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English Inventory menu...

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old Inventory menu...

Mora
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Hello everyone...
i wanna ask for something, i search inventory menu at this site, and didn't search anything that i need, maybe i search is so bad?
with it:
invetrory menu with max 9 slots,(as standart menu),
when i did pick up an item it will not add into my item slot's, it will add into my inventory menu, maximum slot's is one menu, no more.
When my menu is full of items(even armors, ammo, etc) it will equip on my item slot's, but if i already have any item of this type in inventory, it will not pick up like a standart...
When i use any menu and i have already item in the slots, it will just equip.
Also by pressing on items in the menu will open new menu with 2 functions/
> 1)equip(take it from inventory)
> 2)drop(drop from inventory on floor)

If you make it not by yourself but understand all with it, can you teach me?
Thank
(Now i'm gonna make images if you don't understand my bad, terrible, horrible english... )
edited 2×, last 27.06.14 05:23:07 pm

old Re: Inventory menu...

Alpha Beta
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I made it. Just for you.
Unfortunately no support for armor and ammo.

Spoiler >


Enjoy.
edited 1×, last 27.06.14 07:48:15 pm

old Re: Inventory menu...

Mora
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@user Alpha Beta: It hasn't work with:
• when i pick up one item from the floor it not add in my inventory, and just in slot.
• if i already have an item "example flare" in my hand, and(slot, no inventory) again walk on other item is didn't add in my inventory.
• it work when i have already other weapon in same slot..
Script don't have errors.
P.s-for me? egh, so cool you always help me with all! Like some persons are, so many good people's here , who just help and don't wanna for something like "money", "i give you script, but what you give me?"...

old Re: Inventory menu...

Mora
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@user Alpha Beta: i mean that you person that NO wanna take something from help you do.
The item will go in inventory menu even if i already have weapon in hand(or just in slot), also i wanna for ammo prm/sec, will also able to add in inventory, same as medikit, bandage etc, but armors not, they will just equip, no add in inventory.
P.s-I think i can see it in next day, now i off my pc.

old Re: Inventory menu...

Alpha Beta
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Now it will put everything pickable into your inventory.
If there are items that you don't want to be picked up, such as laser and super armor, you can put them into the nopickup table.

1
inventory.nopickup = {45, 83}

You can find the IDs of the items here.

Spoiler >

old Re: Inventory menu...

AlcatrazZ
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I was doing a visual inventory using images but now I don't want to
I play in games right now.

old Re: Inventory menu...

Xirot
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It wasn't smart from you dude, you can get it from the video owner.
Just type the name of the video maker in the search and here you go:
user KINGGOLDrus

old Re: Inventory menu...

AlcatrazZ
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user AlcatrazZ has written
I was doing a visual inventory using images but now I don't want to
I play in games right now.

@user TrialAndError LOL. I know how to do the simple sh*t but it isn't universal and customizable. I can do it better.

∗ ∗ ∗ ∗ ∗ ∗
∗ ∗ EDIT ∗ ∗
I have good news for you. I decided to release a beta version of my visual lua. Today I started work on a visual inventory and I say that it wasn't an easy work, but I finished it at the basis of the inventory with information on the amount of the item and more...
edited 1×, last 29.06.14 10:32:44 pm

Admin/mod comment

No one in this thread is breaking any rules, and you should respect rule Rules §5.5 - Do not comment rule violations or spam /Engi

old Re: Inventory menu...

UnkN
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user TrialAndError has written
http://www.youtube.com/watch?v=4lJ0fuIdeJ0

(user KINGGOLDrus Mod)

Holy... Anyone knows how to do this?

It's my old friend. He awensome scripter. He makes 3D in cs2d(is true!). He use binds to choose inventory item, all simple. In cs2d 1.2.2 DC added client info(about cursor position), if player attack and his cursor pos in custom image, then activate menu(for example, you can see gmod 14, that have this function).
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