CS2D Beta 0.1.2.3
74 replies oh dat freaking 32 pixel. ok thanks for answering @
useigor:

Please don't use this thread to report bugs as I wont look here when working on CS2D.
Please use
CS2D Bug Reports instead! Thanks!
Please use


dc, i installed the two dedicated server's and dont working. can you said me why not work the dedicated sv?

@
LeT1: I assume that you did something wrong. "dont working" is no helpful description of the problem though. It's impossible to help you unless you explain exactly what's going wrong. There are tons of guides to help you. Read them.
Server Setup: Guide / Checklist
Edit:
The light engine still crashes when trying to load maps with exactly the size of 101x101 tiles (or one side with this size and the other one smaller). This is the case for the map ctf_cs2dfortress. I uploaded the Windows client Zip-archive. You can replace your EXE file with the EXE from the Zip to fix that problem.
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
(won't update the Linux/Mac clients for this, dedicated servers are not affected by the bug)



Edit:
The light engine still crashes when trying to load maps with exactly the size of 101x101 tiles (or one side with this size and the other one smaller). This is the case for the map ctf_cs2dfortress. I uploaded the Windows client Zip-archive. You can replace your EXE file with the EXE from the Zip to fix that problem.
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
(won't update the Linux/Mac clients for this, dedicated servers are not affected by the bug)
edited 1×, last 11.12.13 06:43:08 pm

Edit:I uploaded the Windows client Zip-archive. You can replace your EXE file with the EXE from the Zip to fix that problem.
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
Can you upload only the executable?
I have slowest connection here, downloading the full archive takes 20-30 minutes to complete without problem.



Edit:
The light engine still crashes when trying to load maps with exactly the size of 101x101 tiles (or one side with this size and the other one smaller). This is the case for the map ctf_cs2dfortress. I uploaded the Windows client Zip-archive. You can replace your EXE file with the EXE from the Zip to fix that problem.
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
(won't update the Linux/Mac clients for this, dedicated servers are not affected by the bug)
The light engine still crashes when trying to load maps with exactly the size of 101x101 tiles (or one side with this size and the other one smaller). This is the case for the map ctf_cs2dfortress. I uploaded the Windows client Zip-archive. You can replace your EXE file with the EXE from the Zip to fix that problem.
http://www.unrealsoftware.de/get.php?get=cs2d_0123_win.zip
(won't update the Linux/Mac clients for this, dedicated servers are not affected by the bug)
Thanks a lot for this, was just going to report it, spent 10 minutes trying to join a server with cs2dfortress, lol.
Good job DC, you are making this little game better and better

Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
yes!!! new update!!! i hope the next update have more items
like: snarks and 2 Elites and AK-58 Long




I wasn't able to track the turret bug though.
Maybe all it needed was a recompile. The turrets seem to be working fine again.


@
Diaa: Kids already released hacks for the Pre-Release. It just takes a few minutes to update hacks to make them work with the latest update. They just have to find changed memory addresses.

eh...
you could do some simple stuff on your end so that the locations aren't fixed.
but then they would change their hacks to work with that so there's no point i guess.
:(){ :|:& };: http://github.com/floood
What is the meaning of this message?
Sometimes it gives that message and then another output without new line at dedicated
Note: I am using windows
Quote:
CONNECTION PROBLEMS! MAX Re-Send Attempts (20) EXCEEDED
Sometimes it gives that message and then another output without new line at dedicated
Note: I am using windows


The message means that the game failed to send a message to its destination. It tried 20 times but didn't receive any acknowledgement from the recipient. It will therefore stop trying to deliver that message, assuming that the recipient won't answer.
This message can appear when a client which was connected to your server didn't shut down / disconnect properly. You normally don't have to worry/care about it.
It's actually not intended that this message is displayed to you at all so just ignore it.
This message can appear when a client which was connected to your server didn't shut down / disconnect properly. You normally don't have to worry/care about it.
It's actually not intended that this message is displayed to you at all so just ignore it.