VADemon: That's why there are many options for that. "Shadow Light Brightness"
General
CS2D Lighting Development Blog
Poll| Day & night cycle | 39.39% (26) | |
| It should run faster than previous version | 24.24% (16) | |
| No memory leaks and similar issues | 16.67% (11) | |
| Flashlight and other texture based light effects | 12.12% (8) | |
| No map size restriction | 7.58% (5) |
VADemon:
Mami Tomoe:
Yates: But it's still an obstacle you can't easily jump over, so I say there still must be a shadow, a softer one (shorter + less opaque).
VADemon: There is soft shadow for obstacle