Each map have each lua.
Theres many gfx/sfx used within the lua!
So i added all the files in the servertransfer.
But its too long!
While a player joins he need to download all the files.
(its just enough to download a small part)
Example:
Mg is a map and it uses a lua mg.lua!
It contains some gfx.
Another map is mu and it uses a lua mu.lua
A player enters the server while playing in Mg map.
But then too he need to download mu.lua's files.
cuz i add all of the files in server transfer,
So what i need is when a player joins the server,he need to get only the files which the server used. (if player joins while playing in map "mg" then only mg.lua's files should be transfered)
Hope u understand!