_building_limit \""..n.."\" 2147483647") -- Max value. building limit is using signed 4byte(max 2147483647)
end
end
end,
})
CMD={}
COMMAND=CMD
BadWordList={}
reset_score = 0
badwords = 0
show_damage = 0
unlimited_build = 0
fast_build = 0
no_reload = 0
wallhack = 0
godmode = 0
explosive_snowballs = 0
HitList={}
god={}
for i=1,32 do HitList[i]=0 god[i]=false end
function ValAval(t,v)
for a,u in pairs(t) do
if u==v then
return a
end
end
end
function ToBool(v)
if v==0 then return false end
return not not v
end
function OnOff(v)
local boolean=ToBool(v)
if boolean==false then return "Off"
else return "On" end
end
function AuahDark_projectile(id,w,x,y)
if w==75 then
parse("explosion "..x.." "..y.." 75 60 "..id)
end
end
function AuahDark_attack(id)
parse("equip "..id.." "..player(id,"weapontype"))
end
function AuahDark_buildattempt(id,type,x,y,mode)
if player(id,"money")>=BuildingPrice[type] then
parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." "..mode.." "..player(id,"team").." "..id.."; setmoney "..id.." "..player(id,"money")-BuildingPrice)
return 1
end
end
function CMD.resetscore(id)
if _G.resetscore==1 then
parse("setscore "..id.." 0")
parse("setdeaths "..id.." 0")
msg("\169000255000"..player(id,"name").." used resetscore")
end
end
function CMD.god(id)
if godmode==1 then
if god[id]==false then
god[id]=true
msg("\169000255000Godmode enabled")
else
god[id]=false
msg("\169255000000Godmode disabled")
end
end
end
addhook("join","AuahDark_join")
function AuahDark_join(id)
HitList[id]=0
god[id]=false
end
addhook("hit","AuahDark_hit")
function AuahDark_hit(id,pl,w,hp)
if god[id] then return 1 end
if w==75 and explosive_snowballs==1 then
return 1
end
if show_damage==1 then
if HitList[pl]>0 then
freetimerEx(HitList[pl])
end
HitList[pl]=timerEx(500,loadstring("parse(\"hudtxt2 "..pl.." 49\") HitList["..pl.."]=0"),1)
parse("hudtxt2 "..pl.." 49 \"\169255255255-"..hp.." HP\" 320 230 1")
end
end
addhook("say","Auahark_say")
function Auahark_say(id,txt)
if badwords==1 then
for n,v in pairs(BadWordList) do
if txt:find(v) then
parse("kick "..id)
return 1
end
end
end
if txt:sub(1,1)=="!" then
local Params={}
for w in string.gmatch(txt,"%S+") do
table.insert(Params,tonumber(w) or w)
end
for n,v in pairs(CMD) do
if n==Params[1]:sub(2) then
table.remove(Params,1)
v(id,unpack(Params))
return 1
end
end
end
end
addhook("serveraction","AuahDark_serveraction")
function AuahDark_serveraction(id,a)
if a==1 then
if ValAval(Admins,player(id,"usgn")) then
menu(id,"Activate A Script,Reset Score|"..OnOff(reset_score)..",Fast Build|"..OnOff(fast_build)..",Unlimited Build|"..OnOff(unlimited_build)..",No Reload|"..OnOff(no_reload)..",Badwords|"..OnOff(badwords)..",Show Damage|"..OnOff(show_damage)..",Wallhack|"..OnOff(wallhack)..",Explosive Snowballs|"..OnOff(explosive_snowballs)..",God Mode|"..OnOff(godmode))
end
elseif a==3 and wallhack==1 then
local rot = player(id,"rot")
if rot<(-90) then rot=rot+360 end
local angle = math.rad(math.abs(rot+90)) - math.pi
local x = player(id,"x") + math.cos(angle) * --[[Speed:]]10
local y = player(id,"y") + math.sin(angle) * --[[Speed:]]10
if x>0 and y>0 and x<map("xsize")*32 and y<map("ysize")*32 then
parse("setpos "..id.." "..math.floor(x).." "..math.floor(y))
end
end
end
addhook("menu","AuahDark_menu")
function AuahDark_menu(id,men,sel)
if men=="Activate A Script" then
if sel>0 then
if sel==1 then
if reset_score==0 then
reset_score=1
msg("\169000255000Resetscore enabled by "..player(id,"name"))
else
reset_score=0
msg("\169255000000Resetscore disabled by "..player(id,"name"))
end
elseif sel==2 then
if fast_build==0 then
fast_build=1
unlimited_build=1
DefaultBuildingLimit(false)
addhook("buildattempt","AuahDark_buildattempt")
msg("\169000255000Fast build and unlimted build enabled by "..player(id,"name"))
else
fast_build=0
unlimited_build=0
DefaultBuildingLimit(true)
freehook("buildattempt","AuahDark_buildattempt")
msg("\169255000000Fast build and unlimted build disabled by "..player(id,"name"))
end
elseif sel==3 then
if unlimited_build==0 then
unlimited_build=1
DefaultBuildingLimit(false)
msg("\169000255000Unlimted build enabled by "..player(id,"name"))
else
unlimited_build=0
fast_build=0
DefaultBuildingLimit(true)
freehook("buildattempt","AuahDark_buildattempt")
msg("\169255000000Fast build and unlimited build disabled by "..player(id,"name"))
end
elseif sel==4 then
if no_reload==0 then
no_reload=1
addhook("attack","AuahDark_attack")
msg("\169000255000No reload and unlimited ammo enabled by "..player(id,"name"))
else
no_reload=0
freehook("attack","AuahDark_attack")
msg("\169255000000No reload and unlimited ammo disabled by "..player(id,"name"))
end
elseif sel==5 then
if badwords==0 then
badwords=1
msg("\169000255000Anti-badwords enabled by "..player(id,"name"))
else
badwords=0
msg("\169255000000Anti-badwords disabled by "..player(id,"name"))
end
elseif sel==6 then
if show_damage==0 then
show_damage=1
msg("\169000255000Show damage enabled by "..player(id,"name"))
else
show_damage=0
msg("\169255000000Show damage disabled by "..player(id,"name"))
end
elseif sel==7 then
if wallhack==0 then
wallhack=1
msg("\169000255000Wallhack enabled by "..player(id,"name"))
else
wallhack=0
msg("\169255000000Wallhack disabled by "..player(id,"name"))
end
elseif sel==8 then
if explosive_snowballs==0 then
explosive_snowballs=1
addhook("projectile","AuahDark_projectile")
msg("\169000255000Explosive snowballs enabled by "..player(id,"name"))
else
explosive_snowballs=0
freehook("projectile","AuahDark_projectile")
msg("\169255000000Explosive snowballs disabled by "..player(id,"name"))
end
elseif sel==9 then
if godmode==0 then
godmode=1
msg("\169000255000God mode enabled by "..player(id,"name"))
else
godmode=0
msg("\169255000000God mode disabled by "..player(id,"name"))
end
end
menu(id,"Activate A Script,Reset Score|"..OnOff(reset_score)..",Fast Build|"..OnOff(fast_build)..",Unlimited Build|"..OnOff(unlimited_build)..",No Reload|"..OnOff(no_reload)..",Badwords|"..OnOff(badwords)..",Show Damage|"..OnOff(show_damage)..",Wallhack|"..OnOff(wallhack)..",Explosive Snowballs|"..OnOff(explosive_snowballs)..",God Mode|"..OnOff(godmode))
end
end
end
Required


Godmode needs to enabled with command !god
It does not disable player godmodes when godmode is disabled in menu. only prevent player from using it
Resetscore is use-able with command


hey, thank you very much i will test later
about reset and !god ...
i want to activate them in the menu, then if i say !rs, then score reseted, if reset score, disabled then, when a player say !rs, his score does not reset
How can i use this
Timer Extra function(timerEx) v4.0 (12)
also, need godmod and wallhack for admin only, others for all players (sorry for tell now ...)
about reset and !god ...
i want to activate them in the menu, then if i say !rs, then score reseted, if reset score, disabled then, when a player say !rs, his score does not reset
How can i use this


also, need godmod and wallhack for admin only, others for all players (sorry for tell now ...)
edited 1×, last 26.08.13 02:20:03 pm


i want to activate them in the menu, then if i say !rs, then score reseted, if reset score, disabled then, when a player say !rs, his score does not reset
How can i use this
Timer Extra function(timerEx) v4.0 (12)
also, need godmod and wallhack for admin only, others for all players (sorry for tell now ...
How can i use this


also, need godmod and wallhack for admin only, others for all players (sorry for tell now ...
bdw the command is !resetscore. but you can add this in end of code to add !rs:
Code:
1
CMD.rs=CMD.resetscore
just dofile("sys/lua/timerex.txt")(make sure that you already download the timerEx)
Ow, then add some filtering code
Code:
1
if ValAval(Admins,player(id,"usgn")) then
edited 1×, last 26.08.13 02:23:06 pm


just read my post above. i am already edit it.
EDIT: Nvm.
EDIT: Nvm.


observations :
reset dont work, even if ON
fast build dont work, even if ON
unlimited works
no reload works
show damage dont work, even if ON
Badwords, didnt try yet
wallhack works
godmod works
explosive works
reset dont work, even if ON

fast build dont work, even if ON

unlimited works

no reload works

show damage dont work, even if ON

Badwords, didnt try yet
wallhack works

godmod works

explosive works


that's because you didn't install the
Timer Extra function(timerEx) v4.0 (12) yet.
EDIT: Resetscore fix(just replace CMD.resetscore with this one):
Fast build is working. i already test it.


EDIT: Resetscore fix(just replace CMD.resetscore with this one):
Code:
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function CMD.resetscore(id)
if _G.reset_score==1 then
parse("setscore "..id.." 0")
parse("setdeaths "..id.." 0")
msg("\169000255000"..player(id,"name").." used resetscore")
end
end
if _G.reset_score==1 then
parse("setscore "..id.." 0")
parse("setdeaths "..id.." 0")
msg("\169000255000"..player(id,"name").." used resetscore")
end
end
Fast build is working. i already test it.


fast build dont work
and show damage too
others are perfect
please can you seperate fast build and unlimited build
i mean, when click on fast build, the build is fast but not unlimited, when you click on unlimited build, build is unlimited but not fast
**********EDIT**********
can you please add :


of course, please add next and back buttons
[by the way, i will stick this to another script so i need this menu format
(Page 1)
button 1
button 2
button 3
button 4
button 5
button 6
button 7
Next Page
Back
(Page 2)
button 1
button 2
button 3
button 4
button 5
button 6
button 7
button 8
Previous Page
edited 4×, last 27.08.13 03:13:52 am

Fastbuild Fix:
it now decrease player money.
About show damage, are you already install
Timer Extra function(timerEx) v4.0 (12) yet? show damage require a function named timerEx.
Code:
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function AuahDark_buildattempt(id,type,x,y,mode)
if player(id,"money")>=BuildingPrice[type] then
parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." "..mode.." "..player(id,"team").." "..id.."; setmoney "..id.." "..player(id,"money")-BuildingPrice[type],0)
return 1
end
end
if player(id,"money")>=BuildingPrice[type] then
parse("spawnobject "..type.." "..x.." "..y.." "..player(id,"rot").." "..mode.." "..player(id,"team").." "..id.."; setmoney "..id.." "..player(id,"money")-BuildingPrice[type],0)
return 1
end
end
it now decrease player money.
About show damage, are you already install





@

but you are the best helper, you and @

edited 3×, last 27.08.13 03:48:05 am

@
hunter139: do you think someone will make several scripts for free???

yes there is, good peaple like @


not like @



*.txt cannot be used on autorun folder. dofile it at server.lua
also you don't need timerEx_desc.txt just only timerEx.txt
Also about fast build and unlimted build: it cannot be separated. it's possible but it can make your server laggy when there is too many objects because it using loop to check player building and type.
Code:
1
dofile("sys/lua/autorun/timerEx.txt")
also you don't need timerEx_desc.txt just only timerEx.txt
Also about fast build and unlimted build: it cannot be separated. it's possible but it can make your server laggy when there is too many objects because it using loop to check player building and type.


can you these script :
position (tiles and pixels (a hud))
level (with save and load)
time (with seconds/minutes/hours)
date (day/month/year)
free build (no money)
position (tiles and pixels (a hud))
level (with save and load)
time (with seconds/minutes/hours)
date (day/month/year)
free build (no money)

maybe later. im busy this time ok. im just gonna push this thread when the code has beed finished

