Greenhawk Ops 2D (dev. thread)
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F4k3r: Yep, I have that weird thing on XP too.

Never give up! In end of this hell you will be given a donut! And bagel! And you will choose! AND DIE.
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ohaz: Didn't windows stop supporting Windows XP last year
but I'll definitely look into right now. @
F4k3r: @
DatRat:
Edit: I ran the game in WinXP Sp3 mode on my school computer and it worked fine. I dunno if the way I took it was indirect but, it seemed okay. Either it's the specs or you have to manually edit the settings in the property section.




Edit: I ran the game in WinXP Sp3 mode on my school computer and it worked fine. I dunno if the way I took it was indirect but, it seemed okay. Either it's the specs or you have to manually edit the settings in the property section.

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Greenhawk: The end life-cycle of Windows XP such as technical support or updates hasn't to do with this problem at all, at least not directly. Some people are still using this OS though.
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F4k3r / @
DatRat: Click the right mouse button on Black Ops 2D executable file, go to Proprieties
Compatibility and select the specific compatibility mode which it fits within your current OS. This would probably solve your problem.

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GeoB99: Hmm.. I just wasn't sure. I guess it's no one's fault but mine then. But it should work with all windows systems thanks to the help of ZxC. Did you get the chance to play it man?

I'd wish to but I am using a Linux distro (Linux Mint 17.3 Cinnamon) at the moment. I could use Wine emulator for that but I am kinda lazy to configure some modules to make it work.
If you could compile the source code of your game for Linux platforms, it'd be great and the penguin Tux would be thankful.
If you could compile the source code of your game for Linux platforms, it'd be great and the penguin Tux would be thankful.

It has little to do with compatibility, Windows XP just does not recognise this executable as a valid one, which is most certainly a Game Maker issue and how it does save the project into the .exe.

I'd wish to but I am using a Linux distro (Linux Mint 17.3 Cinnamon) at the moment. I could use Wine emulator for that but I am kinda lazy to configure some modules to make it work.
If you could compile the source code of your game for Linux platforms, it'd be great and the penguin Tux would be thankful.
If you could compile the source code of your game for Linux platforms, it'd be great and the penguin Tux would be thankful.

I would love too, but it costs extra money for the Linux module for Game Maker: Studio.
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Thanks
i was looking into to that 'cause in the latest game maker studio versiom, it started doing that. On my other games on older GM:S versions it didn't do thag. I'm sure it is fixable


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Greenhawk: Easiest way to remove those lines is untick "interpolate colors between pixels". Best of luck with your project.

17.06.16 03:04:52 am
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HumayunJ: Thanks for the tip. Really altered the performance.
News:
I posted my game on itch.io under the name greenhawk ops! So when ever I update the alpha with fixes and features, go to that site:
Link: Greenhawk ops - Alpha!
Ranking System (basic for the moment)
Minor Bug fixes
Read the new manual for more!



I posted my game on itch.io under the name greenhawk ops! So when ever I update the alpha with fixes and features, go to that site:
Link: Greenhawk ops - Alpha!




Never heard "Black Ops" but, good luck @
Greenhawk: , i will support your project.

What are the main differences from your previous project?
As I do not see a visual difference - same skins, same tiles, same elementary particles, same weak AI, same lack of multiplayer, and so on. I'm certainly glad that you do not stop your efforts to make top down shooter, but you did not initially correct approach to its creation.
As I do not see a visual difference - same skins, same tiles, same elementary particles, same weak AI, same lack of multiplayer, and so on. I'm certainly glad that you do not stop your efforts to make top down shooter, but you did not initially correct approach to its creation.





Yardıma gerek duyduğun zaman kimsenin sana yardım etmeyeceği kadar kötü bir hayat..

What are the main differences from your previous project?
As I do not see a visual difference - same skins, same tiles, same elementary particles, same weak AI, same lack of multiplayer, and so on. I'm certainly glad that you do not stop your efforts to make top down shooter, but you did not initially correct approach to its creation.
As I do not see a visual difference - same skins, same tiles, same elementary particles, same weak AI, same lack of multiplayer, and so on. I'm certainly glad that you do not stop your efforts to make top down shooter, but you did not initially correct approach to its creation.
I didn't work on the ai in this update. I just added a few new features to the menu, a few new skins and new abilities. It's atill in the experimental stage. Just testing things out. Butbalso remember, it's still in the alpha/debug stage. Also, did you even check out my itchio page with the new update?
And @
