All help greatly appreciated.
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CS2D Scripts Lua Request: After player dies 'x' times...Lua Request: After player dies 'x' times...
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All help greatly appreciated.
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if player(id,"deaths)>=x then -- ur code end
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deathc=0; addhook("die","_die") addhook("startround","resdeath") function _die(id) deathc=deathc+1 	if (deathc == x ) then -- change x to the number 	parse("trigger blahblah") 	end end function resdeath() deathc=0 end
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limit = 10 addhook("die","_die") function _die(id) 	if player(id,"deaths") == limit then 		parse("trigger nameoftrigger") 	end end
Change 'limit' to how many deaths need to be completed before the trigger works. Mind that this will not reset deaths of a player so the next round when the player dies, he'll have 11 deaths and will no longer trigger. If you want it to work differently, use
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parse("setdeaths "..id.." 0")
if player(id,"deaths")%limit==0
EDIT: And thanks for letting me know, Rainoth and MikuAuahDark
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