we want a fair & friendly game
then, I disagree with matchmaking system too, it will make players *yawn* of waiting the system to processes the matchmaking request
, and the rest is, (s)he just killed many timesThat's my opinion, no offense(?)
General
Matchmaking & Rank System in CS2D
Poll| yes | 80.30% (53) | |
| no | 19.70% (13) |
, and the rest is, (s)he just killed many times
CY: What's your problem srlys?
CY has written
CY has written
There are not enough players. It would take too long (to find enough fitting players for a match) to make it helpful at all.
Most people who still play this game seem to prefer crazy mods and not classic CS2D matches. So this means even less active players for the match making pool!
You need trusted server providers and very well moderated servers to establish a reliable ranking system which isn't totally fucked up by cheaters. This is incredibly hard and time consuming to organize and maintain and therefore it will most likely fail or won't be up long.
DC has written
DC has written
DC has written
There are not enough players. It would take too long (to find enough fitting players for a match) to make it helpful at all.
DC has written
Most people who still play this game seem to prefer crazy mods and not classic CS2D matches. So this means even less active players for the match making pool!
DC has written
You need trusted server providers and very well moderated servers to establish a reliable ranking system which isn't totally fucked up by cheaters. This is incredibly hard and time consuming to organize and maintain and therefore it will most likely fail or won't be up long.
DC has written
Yashukiller has written
Egoist: I think it has nothing to do with the game simplicity. It's about CS2D not being like CSGO and others. There isn't a master server to keep track of player ranks and stuff, everything is pretty much on the hoster responsability.
Milriko:
Milriko has written
Milriko has written
Yashukiller: CS2D is so popular for one single reason: The name. This is very dishonorable for me as a game developer and that's why I don't count CS2D as my biggest success. Of course it's not a bad game and I put a lot of passion, time and effort into it but it's not the game I'm most proud of. You are right that it will be very hard to get as much players as I had in CS2D with any other game but that's actually not the most important thing for me. The most important thing for me is that I work on something which I love and which I can fully support. Unfortunately this is not the case for CS2D anymore because it's a clone with stolen name and gameplay and it's also old and it's using very outdated stuff (engine and programming language).
internally fetch the serverlist and ping all servers
select all which are running Standard game mode (we may also consider to maintain a separate list of servers for this somehow)
from those select one which has a reasonable amount of players and a reasonable ping.
If it fails: Let the player decide if he wants to host his own game or if he wants to search for a game manually in the serverlist (or try again).